Difference between revisions of "Summon Fire Ball"
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|prereqs=([[Wizard]]) [[Meteor Storm]] Lv. 1 | |prereqs=([[Wizard]]) [[Meteor Storm]] Lv. 1 | ||
|spcost=8 + (Skill Level × 2) | |spcost=8 + (Skill Level × 2) | ||
− | |time='''Level 1~4''' {{tooltip|2 seconds|Fully variable}}<br>'''Level 5''' 1s fixed + | + | |time='''Level 1~4''' {{tooltip|2 seconds|Fully variable}}<br>'''Level 5''' 1s fixed + 4s variable |
|duration=80 + (Skill Level × 40) | |duration=80 + (Skill Level × 40) | ||
|target=Self | |target=Self | ||
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}} | }} | ||
=== Description === | === Description === | ||
− | Summons up to 5 Fire Balls to orbit the caster, draining SP while active. Elemental Balls do nothing by themselves but can be launched with Release to deal damage. At level 5, all Fire Balls are summoned at once but the cast time is greatly increased. | + | Summons up to 5 Fire Balls to orbit the caster, draining SP while active. Elemental Balls<br> |
+ | do nothing by themselves but can be launched with Release to deal damage.<br> | ||
+ | At level 5, all Fire Balls are summoned at once but the cast time is greatly increased. | ||
{|class=wikitable | {|class=wikitable |
Revision as of 21:12, 20 January 2017
Summon Fire Ball | |
---|---|
Type: | Offensive Skill |
Levels: | 5, selectable |
SP Cost: | 8 + (Skill Level × 2) |
Cast Time: | Level 1~4 2 seconds Level 5 1s fixed + 4s variable |
Duration: | 80 + (Skill Level × 40) |
Target: | Self |
Element: | Fire |
Prerequisites | |
(Wizard) Meteor Storm Lv. 1 |
Description
Summons up to 5 Fire Balls to orbit the caster, draining SP while active. Elemental Balls
do nothing by themselves but can be launched with Release to deal damage.
At level 5, all Fire Balls are summoned at once but the cast time is greatly increased.
Level | Base Damage (MATK) | Duration | Balls summoned |
---|---|---|---|
1 | 100% | 120s | 1 |
2 | 150% | 160s | 1 |
3 | 200% | 200s | 1 |
4 | 250% | 240s | 1 |
5 | 300% | 280s | 5 |
Notes
- Lower levels of the skill can be used while still taking advantage of the increased MATK higher skill levels offer.
- Base Level and Job Level both affect the final damage, described by this formula:
Final mod % = (Base Mod + Job Level) × Base level / 100