Difference between revisions of "Earth Strain"

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(Created page with "__NOTOC__{{Skill Info | class = Warlock | type = Offensive | levels = 5 | prereqs =(Warlock) Sienna Execrate Lv. 2 | spcost = 62 + (Skill Level × 8) | cast_fix = 1 se...")
 
m (Added strip debuffs to monsters)
 
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*'''Custom Changes'''
 
*'''Custom Changes'''
 
**No longer divests if no damage is dealt.
 
**No longer divests if no damage is dealt.
 
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**In the case of monsters the skill inflicts various debuffs for up to 40s. Success rate is based on skill's level and is reduced by target's total [[DEX]] with a minimum success rate of 5%. The duration is capped at 40s on monsters and then further halved on Bosses.
 +
***Armor Break: [[FLEE]] -15% and adds 20% to receive Critical attack
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***Weapon Break: [[ATK]] -30% and cancels plus halts offensive skills such as [[Two-Hand Quicken]],[[Spear Quicken]] and [[Adrenaline Rush]]
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***Shield Break: [[DEF]] -30% and cansels plus halts defensive skills such as [[Auto Guard]], [[Parrying]] and [[Weapon Blocking]]
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***Helm Break: [[MDEF]] -30% and Cast Time +40%
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***Accessory Break: [[DEX]], [[INT]] and [[LUK]] -30%
  
 
{{Navbox Wizard}}
 
{{Navbox Wizard}}

Latest revision as of 13:50, 8 September 2023

Earth Strain-icon.png Earth Strain
Type: Offensive Skill
Levels: 5
SP Cost: 62 + (Skill Level × 8)
Fixed Cast Time: 1 seconds
Variable Cast Time: (Skill Level + 1) seconds
Cast Delay: 1 second
Cooldown: 10 seconds
Target: Ground
Range: 9 cells
Area of Effect: 15x5 ~ 15x9
Element: Earth
Spellbook: 12 Mind Slots
Prerequisites
(Warlock) Sienna Execrate Lv. 2

Description

Raises the earth, forcing it forward to slam all enemies, shaking their equipment off, divesting most of it, including Acccessories by a chance influenced by caster's and target's DEX.

Level Base Damage (MATK) Distance Area of Effect Divest Chance
1 2,100% 7 cells 15x5 6%
2 2,200% 8 cells 15x6 14%
3 2,300% 9 cells 15x7 24%
4 2,400% 10 cells 15x8 36%
5 2,500% 11 cells 15x9 50%

Notes

  • The damage is affected by Base Level.
  • Radius does not increase the distance that this skill travels, only how far away the caster can target the ground and still activate the skill.
  • This skill can only travel directly North, South, East, or West from the caster's current position relative to where the casting "circle" is on the ground.
  • Obstacles and walls along the path this skill travels will stop the skill.
  • Custom Changes
    • No longer divests if no damage is dealt.
    • In the case of monsters the skill inflicts various debuffs for up to 40s. Success rate is based on skill's level and is reduced by target's total DEX with a minimum success rate of 5%. The duration is capped at 40s on monsters and then further halved on Bosses.