Difference between revisions of "Increase Recuperative Power"
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!rowspan=2|Level!!colspan=2|HP Recovery!!rowspan=2|H. Item Bonus<br>(HP) | !rowspan=2|Level!!colspan=2|HP Recovery!!rowspan=2|H. Item Bonus<br>(HP) | ||
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Latest revision as of 16:57, 22 January 2016
Increase Recuperative Power | |
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Type: | Passive Skill |
Levels: | 10 |
Prerequisites | |
None |
Overview
Increase Recuperative Power is a skill available to Swordsman and Super Novice classes. It allows for additional natural recovery, restoring HP every 10 seconds while the user is not moving and also boosts the effectiveness of healing items. The boost in healing item effectiveness is cumulative with the effectiveness gained from VIT.
HP will be restored as long as the user does not move from the cell it stands on, even if attacking a monster. However, HP will not be restored if natural recovery is disabled, such as being Overweight.
Mechanics
Level | HP Recovery | H. Item Bonus (HP) | |
---|---|---|---|
Base Regen | Rec. Bonus | ||
1 | 5 | 0.2% | 10% |
2 | 10 | 0.4% | 20% |
3 | 15 | 0.6% | 30% |
4 | 20 | 0.8% | 40% |
5 | 25 | 1.0% | 50% |
6 | 30 | 1.2% | 60% |
7 | 35 | 1.4% | 70% |
8 | 40 | 1.6% | 80% |
9 | 45 | 1.8% | 90% |
10 | 50 | 2.0% | 100% |
Swordsman | |
---|---|
Skills | Auto Berserking • Bash • Endure • Fatal Blow • Increase Recuperative Power • Magnum Break • Moving HP Recovery • Provoke • Sword Mastery • Two-Handed Sword Mastery |
Quests | Swordsman Skill Quest • Swordsman Training Quest |
Weapons | One-Handed Swords • Spears • Two-Handed Swords |