Difference between revisions of "ATK"

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'''Attack''' is the total physical damage output before factoring defense. The total attack is calulated through 4 separate parts: [[ATK#Status ATK|Status ATK]], [[ATK#Weapon ATK|Weapon ATK]], [[ATK#Equipment ATK|Equipment ATK]] and [[ATK#Mastery ATK|Mastery ATK]]. Each part behaves differently and should only be added together once all the necessary calculations have been made. The effect of [[Stats#DEX|DEX]] and [[Stats#STR|STR]] depends on the equiped weapon.
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== Overview ==
 +
Attack is the total physical damage output before factoring defense. The total attack is calculated through 4 separate parts: [[ATK#Status ATK|Status ATK]], [[ATK#Weapon ATK|Weapon ATK]], [[ATK#Equipment ATK|Equipment ATK]] and [[ATK#Mastery ATK|Mastery ATK]]. Each part behaves differently and should only be added together once all the necessary calculations have been made. The effect of [[Stats#DEX|DEX]] and [[Stats#STR|STR]] depends on the weapon equipped.
  
The formula for calculating attack is the following:
+
The formula for calculating attack follows:
 
<pre>ATK = StatusATK × 2 + WeaponATK + EquipATK + MasteryATK</pre>
 
<pre>ATK = StatusATK × 2 + WeaponATK + EquipATK + MasteryATK</pre>
  
 
'''Notes''':
 
'''Notes''':
 
* When using [[Axes]], [[Books]], [[Daggers]], [[Huuma Shuriken]], [[Katars]], [[Knuckles]], [[Maces]], [[One-Handed Swords]], [[Rods]], [[Spears]], [[Two-Handed Swords]] or if [[Bare Handed]], directly use the following formulas.
 
* When using [[Axes]], [[Books]], [[Daggers]], [[Huuma Shuriken]], [[Katars]], [[Knuckles]], [[Maces]], [[One-Handed Swords]], [[Rods]], [[Spears]], [[Two-Handed Swords]] or if [[Bare Handed]], directly use the following formulas.
* When using [[Bows]], [[Guns]], [[Instruments]] or [[Whips]], [[Stats#DEX|DEX]] replaces [[Stats#STR|STR]] and viceversa in the following formulas.
+
* When using [[Bows]], [[Guns]], [[Instruments]] or [[Whips]], [[Stats#DEX|DEX]] replaces [[Stats#STR|STR]] and vice-versa in the following formulas.
  
  
 
== Status ATK ==
 
== Status ATK ==
'''Status ATK''' is derived from the player's [[Stats]] and [[Levels#Base Level|Base Level]], most notably from [[Stats#DEX|DEX]] or [[Stats#STR|STR]] depending on their equipped weapon. This is the first number you see on the status screen under ATK.
+
Status ATK is derived from the player's [[Stats]] and [[Levels#Base Level|Base Level]], most notably from [[Stats#DEX|DEX]] or [[Stats#STR|STR]] depending on their equipped weapon. This is the first number you see on the status screen under ATK.
  
 
=== Formula ===
 
=== Formula ===
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=== Properties ===
 
=== Properties ===
 
* Normally [[Neutral]] property except when using [[Mild Wind]].
 
* Normally [[Neutral]] property except when using [[Mild Wind]].
* Ignores [[elements|elemental]] resistance effects such as {{item |id=4133 Raydric Card}} or {{item |id=2541 Asprika}}.
+
* Ignores [[Elements|elemental]] resistance effects such as those gained from a Raydric Card or from Asprika.
* Ignores relative ATK item effects such as {{item|id=4035 Hydra Card}} or {{item|id=2644 The Sign}}.
+
* Ignores relative ATK item effects such as those gained from a Hydra Card or from The Sign.
  
 
== Weapon ATK ==
 
== Weapon ATK ==
'''Weapon ATK''' is derived from a player's equiped [[Weapons|weapon]] and [[Stats#STR|STR]]. This is the only portion in ATK that varies depending on the [[Weapons#Weapon Level|weapon level]] and [[Refinement System|refinement]] rate. Also, Weapon ATK tends to play the biggest role in your total ATK as it is the easiest to increase.
+
'''Weapon ATK''' is derived from a player's equipped [[Weapons|weapon]] and [[Stats#STR|STR]]. This is the only portion in ATK that varies depending on the [[Weapons#Weapon Level|weapon level]] and [[refining|refinement]] rate. Also, Weapon ATK tends to play the biggest role in your total ATK as it is the easiest to increase.
  
 
=== Formula ===
 
=== Formula ===
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* '''Variance''' = <code>± 0.05 × [[Weapons#Weapon_Level|WeaponLevel]] × BaseWeaponATK</code>
 
* '''Variance''' = <code>± 0.05 × [[Weapons#Weapon_Level|WeaponLevel]] × BaseWeaponATK</code>
 
* '''STRBonus''' = <code>BaseWeaponATK × STR ÷ 200</code>
 
* '''STRBonus''' = <code>BaseWeaponATK × STR ÷ 200</code>
* '''RefinementBonus''' = See [[Refinement_System#Effects_Gained|Refinement Effects]].
+
* '''RefinementBonus''' = See [[refining#|Refinement Effects]].
 
* '''SizePentalty''' = See [[Size|this table]].
 
* '''SizePentalty''' = See [[Size|this table]].
  
 
=== Properties ===  
 
=== Properties ===  
* Affected by [[weapon]]'s [[element|elemental]] property when using a melee weapon.
+
* Affected by [[weapons|weapon]]'s [[Elements|elemental]] property when using a melee weapon.
* Affected by [[ammunition]]'s [[elements|elemental]] property when using a ranged weapon or specific skill.
+
* Affected by [[ammunition]]'s [[Elements|elemental]] property when using a ranged weapon or specific skill.
* Affected by [[elements|element]] resistance effects such as {{item |id=4133 Raydric Card}} or {{item |id=2541 Asprika}}.
+
* Affected by [[Elements|element]] resistance effects such as those gained from a Raydric Card or from Asprika.
* Increased by relative ATK item effects such as {{item|id=4035 Hydra Card}} or {{item|id=2644 The Sign}}.
+
* Increased by relative ATK item effects such as such as those gained from a Raydric Card or from The Sign.
 
* Multiplied by 5 when affected by [[Enchant Deadly Poison]].
 
* Multiplied by 5 when affected by [[Enchant Deadly Poison]].
* STR Bonus is ''Pseudo-elemental''. It takes any [[elements|elemental]] property but it is still considered [[Neutral]] property.
+
* [[STR]] Bonus is pseudo-elemental; it takes any [[Elements|elemental]] property but it is still considered [[Neutral]] property.
** It is always reduced by [[Ghost]] property.
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** It is always reduced by [[Ghost]] property and [[Neutral]] properties. It can still be reduced by the Raydric Card, if the weapon is [[Neutral]] as well.
** It is only reduced by [[Neutral]] resistance. Like {{item |id=4133 Raydric Card}}, if the weapon is [[Neutral]] property too.
+
 
* Variance is a random number ranging from (<code>-5% × WeaponLevel × BaseWeaponATK</code>) to (<code>5% × WeaponLevel × BaseWeaponATK</code>)
 
* Variance is a random number ranging from (<code>-5% × WeaponLevel × BaseWeaponATK</code>) to (<code>5% × WeaponLevel × BaseWeaponATK</code>)
  
 
== Equipment ATK ==
 
== Equipment ATK ==
'''Equipment ATK''' is the sum of ATK gained from equips other than [[weapon]]s. [[:Category:Supportive Skills|Support]] buffs tend to increase this ATK, too, but not all of them fit into this category.
+
Equipment ATK is the sum of ATK gained from equips other than [[weapons]]. [[:Category:Supportive Skills|Support]] buffs tend to increase this ATK, too, but not all of them fit into this category.
  
 
=== Properties ===  
 
=== Properties ===  
* Affected by [[weapon]]'s [[elements|elemental]] property when using a melee weapon.
+
* Affected by [[Weapons|weapon's]] [[Elements|elemental]] property when using a melee weapon.
* Affected by [[ammunition]]'s [[elements|elemental]] property when using a ranged weapon or specific skill.
+
* Affected by [[ammunition]]'s [[Elements|elemental]] property when using a ranged weapon or specific skill.
* Affected by [[elements|elemental]] resistance effects such as {{item |id=4133 Raydric Card}} or {{item |id=2541 Asprika}}.
+
* Affected by [[Elements|elemental]] resistance effects such as such as those gained from a Raydric Card or from Asprika.
* Increased by relative ATK item effects such as {{item|id=4035 Hydra Card}} or {{item|id=2644 The Sign}}.
+
* Increased by relative ATK item effects such as such as those gained from a Raydric Card or from The Sign.
* Increased by absolute ATK item effects such as {{item|id=4043 Andre}} or {{item |id=4281 Zipper Bear}} Cards.
+
* Increased by absolute ATK item effects such as such as those gained from an Andre Card or Zipper Bear Card.
 
* Multiplied by 4 when affected by [[Enchant Deadly Poison]].
 
* Multiplied by 4 when affected by [[Enchant Deadly Poison]].
 
* [[Ammunition]] ATK is added here when using [[Stats#DEX|DEX]] based weapon.
 
* [[Ammunition]] ATK is added here when using [[Stats#DEX|DEX]] based weapon.
  
=== List of Equipment ATK ===
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=== Equipment that Give Bonus to ATK ===
* {{Item List |id=1285 |item=Chakram |slots=2 |simple=yes}}: +10 if [[Katar Mastery]] is mastered.
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* {{Item List |id=1370 |item=Doom Slayer |simple=yes}}: +340 if base [[Stats#STR|STR]] is 95 or higher.
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* {{Item List |id=1189 |item=Krasnaya |slots=3 |simple=yes}}: +20 if base [[Stats#STR|STR]] is 96 or higher.
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* {{Item List |id=4337 |item=Porcellio Card |simple=yes}}: +25, [[DEF]] -5 (Armor)
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* {{Item List |id=1311 |item=Vecer Axe |slots=2 |simple=yes}}: +20 if base [[Stats#LUK|LUK]] is 91 or higher.
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* {{Item List |id=1384 |item=Veteran Axe |slots=2 |simple=yes}}: +10 for each Smith skill mastered. (up to +80)
+
  
=== List of Equipment ATK Modifiers ===
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==== Cards ====
 +
* Porcellio Card: +25, [[DEF]] -5 (Armor)
  
 +
==== Equipment ====
 +
* Chakram [2]: +10 if [[Katar Mastery]] is mastered.
 +
* Doom Slayer: +340 if base [[STR]] is 95 or higher.
 +
* Krasnaya [3]: +20 if base [[STR]] is 96 or higher.
 +
* Vecer Axe [2]: +20 if base [[LUK]] is 91 or higher.
 +
* Veteran Axe [2]: +10 for each Smith skill mastered. (up to +80)
  
 
== Mastery ATK ==
 
== Mastery ATK ==
'''Mastery ATK''' is a special kind of ATK that has no elemental properties. While most masteries come from [[:Category:Passive Skills|Passive Skills]], there are some [[:Category:Active Skills|Active Skills]] such as [[Camouflage]] or [[Zen]].
+
Mastery ATK is a special kind of ATK that has no elemental properties. While most Masteries come from [[:Category:Passive Skills|Passive Skills]], there are some [[:Category:Active Skills|Active Skills]] such as [[Camouflage]] or [[Zen]].
  
 
=== Properties ===
 
=== Properties ===
* Because masteries are not elemental, they are unaffected by [[Ghost]] armors or Raydric Card.  
+
* Because Masteries are not elemental, they are unaffected by [[Ghost]] armors or a Raydric Card.  
* Since masteries are direct increases to ATK, they are affected by skill modifiers and [[DEF]].
+
* Since Masteries directly increase ATK, they are affected by skill modifiers and [[DEF]].
 
* For the purpose of damage increasing/decreasing effects, Mastery damage appears to be treated the same as status attack.
 
* For the purpose of damage increasing/decreasing effects, Mastery damage appears to be treated the same as status attack.
  
 
=== List of Masteries ===
 
=== List of Masteries ===
* {{Skill List |skill=Advanced Book |simple=yes}}
 
 
* {{Skill List |skill=Axe Mastery |simple=yes}}
 
* {{Skill List |skill=Axe Mastery |simple=yes}}
* {{Skill List |skill=Axe Training |simple=yes}}
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* {{Skill List |skill=Axe Mastery (Mechanic) |simple=yes}}
 
* {{Skill List |skill=Beast Bane |simple=yes}}
 
* {{Skill List |skill=Beast Bane |simple=yes}}
* {{Skill List |skill=Call Spirits |simple=yes}}
 
 
* {{Skill List |skill=Coin Flip |simple=yes}}
 
* {{Skill List |skill=Coin Flip |simple=yes}}
 
* {{Skill List |skill=Camouflage |simple=yes}}
 
* {{Skill List |skill=Camouflage |simple=yes}}
 +
* {{Skill List |skill=Dagger Throwing Practice |simple=yes}}
 
* {{Skill List |skill=Dance Lessons |simple=yes}}
 
* {{Skill List |skill=Dance Lessons |simple=yes}}
 
* {{Skill List |skill=Demon Bane |simple=yes}}
 
* {{Skill List |skill=Demon Bane |simple=yes}}
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* {{Skill List |skill=Mace Mastery |simple=yes}}
 
* {{Skill List |skill=Mace Mastery |simple=yes}}
 
* {{Skill List |skill=Mado Gear License |simple=yes}}
 
* {{Skill List |skill=Mado Gear License |simple=yes}}
 +
* {{Skill List |skill=Ranger Main |simple=yes}}
 
* {{Skill List |skill=Music Lessons |simple=yes}}
 
* {{Skill List |skill=Music Lessons |simple=yes}}
* {{Skill List |skill=Ranger Main |simple=yes}}
+
* {{Skill List |skill=Fire Earth Research |simple=yes}}
* {{Skill List |skill=Research Fire and Earth |simple=yes}}
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* {{Skill List |skill=Running |simple=yes}}
+
 
* {{Skill List |skill=Spear Mastery |simple=yes}}
 
* {{Skill List |skill=Spear Mastery |simple=yes}}
 +
* {{Skill List |skill=Sprint |simple=yes}}
 +
* {{Skill List |skill=Study |simple=yes}}
 +
* {{Skill List |skill=Summon Spirit Sphere |simple=yes}}
 
* {{Skill List |skill=Sword Mastery |simple=yes}}
 
* {{Skill List |skill=Sword Mastery |simple=yes}}
 
* {{Skill List |skill=Sword Training |simple=yes}}
 
* {{Skill List |skill=Sword Training |simple=yes}}
 
* {{Skill List |skill=Throw Shuriken |simple=yes}}
 
* {{Skill List |skill=Throw Shuriken |simple=yes}}
* {{Skill List |skill=Throwing Mastery |simple=yes}}
 
 
* {{Skill List |skill=Tooth of Warg |simple=yes}}
 
* {{Skill List |skill=Tooth of Warg |simple=yes}}
 
* {{Skill List |skill=Two-Handed Sword Mastery |simple=yes}}
 
* {{Skill List |skill=Two-Handed Sword Mastery |simple=yes}}
 
* {{Skill List |skill=Weaponry Research |simple=yes}}
 
* {{Skill List |skill=Weaponry Research |simple=yes}}
* Weapons [[Forging|forged]] with {{item |id=1000 Star Crumbs}}
+
* Weapons [[Forging|forged]] with Star Crumbs
  
 
== See Also ==
 
== See Also ==
 
* [[DEF]]
 
* [[DEF]]
 
  
 
{{Navbox Game Mechanics}}
 
{{Navbox Game Mechanics}}

Latest revision as of 12:48, 25 March 2016

Overview

Attack is the total physical damage output before factoring defense. The total attack is calculated through 4 separate parts: Status ATK, Weapon ATK, Equipment ATK and Mastery ATK. Each part behaves differently and should only be added together once all the necessary calculations have been made. The effect of DEX and STR depends on the weapon equipped.

The formula for calculating attack follows:

ATK = StatusATK × 2 + WeaponATK + EquipATK + MasteryATK

Notes:


Status ATK

Status ATK is derived from the player's Stats and Base Level, most notably from DEX or STR depending on their equipped weapon. This is the first number you see on the status screen under ATK.

Formula

StatusATK = Floor( BaseLevel ÷ 4 + STR + DEX ÷ 5 + LUK ÷ 3 )

Properties

  • Normally Neutral property except when using Mild Wind.
  • Ignores elemental resistance effects such as those gained from a Raydric Card or from Asprika.
  • Ignores relative ATK item effects such as those gained from a Hydra Card or from The Sign.

Weapon ATK

Weapon ATK is derived from a player's equipped weapon and STR. This is the only portion in ATK that varies depending on the weapon level and refinement rate. Also, Weapon ATK tends to play the biggest role in your total ATK as it is the easiest to increase.

Formula

WeaponATK = ( BaseWeaponATK + Variance + STRBonus + RefinementBonus ) × SizePenalty

Properties

  • Affected by weapon's elemental property when using a melee weapon.
  • Affected by ammunition's elemental property when using a ranged weapon or specific skill.
  • Affected by element resistance effects such as those gained from a Raydric Card or from Asprika.
  • Increased by relative ATK item effects such as such as those gained from a Raydric Card or from The Sign.
  • Multiplied by 5 when affected by Enchant Deadly Poison.
  • STR Bonus is pseudo-elemental; it takes any elemental property but it is still considered Neutral property.
    • It is always reduced by Ghost property and Neutral properties. It can still be reduced by the Raydric Card, if the weapon is Neutral as well.
  • Variance is a random number ranging from (-5% × WeaponLevel × BaseWeaponATK) to (5% × WeaponLevel × BaseWeaponATK)

Equipment ATK

Equipment ATK is the sum of ATK gained from equips other than weapons. Support buffs tend to increase this ATK, too, but not all of them fit into this category.

Properties

  • Affected by weapon's elemental property when using a melee weapon.
  • Affected by ammunition's elemental property when using a ranged weapon or specific skill.
  • Affected by elemental resistance effects such as such as those gained from a Raydric Card or from Asprika.
  • Increased by relative ATK item effects such as such as those gained from a Raydric Card or from The Sign.
  • Increased by absolute ATK item effects such as such as those gained from an Andre Card or Zipper Bear Card.
  • Multiplied by 4 when affected by Enchant Deadly Poison.
  • Ammunition ATK is added here when using DEX based weapon.

Equipment that Give Bonus to ATK

Cards

  • Porcellio Card: +25, DEF -5 (Armor)

Equipment

  • Chakram [2]: +10 if Katar Mastery is mastered.
  • Doom Slayer: +340 if base STR is 95 or higher.
  • Krasnaya [3]: +20 if base STR is 96 or higher.
  • Vecer Axe [2]: +20 if base LUK is 91 or higher.
  • Veteran Axe [2]: +10 for each Smith skill mastered. (up to +80)

Mastery ATK

Mastery ATK is a special kind of ATK that has no elemental properties. While most Masteries come from Passive Skills, there are some Active Skills such as Camouflage or Zen.

Properties

  • Because Masteries are not elemental, they are unaffected by Ghost armors or a Raydric Card.
  • Since Masteries directly increase ATK, they are affected by skill modifiers and DEF.
  • For the purpose of damage increasing/decreasing effects, Mastery damage appears to be treated the same as status attack.

List of Masteries

See Also