Difference between revisions of "Katars"
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Revision as of 15:19, 5 June 2015
Overview
Katars are weapons that are exclusively used by Assassins. They are always two-handed, so adventurers cannot wield one and a Shield at the same time. The skills Sonic Blow and Grimtooth can only be used while a katar is equipped. Katar-type weapons have Critical rates doubled. Despite the fact that katar-wielding Assassins have a blade in each hand, the weapon counts as a single two-handed weapon rather than two dual-wielded weapons, which means that Righthand Mastery and Lefthand Mastery have no effect on katars.
Size | Damage |
---|---|
Small | 75% |
Medium | 100% |
Large | 75% |
List
Name | Possible Slots | Level | Attack | Weight | Element | Additonal Notes |
---|---|---|---|---|---|---|
Bloody Tears | 2 | 4 | 120 | 170 | Neutral | LvL 1 Area Bleeding by chance, LvL 2 Area Bleeding by chance if upgraded to +9, Assassin Cross Only |
Bloody Roar | 0 | 4 | 120 | 100 | Neutral | HP/SP regen -100%, Pierces Demi-Human DEF |
Brave Carnage Katar | 0 | 3 | 130 | 0 | Neutral | STR +1, DEX +1, LUK +1 Increases physical damage vs. Demi-Human by 70%. Physical attacks bypass the DEF of Demi-Human race targets by 20%. |
Chakram | 2 | 3 | 130 | 100 | Neutral | ATK +10 and +20% damage with Meteor Assault if user has mastered Katar Mastery, Assassin Cross only |
Drill Katar | 1 | 4 | 110 | 140 | Neutral | HIT +30, LvL 1 Full Divest by chance, Assassin Cross Only |
Durga | 1 | 3 | 190 | 120 | Neutral | Guillotine Cross Only |
Eden Group Katar | 0 | 3 | 155 | 0 | Neutral | Character bound |
Glorious Bloody Roar | 0 | 4 | 140 | 0 | Neutral | Increases physical damage vs. Demi-Human by 70%. Physical attacks bypass the DEF of Demi-Human race targets by 20%. Obtain from KVM |
Glorious Jamadhar | 0 | 4 | 140 | 0 | Neutral | Increases physical damage vs. Demi-Human by 70%. Increases critical attack damage by 20%. |
Infiltrator | 0, 1 | 4 | 140 | 150 | Neutral | DEF +3, FLEE +5, Perfect Dodge +2, +50% dealt vs. Demi-Human |
Inverse Scale | 0 | 4 | 140 | 150 | Holy | LvL 1 Dragon Fear by chance, Assassin Cross Only |
Jamadhar | 0, 1 | 3 | 165 | 150 | Neutral | N/A |
Jur | 2, 3 | 2 | 125 | 80 | Neutral | N/A |
Katar | 1, 2 | 3 | 148 | 120 | Neutral | DEX +1 |
Katar of Frozen Icicle | 0, 3 | 3 | 105 | 120 | Water | Freeze by chance |
Katar of Piercing Wind | 0, 3 | 3 | 105 | 120 | Wind | Sleep by chance |
Katar of Raging Blaze | 0, 3 | 3 | 105 | 120 | Fire | Silence by chance |
Katar of Quaking | 0, 3 | 3 | 105 | 120 | Earth | Blind by chance |
Krishna | 2 | 3 | 120 | 120 | Neutral | +10% damage with Grimtooth, LvL 1 Sonic Blow by chance when attacking or user's LvL of Sonic Blow if it is higher, Assassin Cross only |
Loki's Nail | 0 | 3 | 115 | 120 | Neutral | Bleeding by chance |
Sharpened Legbone of Ghoul | 0 | 3 | 150 | 170 | Undead | N/A |
Specialty Jur | 4 | 1 | 90 | 80 | Neutral | Self-Bleeding by chance |
Unholy Touch | 0 | 4 | 95 | 125 | Shadow | Curse by chance |
Valorous Carnage Katar | 0 | 3 | 130 | 0 | Neutral | Increases physical damage vs. Demi-Human race by 70%. Increases critical attack damage by 20%. |
Vellum Jamadhar | 0 | 4 | 170 | 120 | Neutral | Status during WoE & PvP: Reduces target's DEF and MDEF to 1 for 5 seconds when dealing melee damage. ASPD increases according to upgrade level. |
Vellum Scare | 0 | 4 | 50 | 120 | Neutral | Status during WoE & PvP: Reduces target's SP by 10% when dealing melee damage. |
Wild Beast Claw | 1 | 4 | 160 | 145 | Neutral | LvL 1 Critical Wounds by chance, LvL 2 Critical Wounds by chance if upgraded to +9, Assassin Cross Only |
Equipment | |
---|---|
Headgear | Upper Headgear • Middle Headgear • Lower Headgear |
Other Slots | Armors • Garments • Footgear • Accessories • Shields |
Weapons | Axes • Books • Bows • Daggers • Guns • Huuma Shurikens • Instruments • Katars • Knuckles • Maces • Spears • Staves • One-Handed Swords • Two-Handed Swords • Whips |
Ammunition | Arrows • Bullets • Cannon Balls • Kunai • Shuriken |
Miscellaneous | Cards • Mado Gear • Cute Pets |