Difference between revisions of "Dark Claw"

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|s_icon = Dark Claw
 
|s_icon = Dark Claw
 
|cooldown = 1 minute
 
|cooldown = 1 minute
|duration = 5 + (Skill Level × 2)
+
|duration = 5 + (Skill Level × 2) seconds
 
|target = Enemy
 
|target = Enemy
 
|range = Melee
 
|range = Melee

Revision as of 04:00, 11 February 2021

Dark Claw-icon.png Dark Claw
Dark Claw-screen.gif
Type: Offensive Skill
Levels: 5
SP Cost: 10 + (Skill Level × 12)
Cooldown: 1 minute
Duration: 5 + (Skill Level × 2) seconds
Target: Enemy
Range: Melee
Status Icon: Dark Claw-status-ico.png
Prerequisites
(Guillotine Cross) Dark Illusion Lv.5

Dark Claw is a 3rd job offensive skill available as Guillotine Cross.

Description

Savages an enemy with a spiked gauntlet, inflicting heavy damage and causing grievous wounds that increase the physical melee damage that target takes by 50%. The debuff applies even if the hit doesn't connect.

Mechanics

The Dark Claw debuff is applied before the damage is dealt, meaning it will actually be 450~2250% ATK. Visually, the damage is split into 3 hits, but for calculation and gameplay purposes, it is a single bundled hit. It does NOT receive a halved Enchant Deadly Poison modifier, making it a much stronger individual attack than a Cross Impact. As a melee attack, it is blocked by Safety Wall, and the damage can be reflected by sources such as Shield Reflect. The 1 minute cooldown means this skill is typically used only on more difficult enemies. The melee physical damage amplification debuff affects damage dealt to the target from all other entities.

Level Base Damage Effective Damage Debuff Duration Melee Physical Damage Amplification SP Cost
1 300% 450% 7s 50% 22
2 600% 900% 9s 50% 34
3 900% 1350% 11s 50% 46
4 1200% 1800% 13s 50% 58
5 1500% 2250% 15s 50% 70