ATK
Attack is the total physical damage output before factoring defense. The total attack is calulated through 4 separate parts: Status ATK, Weapon ATK, Equipment ATK and Mastery ATK. Each part behaves differently and should only be added together once all the necessary calculations have been made. The effect of DEX and STR depends on the equiped weapon.
The formula for calculating attack is the following:
ATK = StatusATK × 2 + WeaponATK + EquipATK + MasteryATK
Notes:
- When using Axes, Books, Daggers, Huuma Shuriken, Katars, Knuckles, Maces, One-Handed Swords, Rods, Spears, Two-Handed Swords or if Bare Handed, directly use the following formulas.
- When using Bows, Guns, Instruments or Whips, DEX replaces STR and viceversa in the following formulas.
Status ATK
Status ATK is derived from the player's Stats and Base Level, most notably from DEX or STR depending on their equiped weapon. This is the first number you see on the status screen under ATK.
Formula
StatusATK = Floor( BaseLevel ÷ 4 + STR + DEX ÷ 5 + LUK ÷ 3 )
Properties
- Normally Neutral property except when using Mild Wind.
- Ignores element resistance effects such as Raydric Card or Asprika.
- Ignores relative ATK item effects such as Hydra Card or The Sign.
Weapon ATK
Weapon ATK is derived from a player's equiped weapon and STR. This is the only portion in ATK that varies depending on the weapon level and refinement rate. Also, Weapon ATK tends to play the biggest role in your total ATK as it is the easiest to increase.
Formula
WeaponATK = ( BaseWeaponATK + Variance + STRBonus + RefinementBonus ) × SizePenalty
- Variance =
± 0.05 × WeaponLevel × BaseWeaponATK
- STRBonus =
BaseWeaponATK × STR ÷ 200
- RefinementBonus = See Refinement Effects.
- SizePentalty = See this table.
Properties
- Affected by weapon's elemental property when using a melee weapon.
- Affected by ammunition's elemental property when using a ranged weapon or specific skill.
- Affected by element resistance effects such as Raydric Card or Asprika.
- Increased by relative ATK item effects such as Hydra Card or The Sign.
- Multiplied by 5 when affected by Enchant Deadly Poison.
- STR Bonus is Pseudo-elemental. It takes any elemental property but it is still considered Neutral property.
- It is always reduced by Ghost property.
- It is only reduced by Neutral resistance. Like Raydric Card, if the weapon is Neutral property too.
- Variance is a random number ranging from (
-5% × WeaponLevel × BaseWeaponATK
) to (5% × WeaponLevel × BaseWeaponATK
)
Equipment ATK
Equipment ATK is the sum of ATK gained from equips other than weapons. Support buffs tend to increase this ATK, too, but not all of them fit into this category.
Properties
- Affected by weapon's elemental property when using a melee weapon.
- Affected by ammunition's elemental property when using a ranged weapon or specific skill.
- Affected by element resistance effects such as Raydric Card or Asprika.
- Increased by relative ATK item effects such as Hydra Card or The Sign.
- Increased by absolute ATK item effects such as Andre or Zipper Bear Cards.
- Multiplied by 4 when affected by Enchant Deadly Poison.
- Ammunition ATK is added here when using DEX based weapon.
List of Equipment ATK
-
Chakram [2]: +10 if Katar Mastery is mastered.
-
Doom Slayer: +340 if base STR is 95 or higher.
-
Krasnaya [3]: +20 if base STR is 96 or higher.
-
Porcellio Card: +25, DEF -5 (Armor)
-
Vecer Axe [2]: +20 if base LUK is 91 or higher.
-
Veteran Axe [2]: +10 for each Smith skill mastered. (up to +80)
List of Equipment ATK Modifiers
Mastery ATK
Mastery ATK is a special kind of ATK that has no elemental properties. While most masteries come from Passive Skills, there are some Active Skills such as Camouflage or Zen.
Properties
- Because masteries are not elemental, they are unaffected by Ghost armors or Raydric Card.
- Since masteries are direct increases to ATK, they are affected by skill modifiers and DEF.
- For the purpose of damage increasing/decreasing effects, Mastery damage appears to be treated the same as status attack.
List of Masteries
- File:Advanced Book-icon.png Advanced Book
-
Axe Mastery
- File:Axe Training-icon.png Axe Training
-
Beast Bane
- File:Call Spirits-icon.png Call Spirits
-
Coin Flip
-
Camouflage
-
Dance Lessons
-
Demon Bane
-
Iron Fists
-
Katar Mastery
-
Mace Mastery
-
Mado Gear License
-
Music Lessons
-
Ranger Main
- File:Research Fire and Earth-icon.png Research Fire and Earth
- File:Running-icon.png Running
-
Spear Mastery
-
Sword Mastery
-
Sword Training
-
Throw Shuriken
- File:Throwing Mastery-icon.png Throwing Mastery
-
Tooth of Warg
-
Two-Handed Sword Mastery
-
Weaponry Research
- Weapons forged with Star Crumbs
See Also
Game Mechanics | ||
---|---|---|
General | Levels • Experience • Skills • Elements • Drop System • Monsters • Status Effects | |
Stats | STR • AGI • VIT • INT • DEX • LUK | |
Substats | ATK • MATK • DEF • MDEF • HIT • CRIT • FLEE • ASPD | |
HP / SP | Max HP • Max SP • HP Recovery • SP Recovery • Healing Items • Restoration Calculation | |
Quasi-Stats | Attack Range • Cast Time • Perfect Dodge • Weight Limit • Movement Speed |