Difference between revisions of "Dust"
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Terpsichore (Talk | contribs) |
Terpsichore (Talk | contribs) |
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| ammo = 1 Bullet | | ammo = 1 Bullet | ||
| weapon = [[Guns#Shotguns|Shotguns]] | | weapon = [[Guns#Shotguns|Shotguns]] | ||
+ | | weapon2 = [[Guns#Grenade_Launchers|Grenade Launchers]] | ||
| prereqs = ([[Gunslinger|Gunslinger's]]) Single Action Lv. 5 | | prereqs = ([[Gunslinger|Gunslinger's]]) Single Action Lv. 5 | ||
}} | }} | ||
== Description == | == Description == | ||
− | Fires a close range shot that will push an enemy 5 cells backward. | + | Fires a close range shot that will push an enemy 5 cells backward.<br> |
+ | Damage scales with Base Level past 100. | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 49: | Line 51: | ||
| 600% | | 600% | ||
|} | |} | ||
+ | |||
+ | |||
+ | === Notes === | ||
+ | * '''Dust''' is technically melee, is blocked by [[Safety Wall]] instead of [[Pneuma]] and is not reduced by [[Defending Aura|Defender]]. However, the damage is not reflected by effects that reflect melee damage. | ||
+ | * '''Dust''' now fully benefits from Ranged Physical Damage increases. | ||
+ | * The full damage formula for '''Dust''' is: | ||
+ | Damage % = Base Damage + Base Level*4 | ||
{{Navbox Gunslinger}} | {{Navbox Gunslinger}} |
Latest revision as of 17:23, 25 September 2020
Dust | |
---|---|
Type: | Offensive Skill |
Levels: | 10 (selectable) |
SP Cost: | 3 × Skill level |
Cooldown: | 0.5 seconds |
Target: | Enemy |
Range: | 4 cells |
Knock Back: | 5 cells |
Ammunition: | 1 Bullet |
Weapons: | Shotguns or Grenade Launchers |
Prerequisites | |
(Gunslinger's) Single Action Lv. 5 |
Description
Fires a close range shot that will push an enemy 5 cells backward.
Damage scales with Base Level past 100.
Level | Base Damage |
---|---|
1 | 150% |
2 | 200% |
3 | 250% |
4 | 300% |
5 | 350% |
6 | 400% |
7 | 450% |
8 | 500% |
9 | 550% |
10 | 600% |
Notes
- Dust is technically melee, is blocked by Safety Wall instead of Pneuma and is not reduced by Defender. However, the damage is not reflected by effects that reflect melee damage.
- Dust now fully benefits from Ranged Physical Damage increases.
- The full damage formula for Dust is:
Damage % = Base Damage + Base Level*4
Gunslinger • Rebel | |
---|---|
1st Job Skills |
Adjustment • Bull's Eye • Chain Action • Cracker • Desperado • Disarm • Dust • Fling • Flip the Coin • Full Buster • Gatling Fever • Ground Drift • Increase Accuracy • Madness Canceller • Magical Bullet • Piercing Shot • Rapid Shower • Single Action • Snake's Eye • Spread Shot • Tracking • Triple Action |
2nd Job Skills |
Anti-Material Blast • Banishing Buster • Binding Trap • Crimson Marker • Dragon Tail • Eternal Chain • Fallen Angel • Fire Dance • Fire Rain • Flicker • Full Throttle • Hammer of God • Heat Barrel • Howling Mine • Mass Spiral • Platinum Alter • Quick Draw Shot • Rich's Coin • Round Trip • Shattering Storm • Slug Shot |
Quests | Gunslinger Job Change Guide • Gunslinger Weapon Quests |
Weapons | Guns |
Ammunition | Bullets |