Difference between revisions of "Meteor Storm"

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== Description ==
 
== Description ==
Calls forth meteors from the skies that randomly fall within a 7x7 [[Area of Effect|area]] around the targeted location. Each meteor inflicts 125% [[Fire]] property [[MATK]] each hit to all enemies in a 7x7 [[Area of Effect|area]] around each meteor. It has a chance of leaving enemies [[Status Effects#Stun|stunned]].
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Calls forth meteors from the skies that randomly fall within a 7x7 [[:Category:AoE Skills|area]] around the targeted location. Each meteor inflicts 125% [[Fire]] property [[MATK]] each hit to all enemies in a 7x7 [[:Category:AoE Skills|area]] around each meteor. It has a chance of leaving enemies [[Status Effects#Stun|stunned]].
  
 
{| class="wikitable"
 
{| class="wikitable"
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== Applications ==
 
== Applications ==
* This is one of the [[Wizard]]'s three main [[Area of Effect|area]] skills. As [[Fire]] property, it can do extensive damage to [[Undead]] and [[Earth]] property enemies. The additional chance to [[Status Effects#Stun|Stun]] gives it extra use in [[PvP]] scenarios, and so does its ability to be stacked; multiple Meteor Storms can be casted and constantly impacting the same area, unlike [[Storm Gust]] and [[Lord of Vermilion]]. Many Wizards will have either Meteor Storm or [[Lord of Vermilion]]. Unlike [[Storm Gust]], meteors do not hit a target unless the target is in the caster's line of sight when the meteor lands.
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* This is one of the [[Wizard]]'s three main [[:Category:AoE Skills|area]] skills. As [[Fire]] property, it can do extensive damage to [[Undead]] and [[Earth]] property enemies. The additional chance to [[Status Effects#Stun|Stun]] gives it extra use in [[PvP]] scenarios, and so does its ability to be stacked; multiple Meteor Storms can be casted and constantly impacting the same area, unlike [[Storm Gust]] and [[Lord of Vermilion]]. Many Wizards will have either Meteor Storm or [[Lord of Vermilion]]. Unlike [[Storm Gust]], meteors do not hit a target unless the target is in the caster's line of sight when the meteor lands.
 
* Although powerful, Meteor Storm delivers less consistent damage. Which targets are actually hit by the meteors depends on where the meteors themselves hit. It is possible to cast Meteor Storm and fail to do any damage at all. Higher levels deliver more meteors, providing a more reliable damage source if one intends to use it often.
 
* Although powerful, Meteor Storm delivers less consistent damage. Which targets are actually hit by the meteors depends on where the meteors themselves hit. It is possible to cast Meteor Storm and fail to do any damage at all. Higher levels deliver more meteors, providing a more reliable damage source if one intends to use it often.
 
* Enemies toward the center of the casting circle will tend to get hit by the most meteors.
 
* Enemies toward the center of the casting circle will tend to get hit by the most meteors.
  
 
== Notes ==
 
== Notes ==
* Meteors that fall on the border of the targeted area cause damage 6 cells beyond the target area border, giving Meteor Storm the potential to damage enemies in a 13x13 [[Area of Effect|area]].
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* Meteors that fall on the border of the targeted area cause damage 6 cells beyond the target area border, giving Meteor Storm the potential to damage enemies in a 13x13 [[:Category:AoE Skills|area]].
 
* Meteors that fall on "null" cells of the map will still count against the total number of meteors that are to fall, while not actually hitting any enemies.
 
* Meteors that fall on "null" cells of the map will still count against the total number of meteors that are to fall, while not actually hitting any enemies.
* Unlike the two other [[Area of Effect|area]] skills, [[Storm Gust]] and [[Lord of Vermillion]], Meteor Storm stacks; multiple casted skills will still continue to drop meteors, meaning that multiple [[Wizard]]s can be casting Meteor Storms at the same location without loss of efficiency.
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* Unlike the two other [[:Category:AoE Skills|area]] skills, [[Storm Gust]] and [[Lord of Vermillion]], Meteor Storm stacks; multiple casted skills will still continue to drop meteors, meaning that multiple [[Wizard]]s can be casting Meteor Storms at the same location without loss of efficiency.
  
 
== Obtainable via ==
 
== Obtainable via ==
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* Salamander Card - Damage +40%
 
* Salamander Card - Damage +40%
  
 
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[[Category:AoE Skills]]
 
{{Navbox Wizard}}
 
{{Navbox Wizard}}
 +
{{Navbox Classes}}

Revision as of 20:52, 19 February 2016


Meteor Storm-icon.png Meteor Storm
Meteor Storm-screen.gif
Type: Offensive Skill
Levels: 10 (Selectable)
SP Cost: 20~64
Cast Time: Unknown
Cast Delay: [2 + (Skill Level × 0.5)] seconds
Duration: [2 + (Skill Level × 0.5)] seconds
Target: Ground
Range: Magic
Area of Effect: 7x7
Element: Fire
Prerequisites
(Mage) Thunderstorm Lv. 1, (Wizard) Sightrasher Lv. 2


Description

Calls forth meteors from the skies that randomly fall within a 7x7 area around the targeted location. Each meteor inflicts 125% Fire property MATK each hit to all enemies in a 7x7 area around each meteor. It has a chance of leaving enemies stunned.

Level Meteors Hits per Meteor Cast Delay SP Cost
1 2 1 2.5s 20
2 3 3.0s 24
3 2 3.5s 30
4 4 4.0s 34
5 3 4.5s 40
6 5 5.0s 44
7 4 5.5s 50
8 6 6.0s 54
9 5 6.5s 60
10 7 7.0s 64

Applications

  • This is one of the Wizard's three main area skills. As Fire property, it can do extensive damage to Undead and Earth property enemies. The additional chance to Stun gives it extra use in PvP scenarios, and so does its ability to be stacked; multiple Meteor Storms can be casted and constantly impacting the same area, unlike Storm Gust and Lord of Vermilion. Many Wizards will have either Meteor Storm or Lord of Vermilion. Unlike Storm Gust, meteors do not hit a target unless the target is in the caster's line of sight when the meteor lands.
  • Although powerful, Meteor Storm delivers less consistent damage. Which targets are actually hit by the meteors depends on where the meteors themselves hit. It is possible to cast Meteor Storm and fail to do any damage at all. Higher levels deliver more meteors, providing a more reliable damage source if one intends to use it often.
  • Enemies toward the center of the casting circle will tend to get hit by the most meteors.

Notes

  • Meteors that fall on the border of the targeted area cause damage 6 cells beyond the target area border, giving Meteor Storm the potential to damage enemies in a 13x13 area.
  • Meteors that fall on "null" cells of the map will still count against the total number of meteors that are to fall, while not actually hitting any enemies.
  • Unlike the two other area skills, Storm Gust and Lord of Vermillion, Meteor Storm stacks; multiple casted skills will still continue to drop meteors, meaning that multiple Wizards can be casting Meteor Storms at the same location without loss of efficiency.

Obtainable via

  • Twin Edge of Naght Sieger [3] - Level 3
  • Violet Fear [2] - Level 3; autocast below target when attacking
  • Bloody Knight Card - Level 1; autocast below target when attacking
  • Dark Lord Card - Level 5; autocast below target when attacked

Enhanced via

  • Red Ferus Card - Damage +5%
  • Salamander Card - Damage +40%
Template:Navbox Classes