Difference between revisions of "Max HP"
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== General == | == General == | ||
− | Max HP (also called MHP) affects HP Recovery, [[Increase Recuperative Power]], and [[Spirits Recovery]]. | + | Max HP (also called MHP) affects [[HP Recovery]], [[Increase Recuperative Power]], and [[Spirits Recovery]]. |
=== 3rd Class HP Table === | === 3rd Class HP Table === | ||
− | Current HP values assuming Base Level 175 and Job Level 1, with 0 VIT, no equipment, and no skill modifiers ([[Faith]], [[Rising Dragon]], etc.): | + | Current HP values assuming Base Level 175 and Job Level 1, with 0 [[VIT]], no equipment, and no skill modifiers ([[Faith]], [[Rising Dragon]], etc.): |
{| class="wikitable" | {| class="wikitable" | ||
Line 61: | Line 60: | ||
Notes: | Notes: | ||
:Base HP is the same for all characters with the same job and same level. | :Base HP is the same for all characters with the same job and same level. | ||
− | :Increase Base HP by 1% per VIT. Then add additive modifiers. Finally add multiplicative modifiers. | + | :Increase Base [[HP]] by 1% per [[VIT]]. Then add additive modifiers. Finally add multiplicative modifiers. |
== Additive Modifiers == | == Additive Modifiers == | ||
− | * | + | |
− | *[[Faith]]: +200 per level | + | ===Classes and Skills === |
− | * | + | * [[Super Novice|Super Novices]] at level 99: +2000 |
− | * | + | * [[Super Novice|Super Novices]] at level 150: +2000 |
− | * | + | * [[Faith]]: +200 per level |
− | * | + | * [[Lerad's Dew]]: see skill description for more information |
− | * | + | |
− | * | + | === Cards === |
− | * | + | * Apocalipse Card: +800 (Armor, refine rate 9~10) |
− | * | + | * Arc Angeling Card: +300 (Headgear) |
− | * | + | * Freezer Card: +300 (Footgear) |
− | * | + | * Loli Ruri Card: +500 (Armor, combined with Miyabi Doll Card, Evil Nymph Card, and Harpy Card) |
− | * | + | * Lude Card: +300 (Accessory, combined with Quve Card) |
− | * | + | * Succubus Card: +1000 (Armor, combined with Incubus Card) |
− | * | + | * Yellow Novus Card: +500 (Armor) |
− | + | * Thiefbug Egg Card: +400 (Shield) | |
− | * | + | * Roda Frog Card: +400 (Armor) |
− | * | + | * Pupa Card: +700 (Armor) |
− | * | + | * Fabre Card: +100 (Weapon) |
− | * | + | * Picky Egg Card: +100 (Armor) |
− | + | * Remover Card: +800 (Armor, -40 per upgrade level) | |
− | + | ||
− | + | === Equipment === | |
+ | * Equipment bonus to [[VIT]]: +1 per point | ||
+ | * Survivor's Rod [0] (Dex): +300 | ||
+ | * Survivor's Rod [1] (Dex): +400 | ||
+ | * Survivor's Rod [0] (Int): +300 | ||
+ | * Survivor's Rod [1] (Int): +400 | ||
+ | * Valkyrian Shoes: +(5 * base level) ([[Acolyte]], [[Mage]], or [[Archer]] types only) | ||
+ | |||
== Multiplicative Modifiers == | == Multiplicative Modifiers == | ||
− | * | + | |
− | * | + | === Classes and Skills === |
− | * | + | * [[Battle Chant]] HP Buff +100% |
− | * | + | * [[Frenzy]]: +200% |
− | * | + | * [[Deluge]]: see skill description |
− | * | + | * [[Song of Lutie]]: see skill description |
− | * | + | * [[TaeKwon Mission]]: +200% for [[TaeKwon Kid|TaeKwon]] classes who have a base level of 90 or mre |
− | * | + | * [[Vanguard Force]]: see skill description for more information |
− | + | * [[Inspiration]]: see skill description for more information | |
− | * | + | |
− | * | + | === Cards === |
− | + | * Andre Egg Card: +5% (Shield) | |
− | + | * Eddga Card: -25% (Foot gear) | |
− | + | * Matyr Card: +10% (Foot gear) | |
− | + | * PecoPeco Card: +10% (Armor) | |
− | + | * Green Ferus Card: +10% (Foot gear) | |
− | + | * Verit Card: +8% (Foot gear) | |
− | + | * Firelock Soldier Card: +10% (Foot gear) | |
+ | * Tao Gunka Card: +100% (Armor) | ||
+ | |||
+ | === Equipment === | ||
+ | * Assassin Dagger: +20% | ||
+ | * Tidal Shoes and Wool Scarf Set: +10% | ||
+ | * Variant Shoes: +20% (-1% Maximum HP and Maximum SP per upgrade) | ||
== Job Modifiers == | == Job Modifiers == | ||
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|} | |} | ||
− | '''3rd Job Classes have the same HP Modifiers as the 2nd Job they changed from. This also applies to Ninjas and Gunslingers and their 2nd Jobs.''' | + | '''3rd Job Classes have the same HP Modifiers as the 2nd Job they changed from. This also applies to [[Ninja|Ninjas]] and [[Gunslinger|Gunslingers]] and their 2nd Jobs.''' |
{{Navbox Game Mechanics}} | {{Navbox Game Mechanics}} |
Latest revision as of 15:27, 17 June 2015
General
Max HP (also called MHP) affects HP Recovery, Increase Recuperative Power, and Spirits Recovery.
3rd Class HP Table
Current HP values assuming Base Level 175 and Job Level 1, with 0 VIT, no equipment, and no skill modifiers (Faith, Rising Dragon, etc.):
Class | Base HP | Base HP With Trans Modifier (x1.25) |
---|---|---|
Rune Knight | 24392 | 30465 |
Royal Guard | 18489 | 23086 |
Guillotine Cross | 18135 | 22643 |
Sura | 15291 | 19088 |
Mechanic & Geneticist | 15026 | 18757 |
Shadow Chaser & Ranger | 14244 | 17780 |
Minstrel & Wanderer | 12352 | 15415 |
Sorcerer & Arch Bishop | 12705 | 15856 |
Warlock | 9577 | 11946 |
Calculation
Ragnarok Online does not calculate the base maximum HP of players in real time. Instead, this lookup table is used. The following is an algorithm how the values of the lookup tables are calculated:
var BASE_HP = 35; BASE_HP += BASE_LEVEL * HP_JOB_B; for (var i = 2; i <= BASE_LEVEL; i++) { BASE_HP += Math.round(HP_JOB_A * i); } var MAX_HP = BASE_HP; MAX_HP = Math.floor( MAX_HP * (1 + VIT * 0.01) * TRANS_MOD ); MAX_HP += HP_MOD_A; MAX_HP = Math.floor( MAX_HP * (1 + HP_MOD_B * 0.01) );
Where:
- HP_JOB_A: See the job modifier table
- HP_JOB_B: The number in parenthesis, if any. Otherwise 5.
- HP_MOD_A: Sum of additive modifiers
- HP_MOD_B: Sum of multiplicative modifiers
- TRANS_MOD: 1.25 for transcendent classes, 1 otherwise
Notes:
- Base HP is the same for all characters with the same job and same level.
- Increase Base HP by 1% per VIT. Then add additive modifiers. Finally add multiplicative modifiers.
Additive Modifiers
Classes and Skills
- Super Novices at level 99: +2000
- Super Novices at level 150: +2000
- Faith: +200 per level
- Lerad's Dew: see skill description for more information
Cards
- Apocalipse Card: +800 (Armor, refine rate 9~10)
- Arc Angeling Card: +300 (Headgear)
- Freezer Card: +300 (Footgear)
- Loli Ruri Card: +500 (Armor, combined with Miyabi Doll Card, Evil Nymph Card, and Harpy Card)
- Lude Card: +300 (Accessory, combined with Quve Card)
- Succubus Card: +1000 (Armor, combined with Incubus Card)
- Yellow Novus Card: +500 (Armor)
- Thiefbug Egg Card: +400 (Shield)
- Roda Frog Card: +400 (Armor)
- Pupa Card: +700 (Armor)
- Fabre Card: +100 (Weapon)
- Picky Egg Card: +100 (Armor)
- Remover Card: +800 (Armor, -40 per upgrade level)
Equipment
- Equipment bonus to VIT: +1 per point
- Survivor's Rod [0] (Dex): +300
- Survivor's Rod [1] (Dex): +400
- Survivor's Rod [0] (Int): +300
- Survivor's Rod [1] (Int): +400
- Valkyrian Shoes: +(5 * base level) (Acolyte, Mage, or Archer types only)
Multiplicative Modifiers
Classes and Skills
- Battle Chant HP Buff +100%
- Frenzy: +200%
- Deluge: see skill description
- Song of Lutie: see skill description
- TaeKwon Mission: +200% for TaeKwon classes who have a base level of 90 or mre
- Vanguard Force: see skill description for more information
- Inspiration: see skill description for more information
Cards
- Andre Egg Card: +5% (Shield)
- Eddga Card: -25% (Foot gear)
- Matyr Card: +10% (Foot gear)
- PecoPeco Card: +10% (Armor)
- Green Ferus Card: +10% (Foot gear)
- Verit Card: +8% (Foot gear)
- Firelock Soldier Card: +10% (Foot gear)
- Tao Gunka Card: +100% (Armor)
Equipment
- Assassin Dagger: +20%
- Tidal Shoes and Wool Scarf Set: +10%
- Variant Shoes: +20% (-1% Maximum HP and Maximum SP per upgrade)
Job Modifiers
Novices
Novice | Super Novice |
0 | 0 |
First Job Classes
Swordsman | Archer | Thief | Acolyte | Merchant | Mage | TaeKwon | Ninja | Gunslinger |
0.7 | 0.5 | 0.5 | 0.4 | 0.4 | 0.3 | 0.7 | 0.8 | 0.75 |
2-1 Job Classes
Knight | Hunter | Assassin | Priest | Blacksmith | Wizard | Star Gladiator |
1.5 | 0.85 | 1.1 | 0.75 | 0.9 | 0.5 | 0.9 |
2-2 Job Classes
Crusader | Dancer/Bard | Rogue | Monk | Alchemist | Sage | Soul Linker |
1.1 | 0.75 | 0.85 | 0.9 | 0.9 | 0.75 | 0.75 |
3rd Job Classes have the same HP Modifiers as the 2nd Job they changed from. This also applies to Ninjas and Gunslingers and their 2nd Jobs.
Game Mechanics | ||
---|---|---|
General | Levels • Experience • Skills • Elements • Drop System • Monsters • Status Effects | |
Stats | STR • AGI • VIT • INT • DEX • LUK | |
Substats | ATK • MATK • DEF • MDEF • HIT • CRIT • FLEE • ASPD | |
HP / SP | Max HP • Max SP • HP Recovery • SP Recovery • Healing Items • Restoration Calculation | |
Quasi-Stats | Attack Range • Cast Time • Perfect Dodge • Weight Limit • Movement Speed |