Difference between revisions of "Katars"

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Katars are weapons that can only be equipped by the [[Assassin]] class. Katars are always two-handed, so you cannot wear a [[shield]] if you are using one. [[Sonic Blow]] and [[Grimtooth]] can only be used with Katars. The [[Critical|Critical rate]] is doubled with katar-type weapons. In spite of the fact that a katar-wielding Assassin has a blade in each hand, it counts as a single Two-Handed weapon rather than two dual-wielded weapons, so [[Righthand Mastery]] and [[Lefthand Mastery]] have no effect on them.
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== Overview ==
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Katars are weapons that are exclusively used by [[Assassin|Assassins]]. They are always two-handed, so adventurers cannot wield one and a [[Shield]] at the same time. The skills [[Sonic Blow]] and [[Grimtooth]] can only be used while a katar is equipped. Katar-type weapons have [[Critical|Critical rates]] doubled. Despite the fact that katar-wielding Assassins have a blade in each hand, the weapon counts as a single two-handed weapon rather than two dual-wielded weapons, which means that [[Righthand Mastery]] and [[Lefthand Mastery]] have no effect on katars.
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{| class="wikitable"
 
{| class="wikitable"
 
!Size||Damage
 
!Size||Damage
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|{{Item List |id=1271 |item=Bloody Tears|simple=yes}} ||2 ||4 ||120 ||170 ||[[Neutral]] ||LvL 1 Area [[Bleeding]] by chance, LvL 2 Area [[Bleeding]] by chance if upgraded to +9, [[Assassin Cross]] Only
 
|{{Item List |id=1271 |item=Bloody Tears|simple=yes}} ||2 ||4 ||120 ||170 ||[[Neutral]] ||LvL 1 Area [[Bleeding]] by chance, LvL 2 Area [[Bleeding]] by chance if upgraded to +9, [[Assassin Cross]] Only
 
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|{{Item List |id=1265 |item=Bloody Roar|simple=yes}} ||0 ||4 ||120 ||100 ||[[Neutral]] ||[[HP]]/[[SP]] regen -100%, Pierces [[Demi Human|Demi-Human]] [[DEF]]
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|{{Item List |id=1265 |item=Bloody Roar|simple=yes}} ||0 ||4 ||120 ||100 ||[[Neutral]] ||[[HP]]/[[SP]] regen -100%, Pierces [[Demi-Human]] [[DEF]]
 
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|{{Item List |id=1279 |item=Brave Carnage Katar|simple=yes}} ||0 ||3 ||130 ||0 ||[[Neutral]] ||[[STR]] +1, [[DEX]] +1, [[LUK]] +1<br>Increases physical damage vs. Demi-Human by 70%.<br>Physical attacks bypass the defense of Demi-Human race targets by 20%.
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|{{Item List |id=1279 |item=Brave Carnage Katar|simple=yes}} ||0 ||3 ||130 ||0 ||[[Neutral]] ||[[STR]] +1, [[DEX]] +1, [[LUK]] +1<br>Increases physical damage vs. [[Demi-Human]] by 70%.<br>Physical attacks bypass the [[DEF]] of [[Demi-Human]] race targets by 20%.
 
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|{{Item List |id=1285 |item=Chakram|simple=yes}} ||2 ||3 ||130 ||100 ||[[Neutral]] ||[[ATK]] +10 and +20% damage with [[Meteor Assault]] if user has mastered [[Katar Mastery]], [[Assassin Cross]] only
 
|{{Item List |id=1285 |item=Chakram|simple=yes}} ||2 ||3 ||130 ||100 ||[[Neutral]] ||[[ATK]] +10 and +20% damage with [[Meteor Assault]] if user has mastered [[Katar Mastery]], [[Assassin Cross]] only
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|{{Item List |id=1289 |item=Eden Group Katar|simple=yes}} ||0 ||3 ||155 ||0 ||[[Neutral]] ||Character bound
 
|{{Item List |id=1289 |item=Eden Group Katar|simple=yes}} ||0 ||3 ||155 ||0 ||[[Neutral]] ||Character bound
 
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|{{Item List |id=1281 |item=Glorious Bloody Roar|simple=yes}} ||0 ||4 ||140 ||0 ||[[Neutral]] ||Increases physical damage vs. Demi-Human by 70%.<br>Physical attacks bypass the defense of Demi-Human race targets by 20%. Obtain from [[KVM]]
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|{{Item List |id=1281 |item=Glorious Bloody Roar|simple=yes}} ||0 ||4 ||140 ||0 ||[[Neutral]] ||Increases physical damage vs. Demi-Human by 70%.<br>Physical attacks bypass the [[DEF]] of [[Demi-Human]] race targets by 20%. Obtain from [[KVM]]
 
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|{{Item List |id=1282 |item=Glorious Jamadhar|simple=yes}} ||0 ||4 ||140 ||0 ||[[Neutral]] ||Increases physical damage vs. Demi-Human by 70%.<br>Increases critical attack damage by 20%.
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|{{Item List |id=1282 |item=Glorious Jamadhar|simple=yes}} ||0 ||4 ||140 ||0 ||[[Neutral]] ||Increases physical damage vs. [[Demi-Human]] by 70%.<br>Increases critical attack damage by 20%.
 
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|{{Item List |id=1261 |item=Infiltrator|simple=yes}} || {{item|id=1261 0}}, {{item|id=1266 1}} ||4 ||140 ||150 ||[[Neutral]] ||[[DEF]] +3, [[FLEE]] +5, [[Perfect Dodge]] +2, +50% dealt vs. [[Demi Human|Demi-Human]]
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|{{Item List |id=1261 |item=Infiltrator|simple=yes}} || {{item|id=1261 0}}, {{item|id=1266 1}} ||4 ||140 ||150 ||[[Neutral]] ||[[DEF]] +3, [[FLEE]] +5, [[Perfect Dodge]] +2, +50% dealt vs. [[Demi-Human]]
 
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|{{Item List |id=1269 |item=Inverse Scale|simple=yes}} ||0 ||4 ||140 ||150 ||[[Holy]] ||LvL 1 [[NPC_DRAGONFEAR|Dragon Fear]] by chance, [[Assassin Cross]] Only
 
|{{Item List |id=1269 |item=Inverse Scale|simple=yes}} ||0 ||4 ||140 ||150 ||[[Holy]] ||LvL 1 [[NPC_DRAGONFEAR|Dragon Fear]] by chance, [[Assassin Cross]] Only
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|{{Item List |id=1263 |item=Unholy Touch|simple=yes}} ||0 ||4 ||95 ||125 ||[[Shadow]] ||[[Curse]] by chance
 
|{{Item List |id=1263 |item=Unholy Touch|simple=yes}} ||0 ||4 ||95 ||125 ||[[Shadow]] ||[[Curse]] by chance
 
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|{{Item List |id=1280 |item=Valorous Carnage Katar|simple=yes}}||0 ||3||130||0||[[Neutral]]||Increases physical damage vs. Demi-Human race by 70%.<br>Increases critical attack damage by 20%.
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|{{Item List |id=1280 |item=Valorous Carnage Katar|simple=yes}}||0 ||3||130||0||[[Neutral]]||Increases physical damage vs. [[Demi-Human]] race by 70%.<br>Increases critical attack damage by 20%.
 
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|{{Item List |id=1293 |item=Vellum Jamadhar|simple=yes}}||0 ||4||170||120||[[Neutral]]||Status during [[War of Emperium|WoE]] & [[PvP]]:<br>Reduces target's [[DEF]] and [[MDEF]] to 1 for 5 seconds when dealing melee damage.<br>[[ASPD]] increases according to upgrade level.
 
|{{Item List |id=1293 |item=Vellum Jamadhar|simple=yes}}||0 ||4||170||120||[[Neutral]]||Status during [[War of Emperium|WoE]] & [[PvP]]:<br>Reduces target's [[DEF]] and [[MDEF]] to 1 for 5 seconds when dealing melee damage.<br>[[ASPD]] increases according to upgrade level.

Revision as of 18:26, 4 June 2015

Overview

Katars are weapons that are exclusively used by Assassins. They are always two-handed, so adventurers cannot wield one and a Shield at the same time. The skills Sonic Blow and Grimtooth can only be used while a katar is equipped. Katar-type weapons have Critical rates doubled. Despite the fact that katar-wielding Assassins have a blade in each hand, the weapon counts as a single two-handed weapon rather than two dual-wielded weapons, which means that Righthand Mastery and Lefthand Mastery have no effect on katars.

Size Damage
Small 75%
Medium 100%
Large 75%

List

Name Possible Slots Level Attack Weight Element Additonal Notes
1271.png Bloody Tears 2 4 120 170 Neutral LvL 1 Area Bleeding by chance, LvL 2 Area Bleeding by chance if upgraded to +9, Assassin Cross Only
1265.png Bloody Roar 0 4 120 100 Neutral HP/SP regen -100%, Pierces Demi-Human DEF
1279.png Brave Carnage Katar 0 3 130 0 Neutral STR +1, DEX +1, LUK +1
Increases physical damage vs. Demi-Human by 70%.
Physical attacks bypass the DEF of Demi-Human race targets by 20%.
1285.png Chakram 2 3 130 100 Neutral ATK +10 and +20% damage with Meteor Assault if user has mastered Katar Mastery, Assassin Cross only
1270.png Drill Katar 1 4 110 140 Neutral HIT +30, LvL 1 Full Divest by chance, Assassin Cross Only
1287.png Durga 1 3 190 120 Neutral Guillotine Cross Only
1289.png Eden Group Katar 0 3 155 0 Neutral Character bound
1281.png Glorious Bloody Roar 0 4 140 0 Neutral Increases physical damage vs. Demi-Human by 70%.
Physical attacks bypass the DEF of Demi-Human race targets by 20%. Obtain from KVM
1282.png Glorious Jamadhar 0 4 140 0 Neutral Increases physical damage vs. Demi-Human by 70%.
Increases critical attack damage by 20%.
1261.png Infiltrator 0, 1 4 140 150 Neutral DEF +3, FLEE +5, Perfect Dodge +2, +50% dealt vs. Demi-Human
1269.png Inverse Scale 0 4 140 150 Holy LvL 1 Dragon Fear by chance, Assassin Cross Only
1254.png Jamadhar 0, 1 3 165 150 Neutral N/A
1250.png Jur 2, 3 2 125 80 Neutral N/A
1253.png Katar 1, 2 3 148 120 Neutral DEX +1
1256.png Katar of Frozen Icicle 0, 3 3 105 120 Water Freeze by chance
1259.png Katar of Piercing Wind 0, 3 3 105 120 Wind Sleep by chance
1258.png Katar of Raging Blaze 0, 3 3 105 120 Fire Silence by chance
1257.png Katar of Quaking 0, 3 3 105 120 Earth Blind by chance
1284.png Krishna 2 3 120 120 Neutral +10% damage with Grimtooth, LvL 1 Sonic Blow by chance when attacking or user's LvL of Sonic Blow if it is higher, Assassin Cross only
1262.png Loki's Nail 0 3 115 120 Neutral Bleeding by chance
1260.png Sharpened Legbone of Ghoul 0 3 150 170 Undead N/A
1264.png Specialty Jur 4 1 90 80 Neutral Self-Bleeding by chance
1263.png Unholy Touch 0 4 95 125 Shadow Curse by chance
1280.png Valorous Carnage Katar 0 3 130 0 Neutral Increases physical damage vs. Demi-Human race by 70%.
Increases critical attack damage by 20%.
1293.png Vellum Jamadhar 0 4 170 120 Neutral Status during WoE & PvP:
Reduces target's DEF and MDEF to 1 for 5 seconds when dealing melee damage.
ASPD increases according to upgrade level.
1294.png Vellum Scare 0 4 50 120 Neutral Status during WoE & PvP:
Reduces target's SP by 10% when dealing melee damage.
1268.png Wild Beast Claw 1 4 160 145 Neutral LvL 1 Critical Wounds by chance, LvL 2 Critical Wounds by chance if upgraded to +9, Assassin Cross Only