Difference between revisions of "Dark Illusion"
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Latest revision as of 00:10, 12 February 2021
Dark Illusion | |
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Type: | Offensive Skill |
Levels: | 5, selectable |
SP Cost: | 15 + (Skill Level × 5) |
Cast Delay: | 1.5 seconds |
Target: | Enemy |
Range: | (Skill Level + 4) cells |
Prerequisites | |
(Guillotine Cross) Cross Impact Lv.3 | |
Required For | |
Lv.5 for (Guillotine Cross) Dark Claw & (Guillotine Cross) Phantom Menace |
Dark Illusion is a 3rd job offensive skill available as Guillotine Cross.
Description
Rapidly closes the distance with a target, dealing 100% of ATK as damage and autocasting Cross Impact by a chance.
Mechanics
Dark Illusion instantaneously teleports the user to the closest cell next to the target while dealing 100% ATK as a ranged attack. This initial hit is affected by ranged modifier adjusting skills such as Defender, and blocked by skills such as Pneuma. There is also an increasing chance to autocast Cross Impact on the target, based on skill level. The Cross Impact counts as a melee attack and is blocked by Safety Wall. Dark Illusion and the potential Cross Impact autocast are both physical attacks that are affected by HIT & FLEE, and can miss as a result. They are also calculated separately, meaning that Dark Illusion may miss while the Cross Impact may hit, or the other way around.
Dark Illusion is disabled in War of Emperium & GvG settings.
Level | Damage (ATK)% | Range | Cross Impact Autocast Chance | SP Cost |
---|---|---|---|---|
1 | 100% | 5 cells | 4% | 20 |
2 | 100% | 6 cells | 8% | 25 |
3 | 100% | 7 cells | 12% | 30 |
4 | 100% | 8 cells | 16% | 35 |
5 | 100% | 9 cells | 20% | 40 |