Difference between revisions of "White Imprison"

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(Created page with "{{Skill Info | class = Warlock | type = Supportive | levels = 5 | prereqs = (Warlock) Soul Expansion Lv. 3 | spcost = 45 + (Skill Level × 5) | cooldown = 4 seconds |...")
 
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*The base duration for monsters is reduced by target's {{Tooltip|VIT and LUK|(TargetVIT + TargetLUK) ÷ 20 seconds}}.
 
*The base duration for monsters is reduced by target's {{Tooltip|VIT and LUK|(TargetVIT + TargetLUK) ÷ 20 seconds}}.
 
*For players, reduction is described by this formula:
 
*For players, reduction is described by this formula:
  Duration seconds = Base Duration -[(VIT/40)+(AGI/100)+({{Tooltip|BaseLvl|capped to 150}}/50)]
+
  Duration seconds = Base Duration -((VIT / 40) + (AGI / 100) + (BaseLvl / 50))
 
* Although items or skills cannot be used while imprisoned, some [[Status Effects|status effects]] can still be applied
 
* Although items or skills cannot be used while imprisoned, some [[Status Effects|status effects]] can still be applied
 
* [[Status Recovery]] can successfully remove White Imprison without the target taking any damage.
 
* [[Status Recovery]] can successfully remove White Imprison without the target taking any damage.

Revision as of 23:40, 20 January 2017

White Imprison-icon.png White Imprison
Type: Supportive Skill
Levels: 5
SP Cost: 45 + (Skill Level × 5)
Cooldown: 4 seconds
Duration: Varies
Target: Self, Enemy
Range: 9 cells
Prerequisites
(Warlock) Soul Expansion Lv. 3


Description

Locks a target in a transparent box that can only be damaged by Ghost property damage, which instantly cancels the effect. Self-cast has 100% success chance, lasting 5s. Once the prison expires, the target loses a fixed amount of HP based on the skill level. Success Rate is further increased by caster's Job Level and duration is decreased by target's VIT, AGI, LUK and Base Level.

Level Success Chance Base Duration Damage
Vs. Monsters Vs. Players Self-cast Vs. Monsters Vs. Players Self-cast
1 50% 30% 100% 15s 6s 5s 400
2 60% 40% 8s 800
3 70% 50% 10s 1,200
4 80% 60% 12s 1,600
5 90% 70% 14s 2,000

Notes

  • The success rate is affected by Job Level.
  • The base duration for monsters is reduced by target's VIT and LUK.
  • For players, reduction is described by this formula:
Duration seconds = Base Duration -((VIT / 40) + (AGI / 100) + (BaseLvl / 50))
  • Although items or skills cannot be used while imprisoned, some status effects can still be applied
  • Status Recovery can successfully remove White Imprison without the target taking any damage.
  • Custom Changes
    • Players imprisoned by this skill will be completely ignored by monster, losing aggro in the process.