Difference between revisions of "Mage"

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==Job Changing==
 
==Job Changing==
  
Once you are [[Job Level]] 10, head to the Mage Guild in northwest [[Geffen]] ({{map |id=geffen geffen}} 63, 177). Talk to the ''Mage Guildsman'', who changes your job to Mage and rewards you with a Novice Rod [3].
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Once you are [[Levels#Job Level|Job Level]] 10, head to the Mage Guild in northwest [[Geffen]] ({{map |id=geffen geffen}} 63, 177). Talk to the ''Mage Guildsman'', who changes your job to Mage and rewards you with a Novice Rod [3].
  
  

Revision as of 14:39, 15 June 2015

Mage
caption
Job Base(s): Novice
Job Type: First
Changes At: Geffen
Number of Skills: 14
Total Skill Points: 121
Total Quest Skills: 1
Job Bonuses
STR AGI VIT INT DEX LUK
+0 +4 +0 +8 +3 +3

Overview

Mages rely on their skills as their main source of damage, and such attacks are magically based and only take into account the target's Magical Defense, and not their Physical Defense. Furthermore, all of a Mage's spells are elemental, thus meaning the accurate use of the correct spell against the correct monsters is highly important.

Job Changing

Once you are Job Level 10, head to the Mage Guild in northwest Geffen (geffen 63, 177). Talk to the Mage Guildsman, who changes your job to Mage and rewards you with a Novice Rod [3].


High Mage

Mage transcendent.png
Once the character has been reborn as a High Novice and attained Job Level 10, they can become a High Mage. They gain the same skills and job bonuses as their non-transcendent First Job. In addition, they gain special colors in their sprites, +25% HP and SP, and automatically learn any quest skills that had been previously obtained in their non-transcendent First Class.


Template:Navbox Classes