Difference between revisions of "Fire Dance"

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| prereqs = ([[Rebel|Rebel's]]) Fallen Angel Lv. 1
 
| prereqs = ([[Rebel|Rebel's]]) Fallen Angel Lv. 1
 
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== Description ==
 
== Description ==
 
Unleashes a relentless barrage of bullets in a 7x7 area around the caster. This display of gunmanship leaves the enemies dumbfounded, [[Status_Effects#Blind|Blinding]] them by a chance based on skill's level.
 
Unleashes a relentless barrage of bullets in a 7x7 area around the caster. This display of gunmanship leaves the enemies dumbfounded, [[Status_Effects#Blind|Blinding]] them by a chance based on skill's level.

Revision as of 08:08, 28 July 2016

Fire Dance-icon.png Fire Dance
Type: Offensive Skill
Levels: 5 (selectable)
SP Cost: 10 × Skill level
Animation: 1 second
Cooldown: 2 seconds
Target: Self
Area of Effect: 7x7
Ammunition: 5 Bullets
Weapons: Revolvers
Coins: 1
Prerequisites
(Rebel's) Fallen Angel Lv. 1


Description

Unleashes a relentless barrage of bullets in a 7x7 area around the caster. This display of gunmanship leaves the enemies dumbfounded, Blinding them by a chance based on skill's level. Damage scales with Base Level.


Level Base Damage Blind Chance
1 500% 20%
2 1000% 25%
3 1500% 30%
4 2000% 35%
5 2500% 40%


Notes

  • Fire Dance is technically melee, is blocked by Safety Wall instead of Pneuma and is not reduced by Defender. However, the damage is not reflected by effects that reflect melee damage.
  • Fire Dance can be used on Magnetic Earth.
  • Fire Dance now fully benefits from Ranged Physical Damage increases.
  • The full formula for Fire Dance is:
 Damage% = Base Damage% * [Base level / 120)]%