Difference between revisions of "ATK"

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== Status ATK ==
 
== Status ATK ==
'''Status ATK''' is derived from the player's [[Stats]] and [[Levels#Base Level|Base Level]], most notably from [[Stats#DEX|DEX]] or [[Stats#STR|STR]] depending on their equiped weapon. This is the first number you see on the status screen under ATK.
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'''Status ATK''' is derived from the player's [[Stats]] and [[Levels#Base Level|Base Level]], most notably from [[Stats#DEX|DEX]] or [[Stats#STR|STR]] depending on their equipped weapon. This is the first number you see on the status screen under ATK.
  
 
=== Formula ===
 
=== Formula ===
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=== Properties ===
 
=== Properties ===
 
* Normally [[Neutral]] property except when using [[Mild Wind]].
 
* Normally [[Neutral]] property except when using [[Mild Wind]].
* Ignores [[element]] resistance effects such as {{item |id=4133 Raydric Card}} or {{item |id=2541 Asprika}}.
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* Ignores [[elements|elemental]] resistance effects such as {{item |id=4133 Raydric Card}} or {{item |id=2541 Asprika}}.
 
* Ignores relative ATK item effects such as {{item|id=4035 Hydra Card}} or {{item|id=2644 The Sign}}.
 
* Ignores relative ATK item effects such as {{item|id=4035 Hydra Card}} or {{item|id=2644 The Sign}}.
  
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=== Properties ===  
 
=== Properties ===  
* Affected by [[weapon]]'s [[element]]al property when using a melee weapon.
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* Affected by [[weapon]]'s [[element|elemental]] property when using a melee weapon.
* Affected by [[ammunition]]'s [[element]]al property when using a ranged weapon or specific skill.
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* Affected by [[ammunition]]'s [[elements|elemental]] property when using a ranged weapon or specific skill.
* Affected by [[element]] resistance effects such as {{item |id=4133 Raydric Card}} or {{item |id=2541 Asprika}}.
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* Affected by [[elements|element]] resistance effects such as {{item |id=4133 Raydric Card}} or {{item |id=2541 Asprika}}.
 
* Increased by relative ATK item effects such as {{item|id=4035 Hydra Card}} or {{item|id=2644 The Sign}}.
 
* Increased by relative ATK item effects such as {{item|id=4035 Hydra Card}} or {{item|id=2644 The Sign}}.
 
* Multiplied by 5 when affected by [[Enchant Deadly Poison]].
 
* Multiplied by 5 when affected by [[Enchant Deadly Poison]].
* STR Bonus is ''Pseudo-elemental''. It takes any [[element]]al property but it is still considered [[Neutral]] property.
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* STR Bonus is ''Pseudo-elemental''. It takes any [[elements|elemental]] property but it is still considered [[Neutral]] property.
 
** It is always reduced by [[Ghost]] property.
 
** It is always reduced by [[Ghost]] property.
 
** It is only reduced by [[Neutral]] resistance. Like {{item |id=4133 Raydric Card}}, if the weapon is [[Neutral]] property too.
 
** It is only reduced by [[Neutral]] resistance. Like {{item |id=4133 Raydric Card}}, if the weapon is [[Neutral]] property too.
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=== Properties ===  
 
=== Properties ===  
* Affected by [[weapon]]'s [[element]]al property when using a melee weapon.
+
* Affected by [[weapon]]'s [[elements|elemental]] property when using a melee weapon.
* Affected by [[ammunition]]'s [[element]]al property when using a ranged weapon or specific skill.
+
* Affected by [[ammunition]]'s [[elements|elemental]] property when using a ranged weapon or specific skill.
* Affected by [[element]] resistance effects such as {{item |id=4133 Raydric Card}} or {{item |id=2541 Asprika}}.
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* Affected by [[elements|elemental]] resistance effects such as {{item |id=4133 Raydric Card}} or {{item |id=2541 Asprika}}.
 
* Increased by relative ATK item effects such as {{item|id=4035 Hydra Card}} or {{item|id=2644 The Sign}}.
 
* Increased by relative ATK item effects such as {{item|id=4035 Hydra Card}} or {{item|id=2644 The Sign}}.
 
* Increased by absolute ATK item effects such as {{item|id=4043 Andre}} or {{item |id=4281 Zipper Bear}} Cards.
 
* Increased by absolute ATK item effects such as {{item|id=4043 Andre}} or {{item |id=4281 Zipper Bear}} Cards.

Revision as of 19:12, 5 June 2015

Attack is the total physical damage output before factoring defense. The total attack is calulated through 4 separate parts: Status ATK, Weapon ATK, Equipment ATK and Mastery ATK. Each part behaves differently and should only be added together once all the necessary calculations have been made. The effect of DEX and STR depends on the equiped weapon.

The formula for calculating attack is the following:

ATK = StatusATK × 2 + WeaponATK + EquipATK + MasteryATK

Notes:


Status ATK

Status ATK is derived from the player's Stats and Base Level, most notably from DEX or STR depending on their equipped weapon. This is the first number you see on the status screen under ATK.

Formula

StatusATK = Floor( BaseLevel ÷ 4 + STR + DEX ÷ 5 + LUK ÷ 3 )

Properties

Weapon ATK

Weapon ATK is derived from a player's equiped weapon and STR. This is the only portion in ATK that varies depending on the weapon level and refinement rate. Also, Weapon ATK tends to play the biggest role in your total ATK as it is the easiest to increase.

Formula

WeaponATK = ( BaseWeaponATK + Variance + STRBonus + RefinementBonus ) × SizePenalty

Properties

Equipment ATK

Equipment ATK is the sum of ATK gained from equips other than weapons. Support buffs tend to increase this ATK, too, but not all of them fit into this category.

Properties

List of Equipment ATK

List of Equipment ATK Modifiers

Mastery ATK

Mastery ATK is a special kind of ATK that has no elemental properties. While most masteries come from Passive Skills, there are some Active Skills such as Camouflage or Zen.

Properties

  • Because masteries are not elemental, they are unaffected by Ghost armors or Raydric Card.
  • Since masteries are direct increases to ATK, they are affected by skill modifiers and DEF.
  • For the purpose of damage increasing/decreasing effects, Mastery damage appears to be treated the same as status attack.

List of Masteries

See Also