Difference between revisions of "High Heal"

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{{Update}}
 
 
 
{{Skill Info
 
{{Skill Info
| class = Arch Bishop | type = Supportive | levels = 5 (Selectable) | prereqs = ([[Arch Bishop]]) [[Renovatio]] Lv.1 | spcost = 40 + (Skill Level × 30) | time = 1 second (var) | delay = 1 second | cooldown = 3 seconds | target = Self, Enemy or Player }}
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| type = Supportive | levels = 5 (Selectable) | prereqs = ([[Arch Bishop]]) [[Renovatio]] Lv.1 | spcost = 40 + (Skill Level × 30) }}
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== Overview ==
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High Heal is an upgraded version of [[Heal]], allowing the user to restore more [[HP]] to a single target with a longer cast time. The amount of HP that can be restored by this depends on the level of the user's [[Heal]] skill. High Heal can also be used offensively against [[Undead]] element targets, dealing half of its HP recovery amount as [[Holy]] element damage.
  
== Description ==
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The cooldown of this skill can be removed completely with a Light of Cure accessory enchanted with the Cure Lv. 1 enchant from [[Mora]]. The Cast Delay still remains, however.  
Restores a lot of HP to a single target, but at a slower pace. Acts as ''Offensive Healing'' when used against [[Undead]] property targets, which deals half of the recovered HP as [[Holy]] property damage. Amount recovered is based on the HP amount recovered by the [[Heal]] skill, multiplied by a special modifier.
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==Mechanics==
* '''Recovered HP''': <code>{[(INT + BaseLv) ÷ 8] × [(HealLv × 8) + 4] × [CardMod + WeapMod]} × HealRate</code>
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'''Recovered HP''': <code>{ [(INT + BaseLv) ÷ 8] × [(HealLv × 8) + 4] × [CardMod + WeapMod] } × HealRate</code>
{| class="wikitable"
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{|
! Level !! {{Tooltip|Heal Rate|Takes the healing value of Heal, multiplied by this value}} !! SP Cost
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|- style="vertical-align:top;"
|-
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||
! 1
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{{Skill Mechanics
| 200% || 70
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| time = 1 second (var) | delay = 1 second | cooldown = 3 seconds | target = Self, Enemy or Player
|-
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}}
! 2
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||
| 230% || 100
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{{Skill Levels
|-
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|level1 = 200% healing value of Heal, 70 SP cost
! 3
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|level2 = 230% healing value of Heal, 100 SP cost
| 260% || 130
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|level3 = 260% healing value of Heal, 130 SP cost
|-
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|level4 = 290% healing value of Heal, 160 SP cost
! 4
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|level5 = 320% healing value of Heal, 190 SP cost
| 290% || 160
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}}
|-
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! 5
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| 320% || 190
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|}
 
|}
 
== Notes ==
 
* The [[Heal]] skill itself is not affected by this skill at all, and can be used during the Cooldown of High Heal.
 
* One must have access to the [[Heal]] skill in order to use High Heal (i.e. [[Shadow Chaser|Shadow Chaser's]] [[Reproduce]]).
 
* The Cooldown of this skill can be completely removed with one [[Mora Enchants#Master of Relics (Arch Bishop)|Cure Lv1 enchant]], which can be enchanted on the Light of Cure accessory. However, the Cast Delay still remains, which can only be reduced by [[Magic Strings]] usually since Kiel-D-01 Cards would be unaffordable by most players.
 
 
  
 
{{Navbox Priest}}
 
{{Navbox Priest}}
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{{Navbox Classes}}

Revision as of 14:11, 10 February 2016

High Heal-icon.png High Heal
High Heal-screen.gif
Type: Supportive Skill
Levels: 5 (Selectable)
SP Cost: 40 + (Skill Level × 30)
Prerequisites
(Arch Bishop) Renovatio Lv.1

Overview

High Heal is an upgraded version of Heal, allowing the user to restore more HP to a single target with a longer cast time. The amount of HP that can be restored by this depends on the level of the user's Heal skill. High Heal can also be used offensively against Undead element targets, dealing half of its HP recovery amount as Holy element damage.

The cooldown of this skill can be removed completely with a Light of Cure accessory enchanted with the Cure Lv. 1 enchant from Mora. The Cast Delay still remains, however.

Mechanics

Recovered HP: { [(INT + BaseLv) ÷ 8] × [(HealLv × 8) + 4] × [CardMod + WeapMod] } × HealRate

Mechanics
Cast Time: 1 second (var)
Cast Delay: 1 second
Cooldown: 3 seconds
Target: Self, Enemy or Player


Level Effect
Level 1 200% healing value of Heal, 70 SP cost
Level 2 230% healing value of Heal, 100 SP cost
Level 3 260% healing value of Heal, 130 SP cost
Level 4 290% healing value of Heal, 160 SP cost
Level 5 320% healing value of Heal, 190 SP cost


Template:Navbox Classes