Difference between revisions of "Skill and Mechanic Changes"
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== Classes == | == Classes == | ||
Some classes skills have been changed here on '''LeikaRO'''. All ''buffs'', ''nerfs'', and ''changes'' will be listed underneath. ''Fixes'' will not be listed. If no change is listed then the skill should be assumed to be working as intended. Inquire and give your suggestions about changes on the forum and IRC. | Some classes skills have been changed here on '''LeikaRO'''. All ''buffs'', ''nerfs'', and ''changes'' will be listed underneath. ''Fixes'' will not be listed. If no change is listed then the skill should be assumed to be working as intended. Inquire and give your suggestions about changes on the forum and IRC. | ||
+ | |||
===All=== | ===All=== | ||
* Variable cast times of most first and second job skills were drastically reduced and fixed cast time portions either removed entirely or greatly reduced to represent their usage pre-Renewal. This does not include signature powerhouse skills like [[Acid Demonstration]] or [[Asura Strike]] and certain combat support skills. | * Variable cast times of most first and second job skills were drastically reduced and fixed cast time portions either removed entirely or greatly reduced to represent their usage pre-Renewal. This does not include signature powerhouse skills like [[Acid Demonstration]] or [[Asura Strike]] and certain combat support skills. | ||
− | |||
* [[Status Effects#Crystallization|Crystallization]] status now fails to apply entirely on targets with 0 SP or below 2% of Max HP instead of ticking once | * [[Status Effects#Crystallization|Crystallization]] status now fails to apply entirely on targets with 0 SP or below 2% of Max HP instead of ticking once | ||
− | + | ||
===[[Arch Bishop]]=== | ===[[Arch Bishop]]=== | ||
* [[Aqua Benedicta]] had its cast time and aftercast delay removed. | * [[Aqua Benedicta]] had its cast time and aftercast delay removed. | ||
− | |||
− | |||
* [[Expiatio]] has visual animation and status icon. | * [[Expiatio]] has visual animation and status icon. | ||
* [[Duple Light]] has status icon. | * [[Duple Light]] has status icon. | ||
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* [[Safety Wall]] has status icon. | * [[Safety Wall]] has status icon. | ||
* [[Pneuma]] has status icon. | * [[Pneuma]] has status icon. | ||
+ | |||
===[[Geneticist]]=== | ===[[Geneticist]]=== | ||
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* [[Tear Gas]] has status icon. | * [[Tear Gas]] has status icon. | ||
* [[Fire Expansion]] (Lv2) has visual animation. | * [[Fire Expansion]] (Lv2) has visual animation. | ||
− | |||
− | |||
− | |||
* [[Homunculus_System|Homunculus]] Changes | * [[Homunculus_System|Homunculus]] Changes | ||
** [[Homunculus_System|Homunculus]] EXP gain increased by 2x, increased max level of [[Homunculus S]] to 175. | ** [[Homunculus_System|Homunculus]] EXP gain increased by 2x, increased max level of [[Homunculus S]] to 175. | ||
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** [[Homunculus S|Homunculus S - Bayeri]] Skill casts can no longer be interrupted. | ** [[Homunculus S|Homunculus S - Bayeri]] Skill casts can no longer be interrupted. | ||
** [[Homunculus S]] had visual effects added to all skills. | ** [[Homunculus S]] had visual effects added to all skills. | ||
+ | |||
===[[Guillotine Cross]]=== | ===[[Guillotine Cross]]=== | ||
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* [[Counter Slash]] had its area increased to 5x5. | * [[Counter Slash]] had its area increased to 5x5. | ||
* [[Soul Breaker]] had its formula adjusted again, interaction with Demihuman reductions normalized and is now fully boosted by [[Lex Aeterna]] | * [[Soul Breaker]] had its formula adjusted again, interaction with Demihuman reductions normalized and is now fully boosted by [[Lex Aeterna]] | ||
− | |||
* [[Cloaking Exceed]] no longer consumes SP or triggers After-cast delay when used to uncloak | * [[Cloaking Exceed]] no longer consumes SP or triggers After-cast delay when used to uncloak | ||
+ | |||
===[[Kagerou]] & [[Oboro]]=== | ===[[Kagerou]] & [[Oboro]]=== | ||
* Can now reach level 175/60, including custom Job Level stat bonuses and ability to raise a stat to 130 | * Can now reach level 175/60, including custom Job Level stat bonuses and ability to raise a stat to 130 | ||
* Can wear all Transcendent-only gear and Temporal Boots | * Can wear all Transcendent-only gear and Temporal Boots | ||
− | + | ||
− | + | ||
===[[Mechanic]]=== | ===[[Mechanic]]=== | ||
− | * [[ | + | * [[Mado Gear License]] is now an Active skill and can be used to mount your Mado anywhere except PvP/WoE/BG maps at the cost of 20 Mado Gear Fuel, 5 min cooldown. |
* [[Magnetic Field]] now works when the caster is under [[Hovering]] status. | * [[Magnetic Field]] now works when the caster is under [[Hovering]] status. | ||
* [[Hovering]] only avoids "ground" based effect such as trap and skills coming from the ground, not those falling from the sky. | * [[Hovering]] only avoids "ground" based effect such as trap and skills coming from the ground, not those falling from the sky. | ||
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* [[Weapon Refine]] renamed to [[Equipment Refine]], now works with armor as well and refine level goes up to +20 (using Bradium and Carnium past +10). Same success chance as Job Level 70 Whitesmith for transcendent Mechanics. | * [[Weapon Refine]] renamed to [[Equipment Refine]], now works with armor as well and refine level goes up to +20 (using Bradium and Carnium past +10). Same success chance as Job Level 70 Whitesmith for transcendent Mechanics. | ||
* Equipment Refine now grants ranking points for armor refines | * Equipment Refine now grants ranking points for armor refines | ||
− | + | ||
− | + | ||
===[[Minstrel]] & [[Wanderer]]=== | ===[[Minstrel]] & [[Wanderer]]=== | ||
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* [[Gloomy Day]] is now only usable on enemies, party members and self, and no longer usable on bosses | * [[Gloomy Day]] is now only usable on enemies, party members and self, and no longer usable on bosses | ||
* [[Harmonize]] is no longer usable on bosses | * [[Harmonize]] is no longer usable on bosses | ||
− | + | ||
− | + | ||
− | + | ||
===[[Ranger]]=== | ===[[Ranger]]=== | ||
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* [[Falcon Mastery]] is now an active skill that lets you summon your Falcon, just like [[Warg Mastery]]. This requires Falcon Flute. | * [[Falcon Mastery]] is now an active skill that lets you summon your Falcon, just like [[Warg Mastery]]. This requires Falcon Flute. | ||
* [[Warg Bite]] has a visual indication upon success and a status icon. | * [[Warg Bite]] has a visual indication upon success and a status icon. | ||
− | |||
* [[Warg Dash]] had its SP cost increased to 20 | * [[Warg Dash]] had its SP cost increased to 20 | ||
− | |||
* ''Upcoming'': [[Aimed Bolt]] will work on all immobilization statuses, not just the ones applied from Hunter/Ranger skills. | * ''Upcoming'': [[Aimed Bolt]] will work on all immobilization statuses, not just the ones applied from Hunter/Ranger skills. | ||
+ | |||
===[[Rebellion|Rebel]]=== | ===[[Rebellion|Rebel]]=== | ||
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* [[Hammer of God]] has updated animation and deals additional damage from coins to all targets in area | * [[Hammer of God]] has updated animation and deals additional damage from coins to all targets in area | ||
* [[Flicker]] reveals hidden targets in 5x5 area | * [[Flicker]] reveals hidden targets in 5x5 area | ||
− | |||
* [[Blind Trap]] no longer boosted by [[Lex Aeterna]] and can't be attacked | * [[Blind Trap]] no longer boosted by [[Lex Aeterna]] and can't be attacked | ||
* [[Crimson Marker]] now reduces [[FLEE]] by 10% and movement speed decrease no longer works on boss-flagged mobs | * [[Crimson Marker]] now reduces [[FLEE]] by 10% and movement speed decrease no longer works on boss-flagged mobs | ||
* [[Heat Barrel]] has been visually updated, and its rebound state is now signaled by an emotion | * [[Heat Barrel]] has been visually updated, and its rebound state is now signaled by an emotion | ||
* [[Eternal Chain]] has been visually updated | * [[Eternal Chain]] has been visually updated | ||
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===[[Royal Guard]]=== | ===[[Royal Guard]]=== | ||
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* [[Ray of Genesis]] now fully benefits from [[Lex Aeterna]] | * [[Ray of Genesis]] now fully benefits from [[Lex Aeterna]] | ||
* ''Upcoming'': [[Inspiration]] adjustments and changes. | * ''Upcoming'': [[Inspiration]] adjustments and changes. | ||
+ | |||
===[[Rune Knight]]=== | ===[[Rune Knight]]=== | ||
− | |||
− | |||
− | |||
* [[Wind Cutter]] had its area increased to 7x7 and cooldown reduced to 1s. | * [[Wind Cutter]] had its area increased to 7x7 and cooldown reduced to 1s. | ||
− | |||
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* [[Storm Blast]] now has its pre-nerf formula while retaining the 1 second cooldown | * [[Storm Blast]] now has its pre-nerf formula while retaining the 1 second cooldown | ||
− | * [[Rune Mastery]] displays visual animation | + | * [[Rune Mastery]] displays a fitting visual animation |
* [[Crush Strike]] has status icon. | * [[Crush Strike]] has status icon. | ||
* [[Concentration]] has status icon. | * [[Concentration]] has status icon. | ||
* [[Aura Blade]] has status icon. | * [[Aura Blade]] has status icon. | ||
* [[Frenzy]] has status icon. | * [[Frenzy]] has status icon. | ||
+ | |||
===[[Shadow Chaser]]=== | ===[[Shadow Chaser]]=== | ||
* [[Triangle Shot]] cast time removed and aftercast delay reduced to 0.5s. | * [[Triangle Shot]] cast time removed and aftercast delay reduced to 0.5s. | ||
* There's now a visual indication upon successfully memorizing a skill with [[Plagiarise]] or [[Reproduce]]. | * There's now a visual indication upon successfully memorizing a skill with [[Plagiarise]] or [[Reproduce]]. | ||
− | * [[Deadly Infect]] no longer | + | * [[Deadly Infect]] no longer works with certain status effects when used against boss-flagged monsters |
− | + | ||
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===[[Sorcerer]]=== | ===[[Sorcerer]]=== | ||
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** Elemental Spirit and Insignia buffs are no longer removed by [[Clearance]] | ** Elemental Spirit and Insignia buffs are no longer removed by [[Clearance]] | ||
** Elemental Spirits no longer disappear when entering a portal in Bifrost Tower and other similar maps | ** Elemental Spirits no longer disappear when entering a portal in Bifrost Tower and other similar maps | ||
+ | |||
===[[Soul Linker]]=== | ===[[Soul Linker]]=== | ||
* [[Kaahi]] now has a proper timer between heals, heal is now done before damage happens, and heals are no longer randomly lost | * [[Kaahi]] now has a proper timer between heals, heal is now done before damage happens, and heals are no longer randomly lost | ||
+ | |||
===[[Super Novice]]=== | ===[[Super Novice]]=== | ||
* They can now reach level 175/60, this includes custom Job Level stat bonuses and the ability to raise a stat to 130, just like normal classes. | * They can now reach level 175/60, this includes custom Job Level stat bonuses and the ability to raise a stat to 130, just like normal classes. | ||
* [[Super Novice|Extended Super Novice]] received max SP boosts at level 99 and level 150 | * [[Super Novice|Extended Super Novice]] received max SP boosts at level 99 and level 150 | ||
+ | |||
===[[Sura]]=== | ===[[Sura]]=== | ||
* All Gentle Touch skills renamed to Pressure Point. | * All Gentle Touch skills renamed to Pressure Point. | ||
− | * [[Flash Combo]] | + | * [[Flash Combo]] now has proper timers between skills and caster can no longer use items or move during the execution, has status icon |
* [[Ride the Lightning]] has the original damage formula (scales with [[DEX]]) and cast time removed. | * [[Ride the Lightning]] has the original damage formula (scales with [[DEX]]) and cast time removed. | ||
* [[Fury]] has status icon. | * [[Fury]] has status icon. | ||
− | |||
* [[Snap]] has had click range corrected | * [[Snap]] has had click range corrected | ||
− | * [[Knuckle Arrow]] | + | * [[Knuckle Arrow]] faces the target correctly and knocks it in the opposite direction |
* [[Ki Translation]] and [[Power Velocity]] no longer consume spirit spheres upon a failed cast (targeting a Gunslinger or someone with maximum amount of spheres for example) | * [[Ki Translation]] and [[Power Velocity]] no longer consume spirit spheres upon a failed cast (targeting a Gunslinger or someone with maximum amount of spheres for example) | ||
− | + | * [[Absorb Spirit Spheres]] and [[Assimilate Power]] no longer remove [[Kagerou]]/[[Oboro]]'s charms | |
− | + | ||
− | + | ||
− | + | ||
− | * [[Absorb Spirit Spheres]] and [[Assimilate Power]] no longer | + | |
− | |||
− | |||
===[[Warlock]]=== | ===[[Warlock]]=== |
Revision as of 19:32, 22 January 2016
Contents
Classes
Some classes skills have been changed here on LeikaRO. All buffs, nerfs, and changes will be listed underneath. Fixes will not be listed. If no change is listed then the skill should be assumed to be working as intended. Inquire and give your suggestions about changes on the forum and IRC.
All
- Variable cast times of most first and second job skills were drastically reduced and fixed cast time portions either removed entirely or greatly reduced to represent their usage pre-Renewal. This does not include signature powerhouse skills like Acid Demonstration or Asura Strike and certain combat support skills.
- Crystallization status now fails to apply entirely on targets with 0 SP or below 2% of Max HP instead of ticking once
Arch Bishop
- Aqua Benedicta had its cast time and aftercast delay removed.
- Expiatio has visual animation and status icon.
- Duple Light has status icon.
- Lauda Agnus has status icon.
- Lauda Ramus has status icon.
- Odin's Power has visual animation and status icon.
- Safety Wall has status icon.
- Pneuma has status icon.
Geneticist
- Cart Cannon had its official element stacking bug (Holy Cannon Ball plus Aspersio or Dark Cannon Ball plus Cursed Water) fixed. Using Soul Cannon Ball fully converts the Weapon ATK portion to Ghost property damage.
- Pharmacy grants transcendent Genetics the same success chance as a Job Level 70 Creator would have.
- Twilight Alchemy can now be used to brew Condensed Blue Potions. You may also choose which set of items to make by having only the required materials in the inventory. The skill no longer consumes Medicine Bowls upon a failure due to the lack of materials. No longer requires various Jobs in party, just Soul Link.
- Special Pharmacy can now be used to brew the unimplemented potions: Mana Plus, Full Swing, Falmons and Muramura.
- Acid Demonstration had its formula corrected and interaction with Demi-human reductions normalized
- Blood Sucker has status icon.
- Spore Explosion has status icon.
- Smoke Powder has status icon.
- Tear Gas has status icon.
- Fire Expansion (Lv2) has visual animation.
- Homunculus Changes
- Homunculus EXP gain increased by 2x, increased max level of Homunculus S to 175.
- Homunculus Intimacy gain increased by 10x.
- Homunculus S MATK based skills were changed to be ATK based, they still behave like spells.
- Homunculus S - Bayeri Skill casts can no longer be interrupted.
- Homunculus S had visual effects added to all skills.
Guillotine Cross
- Removed Create Deadly Poison's after cast delay.
- Dark Claw's debuff changed to +50% damage received for 15 seconds
- Leech End poison changed to no longer hitlock.
- Hallucination Walk now reduces magical damage taken by 50% when used against monsters instead of granting a chance to avoid spells.
- Counter Slash had its area increased to 5x5.
- Soul Breaker had its formula adjusted again, interaction with Demihuman reductions normalized and is now fully boosted by Lex Aeterna
- Cloaking Exceed no longer consumes SP or triggers After-cast delay when used to uncloak
Kagerou & Oboro
- Can now reach level 175/60, including custom Job Level stat bonuses and ability to raise a stat to 130
- Can wear all Transcendent-only gear and Temporal Boots
Mechanic
- Mado Gear License is now an Active skill and can be used to mount your Mado anywhere except PvP/WoE/BG maps at the cost of 20 Mado Gear Fuel, 5 min cooldown.
- Magnetic Field now works when the caster is under Hovering status.
- Hovering only avoids "ground" based effect such as trap and skills coming from the ground, not those falling from the sky.
- Arm Cannon had its official element stacking bug (Holy Cannon Ball plus Aspersio or Dark Cannon Ball plus Cursed Water) fixed. Using Soul Cannon Ball fully converts the Weapon ATK portion to Ghost property damage.
- FAWs were improved to have good stats and be unable to be attacked by self or allies and use better skills.
- Weapon Refine renamed to Equipment Refine, now works with armor as well and refine level goes up to +20 (using Bradium and Carnium past +10). Same success chance as Job Level 70 Whitesmith for transcendent Mechanics.
- Equipment Refine now grants ranking points for armor refines
Minstrel & Wanderer
- Ensemble Songs from second jobs are no longer removed by Clearance
- Gloomy Day is now only usable on enemies, party members and self, and no longer usable on bosses
- Harmonize is no longer usable on bosses
Ranger
- All Hunter and Ranger traps have had their HP increased by 400%.
- Magenta Trap, Cobalt Trap, Maize Trap, and Verdure Trap have had their catalyst requirements changed to 1 colored Point from 1 Elemental Ore.
- Camouflage no longer consumes PS when used to uncloak and currently has a 2 second cooldown upon leaving the status as a temporary exploit workaround.
- Falcon Mastery is now an active skill that lets you summon your Falcon, just like Warg Mastery. This requires Falcon Flute.
- Warg Bite has a visual indication upon success and a status icon.
- Warg Dash had its SP cost increased to 20
- Upcoming: Aimed Bolt will work on all immobilization statuses, not just the ones applied from Hunter/Ranger skills.
Rebel
- Can now reach level 175/60, including custom Job Level stat bonuses and ability to raise a stat to 130
- Can wear all Transcendent-only gear and Temporal Boots
- Ground Drift updated to work with new grenade spheres, has 5x5 area, does 50% ATK damage per skill level, properly benefits from ranged damage % effects and is no longer blocked by Auto Guard/Parrying and reduced by Defender, Wall of Fog, and Smoke Powder
- Hammer of God has updated animation and deals additional damage from coins to all targets in area
- Flicker reveals hidden targets in 5x5 area
- Blind Trap no longer boosted by Lex Aeterna and can't be attacked
- Crimson Marker now reduces FLEE by 10% and movement speed decrease no longer works on boss-flagged mobs
- Heat Barrel has been visually updated, and its rebound state is now signaled by an emotion
- Eternal Chain has been visually updated
Royal Guard
- Devotion changed to 30 level range from 10 level range.
- Gospel's slowing debuff applies a separate SC status with icon.
- Ray of Genesis now fully benefits from Lex Aeterna
- Upcoming: Inspiration adjustments and changes.
Rune Knight
- Wind Cutter had its area increased to 7x7 and cooldown reduced to 1s.
- Storm Blast now has its pre-nerf formula while retaining the 1 second cooldown
- Rune Mastery displays a fitting visual animation
- Crush Strike has status icon.
- Concentration has status icon.
- Aura Blade has status icon.
- Frenzy has status icon.
Shadow Chaser
- Triangle Shot cast time removed and aftercast delay reduced to 0.5s.
- There's now a visual indication upon successfully memorizing a skill with Plagiarise or Reproduce.
- Deadly Infect no longer works with certain status effects when used against boss-flagged monsters
Sorcerer
- Abracadabra changed to include various new MVPs such as Leak and Boitata.
- Spellfist has status icon.
- Insignias increase both physical and magical damage dealt and have status icons.
- Memorize has status icon.
- Wall of Fog has status icon.
- Dragonology now grants correct bonuses
- Elemental Spirits Changes
- Elemental Spirits were improved stat wise
- Elemental Action skills deal increased damage and inflict status effects.
- Level 1 Passive Mode correctly increases damage of Bolt skills and Spellfist
- Elemental Spirit and Insignia buffs are no longer removed by Clearance
- Elemental Spirits no longer disappear when entering a portal in Bifrost Tower and other similar maps
Soul Linker
- Kaahi now has a proper timer between heals, heal is now done before damage happens, and heals are no longer randomly lost
Super Novice
- They can now reach level 175/60, this includes custom Job Level stat bonuses and the ability to raise a stat to 130, just like normal classes.
- Extended Super Novice received max SP boosts at level 99 and level 150
Sura
- All Gentle Touch skills renamed to Pressure Point.
- Flash Combo now has proper timers between skills and caster can no longer use items or move during the execution, has status icon
- Ride the Lightning has the original damage formula (scales with DEX) and cast time removed.
- Fury has status icon.
- Snap has had click range corrected
- Knuckle Arrow faces the target correctly and knocks it in the opposite direction
- Ki Translation and Power Velocity no longer consume spirit spheres upon a failed cast (targeting a Gunslinger or someone with maximum amount of spheres for example)
- Absorb Spirit Spheres and Assimilate Power no longer remove Kagerou/Oboro's charms
Warlock
- Summon Sphere - Release had its damage increased, scaling with base and job levels.
- Safety Wall has status icon.
- Earth Strain no longer divests if no damage is dealt
- Water Ball was reworked to have a consistent hit timer, preventing the caster from moving and pauses if the target goes out of sight (resumes if the target comes back)
- Hell Inferno now does a single, shadow property hit for full damage
Game Mechanics
Player
- Status Effect immunity and resistance caps have been changed to promote usage of pre-Renewal statuses. You can now only gain a maximum of 90% resistance to a Status Effect such as Stun. To reach this cap you must have a total value of 120 in the stat required to resist it.