ATK
Overview
Attack is the total physical damage output before factoring defense. The total attack is calculated through 4 separate parts: Status ATK, Weapon ATK, Equipment ATK and Mastery ATK. Each part behaves differently and should only be added together once all the necessary calculations have been made. The effect of DEX and STR depends on the weapon equipped.
The formula for calculating attack follows:
ATK = StatusATK × 2 + WeaponATK + EquipATK + MasteryATK
Notes:
- When using Axes, Books, Daggers, Huuma Shuriken, Katars, Knuckles, Maces, One-Handed Swords, Rods, Spears, Two-Handed Swords or if Bare Handed, directly use the following formulas.
- When using Bows, Guns, Instruments or Whips, DEX replaces STR and vice-versa in the following formulas.
Status ATK
Status ATK is derived from the player's Stats and Base Level, most notably from DEX or STR depending on their equipped weapon. This is the first number you see on the status screen under ATK.
Formula
StatusATK = Floor( BaseLevel ÷ 4 + STR + DEX ÷ 5 + LUK ÷ 3 )
Properties
- Normally Neutral property except when using Mild Wind.
- Ignores elemental resistance effects such as those gained from a Raydric Card or from Asprika.
- Ignores relative ATK item effects such as those gained from a Hydra Card or from The Sign.
Weapon ATK
Weapon ATK is derived from a player's equipped weapon and STR. This is the only portion in ATK that varies depending on the weapon level and refinement rate. Also, Weapon ATK tends to play the biggest role in your total ATK as it is the easiest to increase.
Formula
WeaponATK = ( BaseWeaponATK + Variance + STRBonus + RefinementBonus ) × SizePenalty
- Variance =
± 0.05 × WeaponLevel × BaseWeaponATK
- STRBonus =
BaseWeaponATK × STR ÷ 200
- RefinementBonus = See Refinement Effects.
- SizePentalty = See this table.
Properties
- Affected by weapon's elemental property when using a melee weapon.
- Affected by ammunition's elemental property when using a ranged weapon or specific skill.
- Affected by element resistance effects such as those gained from a Raydric Card or from Asprika.
- Increased by relative ATK item effects such as such as those gained from a Raydric Card or from The Sign.
- Multiplied by 5 when affected by Enchant Deadly Poison.
- STR Bonus is pseudo-elemental; it takes any elemental property but it is still considered Neutral property.
- Variance is a random number ranging from (
-5% × WeaponLevel × BaseWeaponATK
) to (5% × WeaponLevel × BaseWeaponATK
)
Equipment ATK
Equipment ATK is the sum of ATK gained from equips other than weapons. Support buffs tend to increase this ATK, too, but not all of them fit into this category.
Properties
- Affected by weapon's elemental property when using a melee weapon.
- Affected by ammunition's elemental property when using a ranged weapon or specific skill.
- Affected by elemental resistance effects such as such as those gained from a Raydric Card or from Asprika.
- Increased by relative ATK item effects such as such as those gained from a Raydric Card or from The Sign.
- Increased by absolute ATK item effects such as such as those gained from an Andre Card or Zipper Bear Card.
- Multiplied by 4 when affected by Enchant Deadly Poison.
- Ammunition ATK is added here when using DEX based weapon.
Equipment that Give Bonus to ATK
Cards
- Porcellio Card: +25, DEF -5 (Armor)
Equipment
- Chakram [2]: +10 if Katar Mastery is mastered.
- Doom Slayer: +340 if base STR is 95 or higher.
- Krasnaya [3]: +20 if base STR is 96 or higher.
- Vecer Axe [2]: +20 if base LUK is 91 or higher.
- Veteran Axe [2]: +10 for each Smith skill mastered. (up to +80)
Mastery ATK
Mastery ATK is a special kind of ATK that has no elemental properties. While most Masteries come from Passive Skills, there are some Active Skills such as Camouflage or Zen.
Properties
- Because Masteries are not elemental, they are unaffected by Ghost armors or a Raydric Card.
- Since Masteries directly increase ATK, they are affected by skill modifiers and DEF.
- For the purpose of damage increasing/decreasing effects, Mastery damage appears to be treated the same as status attack.
List of Masteries
- Axe Mastery
- Axe Mastery (Mechanic)
- Beast Bane
- Coin Flip
- Camouflage
- Dagger Throwing Practice
- Dance Lessons
- Demon Bane
- Iron Fists
- Katar Mastery
- Mace Mastery
- Madogear License
- Main Ranger
- Music Lessons
- Fire Earth Research
- Spear Mastery
- Sprint
- Study
- Summon Spirit Sphere
- Sword Mastery
- Sword Training
- Throw Shuriken
- Tooth of Warg
- Two-Handed Sword Mastery
- Weaponry Research
- Weapons forged with Star Crumbs
See Also
Game Mechanics | ||
---|---|---|
General | Levels • Experience • Skills • Elements • Drop System • Monsters • Status Effects | |
Stats | STR • AGI • VIT • INT • DEX • LUK | |
Substats | ATK • MATK • DEF • MDEF • HIT • CRIT • FLEE • ASPD | |
HP / SP | Max HP • Max SP • HP Recovery • SP Recovery • Healing Items • Restoration Calculation | |
Quasi-Stats | Attack Range • Cast Time • Perfect Dodge • Weight Limit • Movement Speed |