Difference between revisions of "Monk"

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(Job Data)
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| {{Skill List|skill=Iron Hand}}
 
| {{Skill List|skill=Iron Hand}}
 
|| Increases Mastery ATK with bare hands and [[Knuckle]]|| 10
 
|| Increases Mastery ATK with bare hands and [[Knuckle]]|| 10
|style="background:#FFFFCC"| Supportive
+
|style="background:#D1DCFF"| Passive
 
|-
 
|-
 
| {{Skill List|skill=Dodge}}
 
| {{Skill List|skill=Dodge}}
 
|| Increases FLEE || 10
 
|| Increases FLEE || 10
|style="background:#FFFFCC"| Supportive
+
|style="background:#D1DCFF"| Passive
 
|-
 
|-
 
| {{Skill List|skill=Triple Attack}}
 
| {{Skill List|skill=Triple Attack}}
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| {{Skill List|skill=Fury}}
 
| {{Skill List|skill=Fury}}
 
|| Temporarily increases caster's CRIT and enabled the use of various skills. Disables Natural SP Regeneration. || 5
 
|| Temporarily increases caster's CRIT and enabled the use of various skills. Disables Natural SP Regeneration. || 5
|style="background:#D1DCFF"| Passive
+
|style="background:#FFFFCC"| Supportive
 
|-
 
|-
 
| {{Skill List|skill=Investigate}}
 
| {{Skill List|skill=Investigate}}
 
|| Attack an enemy with a massive psychic impact that ignores FLEE and inflicts damage which is based on enemy's Hard DEF. || 5
 
|| Attack an enemy with a massive psychic impact that ignores FLEE and inflicts damage which is based on enemy's Hard DEF. || 5
|style="background:#D1DCFF"| Offensive
+
|style="background:#FFC6C6"| Offensive
 
|-
 
|-
 
| {{Skill List|skill=Finger Offensive}}
 
| {{Skill List|skill=Finger Offensive}}
 
|| Attacks a distant enemy by firing Spirit Spheres, inflicting 350% of ATK as damage for each Spirit Sphere. Cast Time increases multiplicatively based on the number of Spirit Spheres fired. || 5
 
|| Attacks a distant enemy by firing Spirit Spheres, inflicting 350% of ATK as damage for each Spirit Sphere. Cast Time increases multiplicatively based on the number of Spirit Spheres fired. || 5
|style="background:#FFD7E4"| Recovery
+
|style="background:#FFC6C6"| Offensive
 
|-
 
|-
 
| {{Skill List|skill=Asura Strike}}
 
| {{Skill List|skill=Asura Strike}}
 
|| Only usable with Fury state. Inflicts devastating damage by consuming the caster's remaining SP. After using Asura Strike, the Fury state is automatically canceled and SP will not be regenerated for 5 minutes. || 5  
 
|| Only usable with Fury state. Inflicts devastating damage by consuming the caster's remaining SP. After using Asura Strike, the Fury state is automatically canceled and SP will not be regenerated for 5 minutes. || 5  
|style="background:#FFFFCC"| Offensive
+
|style="background:#FFC6C6"| Offensive
 
|-
 
|-
 
| {{Skill List|skill=Blade Stop}}
 
| {{Skill List|skill=Blade Stop}}
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|-
 
|-
 
| {{Skill List|skill=Spiritual Recovery}}
 
| {{Skill List|skill=Spiritual Recovery}}
|| Enables additional HP and SP Regeneration every 10 seconds while sitting. || 1
+
|| Enables additional HP and SP Regeneration every 10 seconds while sitting. The amount is further increased by a portion of character's Max HP/SP, based on skill's level. || 5
|style="background:#FFFFCC"| Supportive
+
|style="background:#D1DCFF"| Passive
 
|-
 
|-
 
| {{Skill List|skill=Chain Combo}}
 
| {{Skill List|skill=Chain Combo}}
|| Decrease Hard [[DEF]]({{gr|18|50}}%) of [[Demon]] race and [[Undead]] element targets in the caster's vicinity for the skill's duration. Success rate is affected by the difference between caster's and target's Base Levels. || 5
+
|| A combo skill that can be cast after using Triple Attack or Dragon Combo. Spins a target while attacking it with a series of four powerful blows. Deals x1.5 damage when used with a Knuckle Class weapon. Can be followed up with Combo Finish or Tiger Knuckle Fist. || 5
|style="background:#FFFFCC"| Supportive
+
|style="background:#FFC6C6"| Offensive
 
|-
 
|-
 
| {{Skill List|skill=Combo Finish}}
 
| {{Skill List|skill=Combo Finish}}
|| Enables teleportation based on the skill's level that is cast. || 2
+
|| A combo skill that can be cast only after using Chain Combo. Strikes target's belly with a powerful blow, and if the caster is under Soul Link state, all enemies within a 5x5 cell area are damaged. Deals x1.5 damage when used with a Knuckle Class weapon. Can be followed up with Asura Strike or Chain Crush Combo || 5
|style="background:#FFFFCC"| Supportive
+
|style="background:#FFC6C6"| Offensive
 
|-
 
|-
 
| {{Skill List|skill=Steel Body}}
 
| {{Skill List|skill=Steel Body}}
|| Creates a magical portal which teleports players who enter it to another area. Each portal can teleport up to 8 players. Requires 1 Blue Gemstone. || 4
+
|| Reduces all incoming direct physical and magical damage by 90% at the cost of reducing final Movement Speed to half of the base, disregarding all other boosts or penalties and also reducing ASPD by 25%. While this effect is active, skills cannot be used.  
 +
|| 5
 
|style="background:#FFFFCC"| Supportive
 
|style="background:#FFFFCC"| Supportive
 
|}
 
|}

Revision as of 01:20, 19 October 2022

Monk
caption
Job Base(s): Acolyte
Job Type: 2-2
Changes At: St.Capitolina Abby
Number of Skills: 15
Total Skill Points: 82
Total Quest Skills: 2
Job Bonuses
STR AGI VIT INT DEX LUK
+8 +7 +6 +2 +4 +3

Overview

Monks are a versatile Job that can deal damage in several ways unique to themselves. They are most known for the powerful Asura Strike skill, which has uses in MVP, PvP and WoE scenarios. Most builds are damage-dealers, focusing on maximizing damage via skills such as Occult Impaction and their Combo abilities. Specialized Monk builds can be very efficient for both MVP and WoE purposes. Monks can also turn into great makeshift tanks with the use of Steel Body, with little to no extra specialization on tank specs.

Job Change Guide

See Monk Job Change Guide for detailed information.

Changing into a Monk from an Acolyte requires the player to complete a number of tasks:

  • An item collection test
  • A memory test
  • Either mushroom collecting or marathon running
  • A maze test

After completing these tests, the player will be transformed into a Monk. All of this takes place at the Monk Abbey (prt_monk).


Job Data

Skills

See Priest Skills or Monk Skills for Second Job skills.

Skill Description Levels Type
File:Iron Hand-icon.png Iron Hand
Increases Mastery ATK with bare hands and Knuckle 10 Passive
Dodge-icon.png Dodge
Increases FLEE 10 Passive
Triple Attack-icon.png Triple Attack
Grants a chance to attack thrice, dealing a percentage of damage which varies based on the skill's level. Deals x1.5 damage when used with a Knuckle Class Weapon. 10 Supportive
File:Call Spirits-icon.png Call Spirits
Summons one Spirit Sphere per cast. Spirit Sphere are required and used up by most Monk Skills. Each Spirit Sphere grants +3 Mastery ATK. 5 Supportive
File:Absorb Spirits-icon.png Absorb Spirits
Absorbs a certain amount of SP from a Spirit Sphere, which can be stolen from other Monks or Champions during PvP and GvG. When used on monsters, this skill has a 20% chance to grant the caster an amount of SP that's determined by the level of the monster. 1 Supportive
Fury-icon.png Fury
Temporarily increases caster's CRIT and enabled the use of various skills. Disables Natural SP Regeneration. 5 Supportive
File:Investigate-icon.png Investigate
Attack an enemy with a massive psychic impact that ignores FLEE and inflicts damage which is based on enemy's Hard DEF. 5 Offensive
Finger Offensive-icon.png Finger Offensive
Attacks a distant enemy by firing Spirit Spheres, inflicting 350% of ATK as damage for each Spirit Sphere. Cast Time increases multiplicatively based on the number of Spirit Spheres fired. 5 Offensive
File:Asura Strike-icon.png Asura Strike
Only usable with Fury state. Inflicts devastating damage by consuming the caster's remaining SP. After using Asura Strike, the Fury state is automatically canceled and SP will not be regenerated for 5 minutes. 5 Offensive
File:Blade Stop-icon.png Blade Stop
Takes a defensive stance which will parry the next normal attack and immobilize both the caster and the attacker until either of them dies or the caster decides to cancel the effect with another skill. Leveling this skill allows the use of other skills during the Root status. 5 Supportive
File:Spiritual Recovery-icon.png Spiritual Recovery
Enables additional HP and SP Regeneration every 10 seconds while sitting. The amount is further increased by a portion of character's Max HP/SP, based on skill's level. 5 Passive
Chain Combo-icon.png Chain Combo
A combo skill that can be cast after using Triple Attack or Dragon Combo. Spins a target while attacking it with a series of four powerful blows. Deals x1.5 damage when used with a Knuckle Class weapon. Can be followed up with Combo Finish or Tiger Knuckle Fist. 5 Offensive
Combo Finish-icon.png Combo Finish
A combo skill that can be cast only after using Chain Combo. Strikes target's belly with a powerful blow, and if the caster is under Soul Link state, all enemies within a 5x5 cell area are damaged. Deals x1.5 damage when used with a Knuckle Class weapon. Can be followed up with Asura Strike or Chain Crush Combo 5 Offensive
Steel Body-icon.png Steel Body
Reduces all incoming direct physical and magical damage by 90% at the cost of reducing final Movement Speed to half of the base, disregarding all other boosts or penalties and also reducing ASPD by 25%. While this effect is active, skills cannot be used. 5 Supportive

Quest Skills

Skill Description Levels Type Job Level
Requirement
Quest
Holy Light-icon.png Holy Light
Invokes a holy light to counter evil which deals 150% of MATK as magic damage. 1 Offensive 30 Holy Light Quest