Dark Claw

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Dark Claw-icon.png Dark Claw
Dark Claw-screen.gif
Type: Offensive Skill
Levels: 5
SP Cost: 10 + (Skill Level × 12)
Cooldown: 1 minute
Duration: 5 + (Skill Level × 2)
Target: Enemy
Range: Melee
Status Icon: Dark Claw-status-ico.png
Prerequisites
(Guillotine Cross) Dark Illusion Lv.5

Dark Claw is a 3rd job offensive skill available as Guillotine Cross.

Description

Savages an enemy with a spiked gauntlet, inflicting heavy damage and causing grievous wounds that increase the physical melee damage that target takes by 50%. The debuff applies even if the hit doesn't connect.

Mechanics

The Dark Claw debuff is applied before the damage is dealt, meaning it will actually be 450~2250% ATK. Visually, the damage is split into 3 hits, but for calculation and gameplay purposes, it is a single bundled hit. It does NOT receive a halved Enchant Deadly Poison modifier, making it a much stronger individual attack than a Cross Impact. As a melee attack, it is blocked by Safety Wall, and the damage can be reflected by sources such as Shield Reflect. The 1 minute cooldown means this skill is typically used only on difficult enemies.

Level Base Damage Effective Damage Debuff Duration Melee Physical Damage Amplification SP Cost
1 300% 450% 7s 50% 22
2 600% 900% 9s 50% 34
3 900% 1350% 11s 50% 46
4 1200% 1800% 13s 50% 58
5 1500% 2250% 15s 50% 70