Difference between revisions of "Dark Claw"
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m (added that the level is selectable, changed wording in mechanics to clarify that it is a "skill" and not a normal "attack") |
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|Dark_Claw-screen.gif | |Dark_Claw-screen.gif | ||
|type = Offensive | |type = Offensive | ||
− | |levels = 5 | + | |levels = 5, selectable |
|spcost = 10 + (Skill Level × 12) | |spcost = 10 + (Skill Level × 12) | ||
|s_icon = Dark Claw | |s_icon = Dark Claw | ||
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== Mechanics == | == Mechanics == | ||
− | The Dark Claw debuff is applied ''before'' the damage is dealt, meaning it will actually be {{gr|450|2250}}% ATK. Visually, the damage is split into 3 hits, but for calculation and gameplay purposes, it is a single bundled hit. It does '''NOT''' receive a halved [[Enchant Deadly Poison]] modifier, making it a much stronger individual attack than a [[Cross Impact]]. As a melee | + | The Dark Claw debuff is applied ''before'' the damage is dealt, meaning it will actually be {{gr|450|2250}}% ATK. Visually, the damage is split into 3 hits, but for calculation and gameplay purposes, it is a single bundled hit. It does '''NOT''' receive a halved [[Enchant Deadly Poison]] modifier, making it a much stronger individual attack than a [[Cross Impact]]. As a melee physical skill, it is blocked by [[Safety Wall]], and the damage can be reflected by sources such as [[Shield Reflect]]. The 1 minute cooldown means this skill is typically used only on more powerful enemies. The melee physical damage amplification debuff affects damage dealt to the target from all other entities. |
{|class=wikitable | {|class=wikitable |
Revision as of 22:09, 11 February 2021
Dark Claw | |
---|---|
Type: | Offensive Skill |
Levels: | 5, selectable |
SP Cost: | 10 + (Skill Level × 12) |
Cooldown: | 1 minute |
Duration: | 5 + (Skill Level × 2) seconds |
Target: | Enemy |
Range: | Melee |
Status Icon: | |
Prerequisites | |
(Guillotine Cross) Dark Illusion Lv.5 |
Dark Claw is a 3rd job offensive skill available as Guillotine Cross.
Description
Savages an enemy with a spiked gauntlet, inflicting heavy damage and causing grievous wounds that increase the physical melee damage that target takes by 50%. The debuff applies even if the hit doesn't connect.
Mechanics
The Dark Claw debuff is applied before the damage is dealt, meaning it will actually be 450~2250% ATK. Visually, the damage is split into 3 hits, but for calculation and gameplay purposes, it is a single bundled hit. It does NOT receive a halved Enchant Deadly Poison modifier, making it a much stronger individual attack than a Cross Impact. As a melee physical skill, it is blocked by Safety Wall, and the damage can be reflected by sources such as Shield Reflect. The 1 minute cooldown means this skill is typically used only on more powerful enemies. The melee physical damage amplification debuff affects damage dealt to the target from all other entities.
Level | Base Damage | Effective Damage | Debuff Duration | Melee Physical Damage Amplification | SP Cost |
---|---|---|---|---|---|
1 | 300% | 450% | 7s | 50% | 22 |
2 | 600% | 900% | 9s | 50% | 34 |
3 | 900% | 1350% | 11s | 50% | 46 |
4 | 1200% | 1800% | 13s | 50% | 58 |
5 | 1500% | 2250% | 15s | 50% | 70 |