Overview
In Malangdo, there is an NPC Mayomayo (/navi malangdo 213/167) who can add enchantments (similar to Mora Enchants and Biolab Enchants) to many weapons in exchange for Malangdo coins. The kind of coin used determines the types of enchantments available. Machines near Mayomayo will convert between the various types of coins, as well as allow conversion of Silvervine Fruit from the Cash Shop to A Class Coins. Seagod's Anger, one step above the A Class Coin, cannot be obtained in this way.
Each weapon has a Cost Multiplier, and a coin class requires a different number of coins to enchant (the Base Cost). The number of coins needed is the multiplication of both of them. For example, putting an E Class enchantment (Base Cost 15) on a Hurricane Fury (Cost Multiplier 4) would require 60 E Class Coin (15 × 4).
- The enchantments on a weapon can be reset using 1 Silvervine Fruit.
- There is no chance of failure; an enchant will always be given, though some are better than others.
- Cards and refines are not lost.
- You must have the weapon equipped before speaking to the NPC in order to enchant the weapon or reset the enchantments on the weapon.
- If using A Class Coins or Seagod's Anger, the player may select one of 3 types of enchants: Melee, Ranged or Magic.
- If a weapon has 3 card slots, only one Malangdo enchantment is possible.
Custom Changes
Some aspects related to the Mayomayo enchant NPC have been customized to make it more balanced and less frustrating.
- Silvervine Fruitboxes have been added to MvP drop tables of Malangdo instance MvPs.
- Malangdo Instances can be entered without a need for Cash Shop items.
- The enchant cost of some weapons have been adjusted to make more sense
- jRO additions to the NPC and jRO exlusive weapons have been added to the list of enchantable weapons
- All of Rebels Guns can be enchanted now, with slotted Rebel weapons having a higher enchanting cost
- Some Ninja, Oboro/Kagerou weapons are also enchantable now
Enchanting Costs (by coin type)
Conversion of Coins
10 coins of one type can be exchanged for 26~29 coins of one type lower, or 30 coins can be exchanged for 7~9 coins of one type higher. 10 Silvervine Fruit can be exchanged for 26~29 A Class Coins (the reverse cannot be done).
When obtaining coins from the Cash Shop Silvervine Fruit, and assuming average luck, the following table provides enchant statistics and costs for a weapon cost multiplier of 1.
Coin Type |
Quantity |
Cost per (CP) |
Available attempts |
Cost per enchant attempt (CP)
|
Silvervine Fruit
|
10 |
360 |
- |
-
|
A Class Coin
|
28 |
129 |
14 |
257
|
B Class Coin
|
78 |
46 |
26 |
138
|
C Class Coin
|
220 |
16 |
36.7 |
98
|
D Class Coin
|
615 |
5.9 |
61.5 |
58.5
|
E Class Coin
|
1720 |
2.1 |
114.7 |
31.4
|
List of Enchantable Weapons & Multipliers
The Cost Multiplier is multiplied against the coin class' Base Cost for enchanting. It is not the number of A Class Coins used; A Class Coins have a Base Cost of 2, so it requires double the multiplier.
|
Weapon |
Cost Multiplier
|
|
1
|
|
1
|
|
1
|
|
1
|
|
1
|
|
1
|
|
1
|
|
1
|
|
1
|
|
1
|
|
1
|
|
1
|
|
1
|
|
1
|
|
1
|
|
1
|
|
1
|
|
1
|
|
1
|
|
1
|
|
2
|
|
2
|
|
4
|
|
2
|
|
4
|
|
4
|
|
2
|
|
2
|
|
2
|
|
2
|
|
1
|
|
2
|
|
4
|
|
1
|
|
1
|
|
2
|
|
Weapon |
Cost Multiplier
|
|
1
|
|
1
|
|
1
|
|
1
|
|
1
|
|
1
|
|
1
|
|
2
|
|
2
|
|
2
|
|
2
|
|
4
|
|
4
|
|
4
|
|
2
|
|
3
|
|
Weapon |
Cost Multiplier
|
|
1
|
|
1
|
|
1
|
|
2
|
|
2
|
|
2
|
|
2
|
|
1
|
|
4
|
|
2
|
|
2
|
|
Weapon |
Cost Multiplier
|
|
1
|
|
1
|
|
2
|
|
2
|
|
2
|
|
1
|
|
4
|
|
2
|
|
4
|
|
4
|
|
2
|
|
2
|
|
1
|
|
Weapon |
Cost Multiplier
|
|
1
|
|
1
|
|
1
|
|
1
|
|
1
|
|
1
|
|
1
|
|
2
|
|
2
|
|
2
|
|
2
|
|
4
|
|
4
|
|
2
|
|
1
|
|
1
|
|
1
|
|
1
|
|
2
|
|
4
|
|
4
|
|
2
|
|
2
|
|
2
|
|
2
|
|
2
|
|
1
|
|
2
|
|
4
|
|
4
|
|
2
|
|
1
|
|
1
|
|
1
|
|
1
|
|
2
|
|
4
|
|
Weapon |
Cost Multiplier
|
|
1
|
|
1
|
|
1
|
|
1
|
|
1
|
|
1
|
|
1
|
|
1
|
|
1
|
|
1
|
|
4
|
|
1
|
|
2
|
|
2
|
|
1
|
|
2
|
|
2
|
|
4
|
|
4
|
|
1
|
|
4
|
|
2
|
|
2
|
|
2
|
|
2
|
|
2
|
|
4
|
|
3
|
|
4
|
|
Weapon |
Cost Multiplier
|
|
1
|
|
2
|
|
2
|
|
2
|
|
2
|
|
1
|
|
1
|
|
2
|
|
2
|
|
2
|
|
2
|
|
4
|
|
1
|
|
2
|
|
2
|
|
2
|
|
2
|
|
4
|
|
Weapon |
Cost Multiplier
|
|
1
|
|
1
|
|
1
|
|
1
|
|
1
|
|
1
|
|
1
|
|
1
|
|
1
|
|
1
|
|
1
|
|
1
|
|
1
|
|
2
|
|
2
|
|
2
|
|
Weapon |
Cost Multiplier
|
|
1
|
|
1
|
|
1
|
|
1
|
|
1
|
|
1
|
|
1
|
|
4
|
|
4
|
|
2
|
|
2
|
|
2
|
|
2
|
|
2
|
|
1
|
|
2
|
|
4
|
|
1
|
|
1
|
|
2
|
|
2
|
|
2
|
|
3
|
|
Weapon |
Cost Multiplier
|
|
1
|
|
1
|
|
1
|
|
1
|
|
2
|
|
2
|
|
4
|
|
2
|
|
4
|
|
Weapon |
Cost Multiplier
|
|
1
|
|
1
|
|
1
|
|
1
|
|
1
|
|
1
|
|
1
|
|
1
|
|
1
|
|
2
|
|
2
|
|
2
|
|
4
|
|
4
|
|
2
|
|
2
|
|
2
|
|
2
|
|
2
|
|
4
|
|
2
|
|
2
|
|
4
|
|
2
|
|
2
|
|
4
|
|
3
|
|
3
|
|
Weapon |
Cost Multiplier
|
|
1
|
|
1
|
|
1
|
|
1
|
|
1
|
|
1
|
|
1
|
|
4
|
|
2
|
|
2
|
|
4
|
|
1
|
|
2
|
|
3
|
|
Weapon |
Cost Multiplier
|
|
2
|
|
1
|
|
1
|
|
1
|
|
2
|
|
4
|
|
1
|
|
2
|
|
2
|
|
1
|
|
1
|
|
1
|
|
1
|
|
Weapon |
Cost Multiplier
|
|
1
|
|
1
|
|
1
|
|
1
|
|
1
|
|
1
|
|
1
|
|
1
|
|
1
|
|
1
|
|
1
|
|
2
|
|
2
|
|
4
|
|
4
|
|
4
|
|
2
|
|
Weapon |
Cost Multiplier
|
|
1
|
|
1
|
|
1
|
|
1
|
|
1
|
|
2
|
|
2
|
|
2
|
|
2
|
|
1
|
|
1
|
|
2
|
|
Weapon |
Cost Multiplier
|
|
1
|
|
1
|
|
1
|
|
1
|
|
1
|
|
1
|
|
1
|
|
1
|
|
1
|
|
1
|
|
2
|
|
1
|
|
2
|
|
2
|
|
2
|
|
1
|
|
1
|
|
Weapon |
Cost Multiplier
|
|
2
|
|
2
|
|
2
|
|
2
|
|
2
|
|
2
|
|
2
|
|
Weapon |
Cost Multiplier
|
|
1
|
|
1
|
|
1
|
|
1
|
|
2
|
|
2
|
|
4
|
|
3
|
|
Weapon |
Cost Multiplier
|
|
1
|
|
1
|
|
1
|
|
1
|
|
1
|
|
2
|
|
2
|
|
4
|
|
4
|
|
Weapon |
Cost Multiplier
|
|
1
|
|
1
|
|
1
|
|
1
|
|
4
|
|
4
|
|
2
|
|
4
|
|
Weapon |
Cost Multiplier
|
|
1
|
|
1
|
|
2
|
|
2
|
|
4
|
|
Weapon |
Cost Multiplier
|
|
1
|
|
1
|
|
1
|
|
2
|
|
2
|
|
4
|
|
4
|
Note
Bold weapons and enchants have been customized or are based on jRO.
Rates
Percentage |
Melee |
Range |
Magic
|
14.4%
|
AGI +3, Fighting Spirit 5,Sharp 4
|
AGI +3, Expert Archer 3, Sharp 4
|
INT +3, DEX +3, Spell 3
|
12.6%
|
AGI +4
|
AGI +5
|
INT +4
|
10.8%
|
Fighting Spirit 6, Sharp 5
|
Expert Archer 4, Sharp 5
|
Magic 1, Spell 4
|
8.1%
|
AGI +5
|
AGI +5
|
INT +5
|
7.2%
|
Fighting Spirit 7
|
Expert Archer 5
|
Spell 5
|
3.6%
|
AGI +6
|
AGI +6
|
INT +6
|
2.7%
|
ASPD +1
|
ASPD +1
|
Magic 2
|
0.9%
|
Fighting Spirit 8
|
Expert Archer 6
|
Spell 6
|
Percentage |
Melee |
Range |
Magic
|
14.4%
|
AGI +2, Fighting Spirit 4, Sharp 2
|
AGI +3, Expert Archer 2, Sharp 2
|
INT +2, DEX +2, Spell 2
|
12.6%
|
AGI +3
|
AGI +3
|
INT +3
|
10.8%
|
Fighting Spirit 5, Sharp 3
|
Expert Archer 3, Sharp 3
|
DEX +3, Spell 3
|
8.1%
|
AGI +4
|
AGI +4
|
INT +4
|
7.2%
|
Fighting Spirit 6
|
Expert Archer 4
|
Spell 4
|
3.6%
|
AGI +5
|
AGI +5
|
INT +5
|
2.7%
|
ASPD +1
|
ASPD +1
|
Magic 1
|
0.9%
|
Fighting Spirit 7
|
Expert Archer 5
|
Magic 2, Spell 5
|
Percentage |
Enchants
|
18.8%
|
STR +1, AGI +1, INT +1
|
9.4%
|
STR +2, AGI +2, INT +2
|
4.7%
|
STR +3, AGI +3, INT +3
|
0.38%
|
STR +4, AGI +4, INT +4
|
Percentage |
Enchants
|
18.8%
|
DEX +1, VIT +1, LUK +1
|
9.4%
|
STR +1, AGI +1, INT +1
|
4.7%
|
STR +2, AGI +2, INT +2
|
0.38%
|
STR +3, AGI +3, INT +3
|
Percentage |
Enchants
|
18.8%
|
Max HP +100, Max HP +200, Attack1
|
9.4%
|
DEX +1, VIT +1, LUK +1
|
4.7%
|
STR +1, AGI +1, INT +1
|
0.38%
|
STR +2, AGI +2, INT +2
|
Percentage |
Enchants
|
18.8%
|
MDEF +4, DEF +6, Max SP +100
|
9.4%
|
Max HP +100, Max HP +200, Attack 1
|
4.7%
|
DEX +1, VIT +1, LUK +1
|
0.38%
|
STR +1, AGI +1, INT +1
|