Katars

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Overview

Katars are weapons that are exclusively used by Assassins. They are always two-handed, so adventurers cannot wield one and a Shield at the same time. The skills Sonic Blow and Grimtooth can only be used while a katar is equipped. Katar-type weapons have Critical rates doubled. Despite the fact that katar-wielding Assassins have a blade in each hand, the weapon counts as a single two-handed weapon rather than two dual-wielded weapons, which means that Righthand Mastery and Lefthand Mastery have no effect on katars.

Size Damage
Small 75%
Medium 100%
Large 75%

List

Name Possible Slots Level Attack Weight Element Additonal Notes
1271.png Bloody Tears 2 4 120 170 Neutral LvL 1 Area Bleeding by chance

If upgraded to +9:
Lvl 2 Area Bleeding by chance

Assassin Cross Only

1265.png Bloody Roar 0 4 120 100 Neutral HP/SP Regeneration -100%

Pierces Demi-Human DEF

1279.png Brave Carnage Katar 0 3 130 0 Neutral STR +1

DEX +1
LUK +1
Increases physical damage vs. Demi-Human by 70%.
Physical attacks bypass the DEF of Demi-Human race targets by 20%.

1285.png Chakram 2 3 130 100 Neutral If the user has mastered Katar Mastery:

ATK +10 and +20% damage with Meteor Assault
Assassin Cross only

1270.png Drill Katar 1 4 110 140 Neutral HIT +30

LvL 1 Full Divest by chance
Assassin Cross Only

1287.png Durga 1 3 190 120 Neutral Guillotine Cross Only
1289.png Eden Group Katar 0 3 155 0 Neutral Character-bound
1281.png Glorious Bloody Roar 0 4 140 0 Neutral Increases physical damage vs. Demi-Human by 70%.

Physical attacks bypass the DEF of Demi-Human race targets by 20%.
Obtained from KVM

1282.png Glorious Jamadhar 0 4 140 0 Neutral Increases physical damage vs. Demi-Human by 70%.

Increases CRIT damage by 20%.

1261.png Infiltrator 0, 1 4 140 150 Neutral DEF +3

FLEE +5
Perfect Dodge +2
+50% damage dealt vs. Demi-Human

1269.png Inverse Scale 0 4 140 150 Holy LvL 1 Dragon Fear by chance

Assassin Cross Only

1254.png Jamadhar 0, 1 3 165 150 Neutral N/A
1250.png Jur 2, 3 2 125 80 Neutral N/A
1253.png Katar 1, 2 3 148 120 Neutral DEX +1
1256.png Katar of Frozen Icicle 0, 3 3 105 120 Water Inflicts Freezing by chance
1259.png Katar of Piercing Wind 0, 3 3 105 120 Wind Inflicts Sleep by chance
1258.png Katar of Raging Blaze 0, 3 3 105 120 Fire Inflicts Silence by chance
1257.png Katar of Quaking 0, 3 3 105 120 Earth Inflicts Blind by chance
1284.png Krishna 2 3 120 120 Neutral +10% damage with Grimtooth

LvL 1 Sonic Blow by chance when attacking or user's LvL of Sonic Blow if it is higher
Assassin Cross only

1262.png Loki's Nail 0 3 115 120 Neutral Inflicts Bleeding by chance
1260.png Sharpened Legbone of Ghoul 0 3 150 170 Undead N/A
1264.png Specialty Jur 4 1 90 80 Neutral Inflicts Bleeding upon user by chance
1263.png Unholy Touch 0 4 95 125 Shadow Inflicts Curse by chance
1280.png Valorous Carnage Katar 0 3 130 0 Neutral Increases physical damage vs. Demi-Human race by 70%.

Increases CRIT damage by 20%.

1293.png Vellum Jamadhar 0 4 170 120 Neutral Status during WoE & PvP:

Reduces target's DEF and MDEF to 1 for 5 seconds when dealing melee damage.
ASPD increases according to upgrade level.

1294.png Vellum Scare 0 4 50 120 Neutral Status during WoE & PvP:

Reduces target's SP by 10% when dealing melee damage.

1268.png Wild Beast Claw 1 4 160 145 Neutral Inflicts LvL 1 Critical Wounds by chance

If upgraded to +9:
Inflicts lvl 2 Critical Wounds by chance

Assassin Cross Only