Difference between revisions of "Dust"

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(Created page with "{{Skill Info | class = Gunslinger; | type = Offensive | levels = 10 (selectable) | spcost = 3 × Skill level | delay = x seconds | cooldown = x seconds | target = Enemy |...")
 
 
(4 intermediate revisions by the same user not shown)
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| levels = 10 (selectable)
 
| levels = 10 (selectable)
 
| spcost = 3 × Skill level
 
| spcost = 3 × Skill level
| delay = x seconds
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| cooldown = 0.5 seconds
| cooldown = x seconds
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| target = Enemy
 
| target = Enemy
 
| range = 4
 
| range = 4
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| ammo = 1 Bullet
 
| ammo = 1 Bullet
 
| weapon = [[Guns#Shotguns|Shotguns]]
 
| weapon = [[Guns#Shotguns|Shotguns]]
 +
| weapon2 = [[Guns#Grenade_Launchers|Grenade Launchers]]
 
| prereqs = ([[Gunslinger|Gunslinger's]]) Single Action Lv. 5
 
| prereqs = ([[Gunslinger|Gunslinger's]]) Single Action Lv. 5
 
}}
 
}}
 +
 
== Description ==
 
== Description ==
Fires a close range shot that will push an enemy 5 cells backward.
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Fires a close range shot that will push an enemy 5 cells backward.<br>
 +
Damage scales with Base Level past 100.
  
 
{| class="wikitable"
 
{| class="wikitable"
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| 600%
 
| 600%
 
|}
 
|}
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 +
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=== Notes ===
 +
* '''Dust''' is technically melee, is blocked by [[Safety Wall]] instead of [[Pneuma]] and is not reduced by [[Defending Aura|Defender]]. However, the damage is not reflected by effects that reflect melee damage.
 +
* '''Dust''' now fully benefits from Ranged Physical Damage increases.
 +
* The full damage formula for '''Dust''' is:
 +
  Damage % = Base Damage + Base Level*4
  
 
{{Navbox Gunslinger}}
 
{{Navbox Gunslinger}}

Latest revision as of 17:23, 25 September 2020

Dust-icon.png Dust
Type: Offensive Skill
Levels: 10 (selectable)
SP Cost: 3 × Skill level
Cooldown: 0.5 seconds
Target: Enemy
Range: 4 cells
Knock Back: 5 cells
Ammunition: 1 Bullet
Weapons: Shotguns or Grenade Launchers
Prerequisites
(Gunslinger's) Single Action Lv. 5


Description

Fires a close range shot that will push an enemy 5 cells backward.
Damage scales with Base Level past 100.

Level Base Damage
1 150%
2 200%
3 250%
4 300%
5 350%
6 400%
7 450%
8 500%
9 550%
10 600%


Notes

  • Dust is technically melee, is blocked by Safety Wall instead of Pneuma and is not reduced by Defender. However, the damage is not reflected by effects that reflect melee damage.
  • Dust now fully benefits from Ranged Physical Damage increases.
  • The full damage formula for Dust is:
  Damage % = Base Damage + Base Level*4