Meteor Storm

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Meteor Storm-icon.png Meteor Storm
Meteor Storm-screen.gif
Type: Offensive Skill
Levels: 10 (Selectable)
SP Cost: 20~64
Cast Time: Unknown
Cast Delay: [2 + (Skill Level × 0.5)] seconds
Duration: [2 + (Skill Level × 0.5)] seconds
Target: Ground
Range: Magic
Area of Effect: 7x7
Element: Fire
Prerequisites
(Mage) Thunderstorm Lv. 1, (Wizard) Sightrasher Lv. 2


Description

Calls forth meteors from the skies that randomly fall within a 7x7 area around the targeted location. Each meteor inflicts 125% Fire property MATK each hit to all enemies in a 7x7 area around each meteor. It has a chance of leaving enemies stunned.

Level Meteors Hits per Meteor Cast Delay SP Cost
1 2 1 2.5s 20
2 3 3.0s 24
3 2 3.5s 30
4 4 4.0s 34
5 3 4.5s 40
6 5 5.0s 44
7 4 5.5s 50
8 6 6.0s 54
9 5 6.5s 60
10 7 7.0s 64

Applications

  • This is one of the Wizard's three main area skills. As Fire property, it can do extensive damage to Undead and Earth property enemies. The additional chance to Stun gives it extra use in PvP scenarios, and so does its ability to be stacked; multiple Meteor Storms can be casted and constantly impacting the same area, unlike Storm Gust and Lord of Vermilion. Many Wizards will have either Meteor Storm or Lord of Vermilion. Unlike Storm Gust, meteors do not hit a target unless the target is in the caster's line of sight when the meteor lands.
  • Although powerful, Meteor Storm delivers less consistent damage. Which targets are actually hit by the meteors depends on where the meteors themselves hit. It is possible to cast Meteor Storm and fail to do any damage at all. Higher levels deliver more meteors, providing a more reliable damage source if one intends to use it often.
  • Enemies toward the center of the casting circle will tend to get hit by the most meteors.

Notes

  • Meteors that fall on the border of the targeted area cause damage 6 cells beyond the target area border, giving Meteor Storm the potential to damage enemies in a 13x13 area.
  • Meteors that fall on "null" cells of the map will still count against the total number of meteors that are to fall, while not actually hitting any enemies.
  • Unlike the two other area skills, Storm Gust and Lord of Vermillion, Meteor Storm stacks; multiple casted skills will still continue to drop meteors, meaning that multiple Wizards can be casting Meteor Storms at the same location without loss of efficiency.

Obtainable via

  • Twin Edge of Naght Sieger [3] - Level 3
  • Violet Fear [2] - Level 3; autocast below target when attacking
  • Bloody Knight Card - Level 1; autocast below target when attacking
  • Dark Lord Card - Level 5; autocast below target when attacked

Enhanced via

  • Red Ferus Card - Damage +5%
  • Salamander Card - Damage +40%