Difference between revisions of "Mechanic"

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{{Infobox Job
 
{{Infobox Job
 
|jobType=3-1
 
|jobType=3-1
 
|jobBase=Blacksmith
 
|jobBase=Blacksmith
|jobBase2=Mastersmith
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|jobBase2=Whitesmith
|changesAt=Juno
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|changesAt=Prontera
|skills=29
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|skills=31
 
|skillPoints=102
 
|skillPoints=102
 
|questSkills=0
 
|questSkills=0
|str=6
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|str=9
|agi=3
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|agi=6
|vit=7
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|vit=8
|int=5
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|int=6
|dex=3
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|dex=5
|luk=5}}
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|luk=6}}
 
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== Overview ==
 
== Overview ==
The Mechanic is the third job class of Blacksmiths/Mastersmiths. They have developed their skills beyond forging and basic combat by concentrating on the creation of machines, powered suits, and also improvement on their Axe abilities. Mechanics are given the choice of two paths to follow: Mado Mechanic or Axe / HSCR Mechanic. A hybrid of the two is also possible.
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The Mechanic is the Third Job of [[Blacksmith|Blacksmiths]] and [[Whitesmith|Whitesmiths]]. They have developed their skills beyond forging and basic combat by concentrating on the creation of machines, powered suits, and also improvement on their Axe abilities. Mechanics are given two distinct sides on their skill tree: Mado and Axe. No side needs points from the other to be invested, so pure builds of either Mado or Axe are possible, as well as hybrids.
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Mado Mechanics utilize a system called a [[Mado Gear]], enabling them to use ranged damage, party support, massive damage AoE attacks, and a range of WoE skills that make the Mechanic a very formidable foe. The other path is the Axe / CT Mechanic, which continues to use the Whitesmith's buffs and skills to deal massive amount of single target damage, but now with AoE and ranged attacks to control mobs. It is worth mentioning that Cart Termination and Magma Eruption can be used with any weapon, but Axe Tornado, Axe Boomerang and Power Swing cannot. They also have the ability to create Fixed Autonomous Weapons (FAWs) which are capable of physical gunfire, magic attacks and detect hidden enemies.
  
Mado Mechanics utilize a system called a [[Madogear]], enabling them to use ranged damage, party support skills, massive damage AoE attacks, and a range of WoE skills that make the Mechanic a very formidable foe. The other path is the Axe / HSCR Mechanic, which continues to use the [[Mastersmith]] skill, [[High Speed Cart Ram]] and can also use the [[Axe Tornado]] AoE outside of a Madogear. Mechanics can use any weapon with [[High Speed Cart Ram]], but have to use an [[axe]] for Axe Tornado. They also have the ability to create Fixed Autonomous Weapons (FAWs) which are capable of physical gunfire or ranged magic attacks.
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As is the case with all [[Merchant]] Jobs, this Job can be very expensive to play and is not recommended as a beginning character.
  
As is the case with all [[Merchant]] classes, this class can be very expensive to play and is not recommended as a beginning character.
 
  
 
== Job Change Guide ==
 
== Job Change Guide ==
''See [[Mechanic Job Change Guide]] for detailed information.''
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As soon as a Blacksmith has reached 99/50 or a Whitesmith has reached 99/60, both can change to Mechanic on the Job Changer on Prontera, whoever, it is recommended to reach 99/70 as a Whitesmith to get max value on your skill points, and it's not recommended at all to go straight from Blacksmith to Mechanic.
 
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Tip: If you use a Frildora carded garment, you can bypass the mobs on this test. Otherwise, it is recommended to go in with alot of potions, anodyne, and keep yourself buffed to the max and spam HSCR to down mobs quickly.
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== Builds ==
 
== Builds ==
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'''CT/Axe:'''
  
===Mado Mechanic===
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*[[STR]]: 110~120
'''(The numbers in captions represent the base amount + job stat bonus)'''
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*[[AGI]]: 6~7x
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*[[VIT]]: 92 + (8)
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*[[INT]]: 5x~6x
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*[[DEX]]: 95~105 + (5)
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*[[LUK]]: 1~44 + (6)
  
*[[STR]] '''+ 100''' (93+6+1 from 'Hilt Binding')
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The evolution of the old [[Cart Termination]] spam Whitesmith, thanks to skills like [[Axe Tornado]] and [[Magma Eruption]], it is a lot easier to deal with MVPs, as you can easily get rid of the mob and keep focusing the MVP. FAWs can help you tank the damage of Earthquake and, in particular, Magic Decoy can detect hidden enemies around you, making it not only easy to kill monster that like to hide, but makes dangerous players like the [[Shadow Chaser]] have a real hard time, as you can Axe Boomerang then away from you and make it hard for then to come near you, as it can immediately be detected and attacked by Magic Decoy.
*[[AGI]] '''+ 1+''' Optional, but at least '''57 BASE''' (57+3) is recommended for resists and skill reduction on Knuckle Boost+HSCR(if you lose your suit or want to go hybrid build for mvping or WOE)
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*[[VIT]] + '''100''' (93+7) or ('''120 if going Suicidal Destruction build for WOE''')
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*[[INT]] + '''70-90''' or ('''120 if pure suicidal destruction build''')
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*[[DEX]] + '''100''' (97+3) (for cast time, HIT, and [[Expert Archer]] bonuses with Heroic Backpack or Fallen Angel Wings)
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*[[LUK]] + '''30''' (25+5) (small [[stat]] bonuses, including how 3 LUK = 1 ATK)
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As Cart Termination is limited to the human capacity of keeping speed and rhythm, 186 ASPD is the maximum recommended. 120 STR is necessary for using the Temporal Boots of Strenght to get its full bonuses, Bear's Power is the preferable last enchant.
  
Mechanics are now able to equip the [[Madogear]] which is capable of ranged damage, party support skills, and massive damage AoE attacks. This build however requires keeping different catalysts in inventory at all times to use Madogear skills. It must be noted as well that priests cannot [[heal]] Mechanics who are in Mado suits so Mado Mechanics would have to use [[Healing Items]] on their own. Also, it can get pretty expensive comparatively to continually buy materials to be able to use Mechanic skills. This is not really a problem for a [[Merchant]] class though, because of the [[Enlarge Weight Limit]] skill that enables carrying more items (Gym Passes stack with this, and increase the weight limit even further). Mechanic also has a surprisingly high base [[Weight Limit]].
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'''Mado Gear:'''
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*[[STR]]: 10x~12x
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*[[AGI]]: 54~64 + (6)
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*[[VIT]]: 92 + (8)
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*[[INT]]: 6x~8x
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*[[DEX]]: 100~120 + (5)
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*[[LUK]]: 1~44 + (6)
  
'''It is not possible to acquire all of the Madogear skills however'''. The player will have to decide whether they want to lean more towards a PVM build or a full out offensive WOE build. Another downside to the Madogear is that the Mechanic loses the Madogear upon death, which can be a problem when inside [[instance]] dungeons such as Endless Tower. This could be quite frustrating if the Mechanic is not at a high base level with decent resistance gears and HP for survivability. On the other hand, parties and guilds love support builds because of their excellent utility. It is possible to go hybrid, with both support skills and enough attack skills to be perfectly capable of solo play.
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The new thing for the -Smith Jobs is [[Mado Gear]], a power suit focused on support, ranged combat and enemies going "oh no". A high amount of STR is required, since your most important offensive skill, [[Arm Cannon]], is heavily modified by ATK, while DEX and AGI helps [[Boost Knuckle]], a fairly efficient single target skill. both VIT and INT can be boosted to 120~130 to help the skill [[Suicidal Destruction]]. Mado Gears cannot be healed by traditional means, so [[Repair]] can help a lot. 120 dex with the Temporal Boots of Dexterity will make this build a lot better reducing the fixed cast time of skills like Arm Cannon. Hawkeye is the preferable last enchant to go along spamming Boost Knuckle.
  
'''Additional Tips:
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It should also be mentioned that Mado is better for endgame in general, namely things like Ifrit, Beelzebub or anything else that uses [[Earthquake]]/[[Hell's Judgement]], the skill [[Neutral Barrier]] can block ranged damage, keeping squishier/support Jobs like [[Sorcerer]], [[Arch Bishop]] and others safe.
*Enchanting / carding for ranged damage ([[Expert Archer]]) will increase attack damage, as all of the Mado attacks are considered ranged attacks.
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*Arm Cannon receives a massive damage boost vs undead/demon type when buffed with [[Aspersio]] on top of the bonus already given by holy cannonballs. This can be used to the advantage of players do to MASSIVE dps vs these type of monsters. (yes the 2 elements stack and this combination works with dark cannonball + cursed water as well!)
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*Arm Cannon is also endowable with elements, so use converters and sage enchants to your advantage '''
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'''Hybrid'''
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*[[STR]]: 10x~120
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*[[AGI]]: 5x~6x
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*[[VIT]]: 92 + (8)
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*[[INT]]: 6x~7x
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*[[DEX]]: 10x~120
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*[[LUK]]: 1
  
''' The Combat Skills'''
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As both Mado and Axe builds are very similar stat wise, talking about Hybrid is talking more about how you put your skill points. Even though Axe builds have an undeniable higher DPS, they're a close range Job that can be totally nullified by a simple [[Quagmire]]. With that in mind, you can invest on skills like [[Arm Cannon]] and [[Suicidal Destruction]] to help against Bosses that have the infamous NPC AGI Up. Other useful route is going to more support, having [[Neutral Barrier]] and [[Analyze]] can greatly help any party, with those skills and some help from [[Repair]], you are always ready to most [[MVP|MVPs]] without having to modify your build at all, but that puts you at the mercy of your party, as it is hard to get offensive skills, you're reliant on your party members or [[Axe Tornado]] to defend yourself.
 
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{{Skill List|skill=Arm Cannon}}: Primary AoE attack spell based off ATK. Damage can be boosted by adding STR/ATK or range damage boosting gear. Often players will only use level 2 (5x5 radius) for leveling, and level 3 (3x3 radius) is only used for MVPing and PVP. Has high SP cost at higher levels, and will require high [[INT]] or SP leech gear to maintain.
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{{Skill List|skill=Ice Launcher}}: Works very much like [[Storm Gust]] but has a much lower chance of freezing and a much faster cast time with considerably less damage. With [[Magic Strings]] this has a very quick cast time, and becomes much more spammable because of the reduced cast delay. '''The spell is fairly useless for PVM due to the low proc rate of freeze, but it is quite amazing in WOE for protecting Emperium when combined with status ailment mailbreaker/swordbreaker'''
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{{Skill List|skill=Flame Launcher}}: An AoE fire attack that does fairly mediocre damage. It work similarly to [[Bowling Bash]]. Only recommended to get as prerequisite for Arm Cannon though because the extra point for level 3 can be better spent on other things.
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{{Skill List|skill=Knuckle Boost}}: A spammable single target attack that has a very low cast time, and no cast delay. AGI can improve DPS significantly with this skill because it has no delay. Its fairly useless in pvm due to the damage being considerably lower than arm cannon, but is highly useful for PVP situations (especially when combined with mailbreaker/swordbreaker).
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{{Skill List|skill=Vulcan Arm}}: A splash damage attack that is based on DEX, user's level, and ranged damage boosts. Not a very effective skill but needs to be maxed as prerequisite to Ice Launcher, which is also prerequisite to Arm Cannon.
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{{Skill List|skill=Pile Bunker}}: Removes defense buffs from enemies. This can remove [[Kyrie Eleison]], [[Assumptio]], [[Mental Strength]], [[Guard]], Millennium Shield (only usable with the Pile Bunker weapon). This is a pvp spell so only get if you are going to be PVPing or doing WOE
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{{Skill List|skill=Infrared Scan}} Scans a 15x15 cell range around the caster to reveal any hidden enemies and decreases their Flee rate by 30%. Mostly a spell for pvp/WoE as it wont have much use outside of pvp
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{{Skill List|skill=Magnetic Field}}: 7x7 AoE that freezes everything around the Mechanic. Highly useful for WOE as it also drains the SP of all those within its range. This spell will freeze the caster as well, but this effect can be countered by casting [[Hover]] beforehand
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{{Skill List|skill=Suicidal Destruction}} This spell is highly notorious in WOE for being the most overpowered spell in the game. With high enough INT, players can easily 1 shot kill everyone within a 7x7 radius of them. Has a pretty fast cast time as well. The downside to this spell however is that you lose your mado suit and it drains all SP to 0, thus making it a 'going down in a blaze of glory' type last ditch effort attack. It also has a 5 minute cooldown, so use it wisely. The formula for this spell works off HP/SP/ATK just like Sura attack spells
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'''The Self Buffs and Party Support Spells!'''
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{{Skill List|skill=Acceleration}} A must have spell that boosts walking speed considerably. Only 1 point is needed in this as its easy to spam
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{{Skill List|skill=Front Slide}} A very useful spell with many uses including: escaping hit lag, escaping eminent death, pulling mobs, or even just travelling around town faster. Backslide is also helpful for WOE/PVP but not mandatory
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{{Skill List|skill=Neutral Barrier}}: Blocks ranged attacks and magic attacks in a 5x5 area around the Mado(like a larger mobile version of [[Pneuma]]). Invaluable for WoE as well as for protecting a party from ranged MVP AoE attacks or even just biolab monster attacks. The only downside to this spell is that it blocks your own attacks if the monsters manage to come within the spells range, so it can be dangerous to level with this spell unless the mobs are ranged or a tanker is present.
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{{Skill List|skill=Analyze}}: Lower the defense and magical defense of target. Slightly helpful for MVPing as well, as it works on boss protocol monsters. Can add an extra couple 1000 damage to mATK/ATK spells like Genetics [[Cart Cannon]]
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{{Skill List|skill=Repair}} Allows the player to Heal themselves while in mado or heal other mados around them. This spell has ups and downs. It is a very powerful heal with no cooldown or cast time that can heal a player to full hp in only 4 casts. The downside is that it requires not only fuel catalysts but repair potions as well. The repair potions weight up to 14 weight EACH, and cost over 1000z. Due to the weight of the Repair Potion's, it is recommended only to use this spell in emergency situations or skip it altogether and just use a healing hat. Another downside is that it doesn't auto cast, and instead pops up a targeting icon so that each cast has to be aimed at the actual mado, very much how the priests spell [[Heal]] works.
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{{Skill List|skill=Stealth Field}}: Puts up a 5x5 force field around the mado that makes party members become untargetable. Enemies will be unable to kill the Mechanic's party members, and will be forced to focus their attacks on the Mechanic instead who does not receive the buffs effect. Extremely valuable for WOE
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{{Skill List|skill=Elemental Shift}}: This spell changes the mado into the desired element. Creates a similar effect as that of wearing elemental armor but without having to actually wear the armor. This is a must have spell for MVPing as well as an invaluable must have for WOE to protect against attacks such as dragons breath
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{{Skill List|skill=Fire Earth Research}}: Boost resistance to these 2 elements and adds a small portion of damage as well. This spell is complete garbage due to its extremely badly done math formula, and provides very little resistance or damage boost. Not worth the points at all.
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===Axe / HSCR Mechanic===
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* [[STR]] + 100 (stat points beyond 100 are very costly, and are better utilized in other stats like [[LUK]] for more [[ATK]] and other bonuses. Every 3 LUK = 1 ATK)
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* [[AGI]] + 80-100 (for faster [[High Speed Cart Ram]] spam and single target DPS)
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* [[VIT]] + 93-100 (stun immunity, HP pool)
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* [[INT]] + 20-40 (higher SP pool and adds damage to FAWs)
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* [[DEX]] + 80-100 (for HIT, 80 for PVM, up to 100 for MVP / PVP)
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* [[LUK]] + 20-40 (every 3 LUK = 1 ATK, and other small bonuses)
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This build is for players that enjoyed the classic style of Blacksmith/Mastersmith play. '''However it performs VERY poor in PVM and is recommended only as a PVP/MVP build.'''
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{{Skill List|skill=Axe Boomerang}} This is an 8 cell ranged attack spell that hurls the axe at an enemy and knocks it back 6 cells. Fairly worthless for PVM due to its 3 second cooldown but has some applicable PVP/WOE use.
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{{Skill List|skill=Axe Mastery (Mechanic)}} This must be maxed out as it adds more damage to Axe-Tornado
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{{Skill List|skill=Axe Tornado}} is a mediocre AoE, as well as the ONLY AOE, that the Axe Mechanic has access to. It's damage is based on ATK and receives a very slight bonus from having high VIT/HP. Max out Axe Tornado and [[Axe Mastery]] for maximum damage. This spell caps out at about 12k damage per 3-4 seconds which makes it extremely poor for survivability since you are unable to wear a shield to cast it and VERY poor for killing high end mobs which have upwards of 60k to 100k+ hp. Elemental Converters can help out with additional DPS boost of this spell
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{{Skill List|skill=FAW Magic Decoy}} This summons a rooted minion that casts bolts on surrounding enemies. Helpful for PVP and can add a slight dps boost in MVP.
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{{Skill List|skill=Fire Earth Research}}Do not waste points on this spell as it is quite worthless. The formula for resist and damage boost is a complete joke and almost completely unnoticeable.
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{{Skill List|skill=Power Swing}} This spell is Gravity's poor attempt at creating a third job substitute for [[High Speed Cart Ram]]. This spell utterly fails because it has a 1 second cast delay, where as HSCR has no cast delay. The only benefit to this spell is that it has a 10% chance to stun. But in almost every possible situation, HSCR is the better option
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{{Skill List|skill=Madogear License}} Despite it saying its for MADOGEAR, this spell also adds ATK outside of madosuit, which makes it quite helpful for Axe Mechanics who need any extra DPS they can get
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[[High Speed Cart Ram]] (HSCR) is a very high DPS single target skill that will be the primary killing spell for MVPs and PVP. It is great for killing certain MVPs, or for killing off one or two monsters that are not killed by an AoE skill. A Pile Bunker (the weapon) can be used with HSCR, which has very high [[ATK]], and is a mace so the Mechanic can equip a shield. A Giant Axe can also be used as well, which has bonus damage to the HSCR skill. This weapon is two handed however.
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'''It is recommended to create a hybrid Axe / HSCR build that also has some Mado skills for leveling purposes'''. Mado skills like [[Arm Cannon]] are mandatory for leveling beyond level 120 or so, as Axe Tornado will not have adequate damage for higher HP monsters.
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One option is to max out the magic FAW skill as it can aid the Mechanic in leveling and PVP and possibly even in MVP. FAWs are very cheap to make (can store all the mats in cart) and do considerable damage, so it can be worth summoning them for a little bit of dps boost.
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Auto-attack Crit builds with auto-cast gear perform decently vs MVP's due to the blacksmith and mastersmith damage/speed boosts. This is an option for players experiencing trouble with MVPs having too high of flee rate
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== Equipment ==
 
== Equipment ==
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=== Headgear ===
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'''Top'''
  
=== Madogear Mechanic ===
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*Sea Captain's Hat[1]: ''Cash shop item''. Increases the damage of [[Axe Boomerang]], [[Axe Tornado]] and [[Power Swing]]. If +7 or higher, gives more attack based on the level of [[Weaponry Research]]. Ideal for Axe builds.
  
====Headgear====
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*Airship Captain's Hat[1]: ''[[Prontera Princess]] item''. Increases ranged damage by 7%, +1 [[DEX]] and +100 [[HP]]. An amazing item for Mado Gear builds that can be shared with a lot of other classes.
{|cellspacing="0" cellpadding="0"
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|{{Item List |id=5208 |item=Rideword Hat |slots=1}}
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|{{Item List |id=4468 |item=Dark Pinguicula Card}}
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|-
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|{{Item List |id=5564 |item=Crown of Deceit |slots=1}}
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|{{Item List |id=4366 |item=Kathryne Keyron Card}}
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|| (for faster Arm Cannon cast time)
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|-
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|{{Item List |id=18522 |item=Evil Marching Hat |slots=1}}
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|{{Item List |id=4468 |item=Dark Pinguicula Card}}
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|}
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{{Item List |id=18656 |item=Witch's Pumpkin Hat |simple=yes}} + {{Item List |id=5475 |item=Gozarian Mask |simple=yes}}
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- This combo adds +50 ATK as well as 15% damage vs undead/demon
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*Rideword Hat: ''Cash shop item''. Grants a 5% chance that 8% of physical attack damage will comeback as HP, also a 1% chance that 4% of physical attack damage will comeback as SP. Only really useful when mobbing, but still amazing.
  
'''Airship Captains Hat''' - Adds ranged damage which boosts Arm Cannons DPS
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*Giant Helm[1]: ''Cash shop item''. When equipped alongside Giant Axe[1], it grants an additional 15% damage on [[Cart Termination]], plus +5% on every refine past 4+ the weapon has. Decent option for leveling with an Axe build.
  
'''+7 Star-Spangled Bandana [1]''' - If upgraded to +7 or higher, Increases damage for all races by 10%
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*Skymel Helmet[1]: ''[[Headgear Connoisseur]] item''. +5 [[MDEF]] and +7% ranged damage. If refined +7 or more, adds +3% on ranged damage. If you can get it up +7, it's basically a straight upgrade from Airship Captain's Hat.
  
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'''Mid'''
  
====Mid/Lower====
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*Angel/Evil Wing Ears: ''Quest item''. +1 [[STR]].
  
{{Item List |id=5363 |item=Robo Eye's |simple=yes}} - Increase damage by 2%, +1 dex
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*Crow Tengu Mask: ''Cash shop item''. +2% physical damage, +1% physical ranged damage, if STR is 120 or higher it gives a total of +4% physical damage and +3% on physical ranged damage. Affordable option for any build.
  
{{Item List |id=5325 |item=Pirate Dagger |simple=yes}} - +5 ATK
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*Robo Eyes: ''Cash shop item''. +2% physical and magic damage and +1 DEX.
  
'''Gangster Scarf''' - +5 ATK
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'''Low'''
  
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*Gangster's Scarf: ''Cash shop item''. +5 ATK. Ideal choice for Cart Termination, but not much else.
  
'''For MVPing:'''
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*Cheering Whistle: ''[[Headgear Connoisseur]] item''. +2 STR and chance to autocast [[Magnificat]] Lv. 1 when physically attacking.
{|cellspacing="0" cellpadding="0"
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|{{Item List |id=5363 |item=Abysmal Knight Helm |slots=1}}
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|}
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{|cellspacing="0" cellpadding="0"
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||
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|-
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|}
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''Card with Elemental Resist cards or Status Resist cards''
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*Samurai's Mask: ''[[Headgear Connoisseur]] item''. +1% physical damage.
  
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*Bloodsucker: ''Cash shop item''. Recovers 5% of damage done as HP at a 10% chance, disables natural HP/SP regeneration. Ideal item for survivability and mobbing, it pairs really well with a Rideword Hat, like, a lot.
  
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=== Weapons ===
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*Pile Bunker: ''Quest item''. The Mechanic's signature weapon, a mace with a massive 450 ATK. Required to use the skill [[Pile Bunker]].
  
====Weapon====
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*Tornado Axe [1]: ''Golden Lockbox item''. Wind element, reduces the delay of [[Axe Tornado]] by one second. Best leveling/farming weapon for Axe Mechanics.
  
{{Item List |id=1549 |item=Pile Bunker |simple=yes}}
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*Pot Doffle's Axe [3]: ''Golden Lockbox/quest item''. Due to it's (relatively) low ATK of 190, it should always be carded with +% cards like Hydra or Abysmal Knight.
  
This is the highest ATK weapon of any weapon in the game exclusive to only the Mechanic class. There is a quest to make the pile bunker that requires a few materials and a Brocca (see the [[Pile Bunker quest]]). A pre-made Pile Bunker can also be purchased from merchant vendors. Broccas can be purchased in [[Hugel]] with Prize Medals or also from merchant vendors.
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*Robot's Mechanical Arm [2]: ''Golden lockbox item''. +20 Critical Rate. Decent weapon, but not ideal.
  
{|cellspacing="0" cellpadding="0"
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*Giant Axe[1]: ''Orc Hero drop'', 2H weapon. Increases [[Cart Termination|Cart Termination's]] damage by 15%. Easy and cheap to get, helps a lot with leveling.
|{{Item List |id=13413 |item=Twin Edge of Naght Sieger |slots=3}}
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|{{Item List |id=13412 |item=Twin Edge of Naght Sieger |slots=3}}
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|{{Item List |id=4094 |item=Archer Skeleton Card}}
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|}
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Both swords are viable to use, but the red sword provides an extra 10 ATK. MUST be carded with three Archer Skeleton Cards, otherwise the damage will be too low. The ranged damage boosts from the card make this a viable leveling weapon, and can be shared with [[Geneticist]]s. Another bonus to using this is that a shield can be equipped with it, and can be carded for more resistance.
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*Hurricane Fury[1]: ''Boitata and Gloom Under Night drop'', 2H weapon. Reduces damage from medium-sized foes by 10%. Heavy, good for [[Axe Boomerang]].
 
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{{Item List |id=1377 |item=Hurricane Fury |slots=1 |simple=yes}}
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While not the most ideal choice for weapon due to it being two handed, this can be a viable leveling weapon. Can card it with Archer Skeleton Card for more damage. This will put the player at a disadvantage of not having racial reductions, but does provide some resistance against Medium sized monsters.
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====Shield====
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{|cellspacing="0" cellpadding="0"
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|{{Item List |id=2147 |item=Round Buckler |slots=1 |simple=yes}}
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|-
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|{{Item List |id=2138 |item=Bradium Shield |slots=1}}
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|-
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|{{Item List |id=2168 |item=Immune Shield |slots=1}}
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||Only if overupgraded
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|-
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|{{Item List |id=2122 |item=Platinum Shield}}
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|}
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with each of the common [[Card_Reference#By_race_.28shield.29|racial resist cards]]
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'''For MVP:'''
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{|cellspacing="0" cellpadding="0"
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|{{Item List |id=2115 |item=Valkyrja's Shield |slots=1}}
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|{{Item List |id=4253 |item=Alice Card}}
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|-
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|}
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====Armor====
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{|cellspacing="0" cellpadding="0"
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|{{Item List |id=2394 |item=Glorious Suit}}
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|This can be purchased with 820 KVM badges. KVM can be earned by doing SLEIPNER seal quest or exchanging Eden Merit Badges
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|-
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|{{Item List |id=2364 |item=Meteo Plate Armor| slots=1}}
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|This armor has high defense
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|-
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|{{Item List |id=2357 |item=Valkyrian Armor | slots=1}}
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|Only use if the indestructibility is needed
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|-
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|{{Item List |id=2375 |item=Diabolus Armor | slots=1}}
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|-
+
|{{Item List |id=2376 |item=Assaulter Plate | slots=1}}
+
|-
+
|| with
+
|-
+
|{{Item List |id=4337 |item=Porcellio Card}}
+
|-
+
|{{Item List |id=4031 |item=PecoPeco Card}}
+
|}
+
 
+
'''For MVPing:''' ([[Elemental Shift]] should be used for element resist with regular armor if MVPing with mado-suit on)
+
{|cellspacing="0" cellpadding="0"
+
|{{Item List |id=2345 |item=Lucius's Fierce Armor of Volcano | slots=1}}
+
|-
+
|{{Item List |id=2347 |item=Saphien's Armor of Ocean | slots=1}}
+
|-
+
|{{Item List |id=2349 |item=Aebecee's Raging Typhoon Armor | slots=1}}
+
|-
+
|| with
+
|-
+
|{{Item List |id=4105 |item=Marc Card | slots=1}}
+
|}
+
  
 +
=== Defense ===
  
 +
====Shields====
 +
*Valkyrja's Shield[1]: ''Valkyrie drop'' (not the MVP). +5 MDEF, reduces damage from [[fire]], [[water]], [[undead]] and [[shadow]] properties by 20%.
  
 +
*Bradium Shield[1]: ''Bradium Golem drop''. Provides an extra +500 HP and more defense than Valkyrja's, best paired with HP cards like Andre Egg to maximize [[Suicidal Destruction]] damage, it also goes really well with Penomena card.
  
 
====Garment====
 
====Garment====
{|cellspacing="0" cellpadding="0"
+
*Nidhoggur's Shadow Garb [1]: ''Nidhoggur's Shadow drop''. Reduces damage received from all [[elements]] by 7%, increases the SP based on refine level ''(Base Level / 3) + (Upgrade * 10)'' and chance to recover SP by %1 of damage done. The standard "go-to" garment.
|{{Item List |id=2589 |item=Fallen Angel Wing |slots=1}}
+
|| +
+
|| {{Item List |id=4133 |item=Raydric Card}}
+
|| [[Expert Archer]] enchants for more damage, or [[Spell]] enchants for faster cast speed
+
|-
+
|{{Item List |id=2576 |item=Heroic Backpack |slots=1}}
+
|| +
+
|| {{Item List |id=4133 |item=Raydric Card}}
+
|-
+
|{{Item List |id=2554 |item=Nidhoggur's Shadow Garb |slots=1}}
+
|| +
+
|| {{Item List |id=4133 |item=Raydric Card}}
+
|-
+
|}
+
{|cellspacing="0" cellpadding="0"
+
|| The garment and its card is a primary source of damage reduction. Fallen Angel Wings and Heroic Backpack provide many damage boosting effects and can also be carded. Nidhoggur's Shadow Garb provides some elemental resist and a chance to leech SP when attacking.
+
|-
+
|}
+
 
+
 
+
 
+
 
+
====Footgear====
+
 
+
{{Item List |id=2423 |item=Variant Shoes |simple=yes}}
+
 
+
Great overall footgear for the HP and SP increase.
+
 
+
 
+
 
+
====Accessories====
+
 
+
{{Item List |id=2744 |item=Sprint Ring |simple=yes}} - Reduces cast time by 10% and cast delay by 5%. This is great for Arm Cannon cast reduction
+
 
+
{|cellspacing="0" cellpadding="0"
+
|{{Item List |id=2725 |item=Medal of Honor}}
+
|| x2 OR set bonus with
+
||{{Item List |id=2772 |item=Glorious Ring}}
+
|}
+
 
+
Medal of Honor is a powerful accessory that adds 5% more damage, +500 HP, and +50 SP.  Glorious Ring is also useful for 10% damage reduction against certain elements, 300 HP, and 3% cast reduction. When combined, these two items has a set bonus, and have a total of 10% additional ATK/mATK, +10% resistance against certain elements, and +5% increase in rejuvenation from healing items.
+
 
+
{|cellspacing="0" cellpadding="0"
+
||{{Item List |id=2655 |item=Bloodied Shackle Ball}}
+
|| +
+
||{{Item List |id=2408 |item=Shackles}}
+
|-
+
|}
+
 
+
A good alternative for the ATK bonus, but can be heavy.
+
 
+
{{Item List |id=2910 |item=Bakonawa Agimat Tattoo |simple=yes}} - +7% atk, aspd +10%
+
 
+
 
+
=== WOE Gear ===
+
 
+
====Headgear====
+
 
+
{{Item List |id=2655 |item=Abysmal Knight Helm |slots=1}}
+
{{Item List |id=5172 |item=Beret}}
+
{{Item List |id=2289 |item=Poo Poo Hat}}
+
{{Item List |id=18600 |item=Cat Ear Beret |slots=1}}
+
 
+
 
+
====Weapon====
+
  
{{Item List |id=1549 |item=Pile Bunker}}
+
====Shoes====
 +
*Variant Shoes: ''Beelzebub drop''. 20% HP and SP. Somewhat expensive to get, but can be shared with multiple characters.
  
{{Item List |id=13032 |item=Mailbreaker |slots=3}}
+
*STR/DEX Temporal Boost ''Old Glast Heim tradeable reward''. Best in slot. DEX boots can give you instant cast on [[Repair]] and make FAWs lightning quick to be deployed, while STR can massively boost your attack for Cart Termination, but they're still only worth it if you get higher levels of enchantments.
{{Item List |id=13031 |item=Swordbreaker |slots=3}}
+
Combined with [[Ice Launcher]] and [[Magic Strings]], this weapon is quite amazing for WOE due to [[Ice Launcher]]s spammability under strings effect. ''Card with status ailment cards: Marina, Familiar, Magnolia, Metaller, Plankton, Requiem''
+
  
 
====Armor====
 
====Armor====
 +
*Upgraded Armors[1] ''Lockbox drop''. There's a multitude of these. The only real use is to boost HP even further. Pair with a Peco Peco card.
  
{{Item List |id=15046 |item=WoE Plate |slots=1}}
+
=== Mechanic Set ===
{{Item List |id=2394 |item=Glorious Suit}}
+
The Mechanic set is a combination of Armor, Garment, Boots and Accessory that provides a high amount of benefits, it is not necessary to wear the whole set to get all the effects, as there are a lot of effects that only needs one or two pieces from the set to be active. All the parts are obtained from Verus monsters.
  
====Shield====
+
*STR Supplement Device[1]: The armor. +5% physical damage, every 4 refines increases the damage the bonus by 1%.
  
{|cellspacing="0" cellpadding="0"
+
*VIT Supplement Device[1]: The garment. +6% HP, every 2 refines increase the HP bonus 1%. If refined 9+, it provides +50% HP recover.
|{{Item List |id=2115 |item=Valkyrja's Shield |slots=1}}
+
|{{Item List |id=4253 |item=Thara Frog Card}}
+
|-
+
|}
+
  
====Garment====
+
*AGI Supplement Device[1]: The shoes. +5% ASPD, every 4 refines increase the ASPD bonus by 1.
  
{{Item List |id=2586 |item=WoE Manteau |slots=1}}
+
*DEX Supplement Device[1] The Accessory. Variable Cast Time -10%, After Cast delay -10% and reduces SP consumption by 10%.
  
====Footgear====
+
==== Possible bonus ====
 +
STR + AGI devices: +30ATK
  
{{Item List |id=2483 |item=WoE Greave |slots=1}}
+
STR + VIT devices: Increases the damage of Axe Tornado by 25%
  
====Accessories====
+
STR + AGI + VIT + DEX devices: Reduces the cooldown of Axe Boomerang by 2 seconds and increases it's damage by 100%.
  
{{Item List |id=2772 |item=Glorious Ring}} x2
+
== Job Data ==
 +
=== Leika Custom Changes ===
 +
LeikaRO has some modifications on Mechanic's skills, a lot of them on either the emulators or official servers, present bugs or poor effects that makes them either bad or just plain useless. To help Mechanics have more combat options, the modifications are:
  
Kafra Carded accessories are helpful for elemental resist as well
+
*Mado Gear License: Now it's an active skill that lets the Mechanic mounts the Mado from anywhere, except PVP zones, by using 20 fuels. 5 minutes cooldown.
  
=== Axe / HSCR Mechanic ===
+
*Axe Tornado: Can be used on Mado Gear.
  
'''Headgear'''
+
*Axe Boomerang: Can be used on Mado Gear.
{|cellspacing="0" cellpadding="0"
+
|{{Item List |id=5208 |item=Rideword Hat |slots=1}}
+
|-
+
|| or
+
|-
+
|{{Item List |id=18522 |item=Evil Marching Hat |slots=1}}
+
|| (for 7% more damage if upgraded to +9)
+
|-
+
||Both hats carded with:  
+
|-
+
|{{Item List |id=4468 |item=Dark Pinguicula Card |slots=1}}
+
|-
+
|}
+
  
'''Weapon'''
+
*Power Swing: Can be used on Mado Gear.
{|cellspacing="0" cellpadding="0"
+
|{{Item List |id=1377 |item=Hurricane Fury}}
+
|| +
+
||{{Item List |id=4281 |item=Zipper Bear Card}}
+
|}
+
Best overall weapon for Axe Tornado.  
+
  
{{Item List |id=1549 |item=Pile Bunker |simple=yes}}
+
*FAW - Silver Sniper: Increased HP, damage and HIT, uses Gunslinger's skill Tracking from time to time (ignores Flee), cannot be damaged by self or allies and can be used from Mado.
  
Great weapon for HSCR, and can wear a shield because it is a mace.
+
*FAW - Magic Decoy: Increased HP and damage, detects hidden enemies, cannot be damaged by self or allies and can be used from Mado.
  
{{Item List |id=1387 |item=Giant Axe |slots=1 |simple=yes}}
+
*Arm Cannon: The official bug that allowed to stack Endow plus Cannonball's element for doubled damage was fixed.
  
Decent ATK, has a HSCR damage bonus.
+
*Weapon Refine is renamed Equipment Refine and can be used to refine armor as well, going all the way up to +20 (using Bradium and Carnium from +10 and up).
 
+
{{Item List |id=1396 |item=Vellum Guillotine |simple=yes}}
+
 
+
A decent weapon even for PVM due to the high ATK.
+
 
+
'''Armor'''
+
{|cellspacing="0" cellpadding="0"
+
|{{Item List |id=2364 |item=Meteo Plate Armor| slots=1}}
+
|This armor has high defense
+
|-
+
|{{Item List |id=2357 |item=Valkyrian Armor | slots=1}}
+
|Only use if the indestructibility is needed
+
|-
+
|{{Item List |id=2375 |item=Diabolus Armor | slots=1}}
+
|-
+
|{{Item List |id=2376 |item=Assaulter Plate | slots=1}}
+
|-
+
|| with
+
|-
+
|{{Item List |id=4337 |item=Porcellio Card}}
+
|-
+
|{{Item List |id=4031 |item=PecoPeco Card}}
+
|-
+
|| Good for recovering SP with Axe Tornado:
+
|-
+
|{{Item List |id=4279 |item=Earth Deleter Card | slots=1}}
+
|}
+
 
+
 
+
'''For MVPing:'''
+
{|cellspacing="0" cellpadding="0"
+
|{{Item List |id=2345 |item=Lucius's Fierce Armor of Volcano | slots=1}}
+
|-
+
|{{Item List |id=2347 |item=Saphien's Armor of Ocean | slots=1}}
+
|-
+
|{{Item List |id=2349 |item=Aebecee's Raging Typhoon Armor | slots=1}}
+
|-
+
|| with
+
|-
+
|{{Item List |id=4105 |item=Marc Card | slots=1}}
+
|}
+
 
+
'''Garment'''
+
{|cellspacing="0" cellpadding="0"
+
|{{Item List |id=2576 |item=Heroic Backpack |slots=1}}
+
|| +
+
|| {{Item List |id=4133 |item=Raydric Card Card}}
+
|-
+
|{{Item List |id=2554 |item=Nidhoggur's Shadow Garb |slots=1}}
+
|| +
+
|| {{Item List |id=4133 |item=Raydric Card Card}}
+
|}
+
 
+
The garment and its card is a primary source of damage reduction. Heroic Backpack provides many damage boosting effects and can also be carded. Nidhoggur's Shadow Garb provides some elemental resist and a chance to leech SP when attacking.
+
 
+
'''Footgear'''
+
 
+
{{Item List |id=2423 |item=Variant Shoes |simple=yes}}
+
 
+
Great overall footgear for the HP and SP increase.
+
 
+
'''Accessories'''
+
{|cellspacing="0" cellpadding="0"
+
|{{Item List |id=2725 |item=Medal of Honor}}
+
|| x2 OR set bonus with
+
||{{Item List |id=2772 |item=Glorious Ring}}
+
|}
+
 
+
Medal of Honor is a powerful accessory that adds 5% more damage, +500 HP, and +50 SP.  Glorious Ring is also useful for 10% damage reduction against certain elements, 300 HP, and 3% cast reduction. When combined, these two items has a set bonus, and have a total of 10% additional ATK/mATK, +10% resistance against certain elements, and +5% increase in rejuvenation from healing items.
+
 
+
{|cellspacing="0" cellpadding="0"
+
||{{Item List |id=2655 |item=Bloodied Shackle Ball}}
+
|| +
+
||{{Item List |id=2408 |item=Shackles}}
+
|-
+
|}
+
 
+
A good alternative for the ATK bonus, but can be heavy.
+
 
+
 
+
 
+
== Skills ==
+
  
 +
=== Skills ===
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
Line 460: Line 167:
 
|-           
 
|-           
 
| {{Skill List|skill=Acceleration}}
 
| {{Skill List|skill=Acceleration}}
|| Increases the Madogear's movement speed for a short duration. || 3
+
|| Increases the Mado Gear's movement speed for a short duration. || 3
 
|style="background:#ccffff"| Supportive
 
|style="background:#ccffff"| Supportive
 
|-
 
|-
Line 480: Line 187:
 
|-
 
|-
 
| {{Skill List|skill=Axe Tornado}}
 
| {{Skill List|skill=Axe Tornado}}
|| Spins rapidly like a whirlwind with an axe striking all targets around you. The VIT stat increases your damage. || 5
+
|| Spins rapidly like a whirlwind with an axe striking all targets around you. || 5
 
|style="background:#ffcccc"| Offensive
 
|style="background:#ffcccc"| Offensive
 
|-
 
|-
 
| {{Skill List|skill=Back Slide (Mechanic)}}
 
| {{Skill List|skill=Back Slide (Mechanic)}}
|| Move the Madogear quickly backwards.  || 1
+
|| Move the Mado Gear quickly backwards.  || 1
 
|style="background:#ccffcc"| Active
 
|style="background:#ccffcc"| Active
 
|-
 
|-
| {{Skill List|skill=Cooldown}}
+
| {{Skill List|skill=Emergency Cool}}
|| Removes Overheat status from the Madogear.  || 1
+
|| Prevent Overheat status from the Mado Gear.  || 1
 
|style="background:#ccffff"| Supportive
 
|style="background:#ccffff"| Supportive
 
|-
 
|-
Line 496: Line 203:
 
|-
 
|-
 
| {{Skill List|skill=Elemental Shift}}
 
| {{Skill List|skill=Elemental Shift}}
|| Change the Madogear's elemental property. || 4
+
|| Change the Mado Gear's elemental property. || 4
 
|style="background:#ccffcc"| Active
 
|style="background:#ccffcc"| Active
 
|-
 
|-
Line 512: Line 219:
 
|-
 
|-
 
| {{Skill List|skill=Flame Launcher}}
 
| {{Skill List|skill=Flame Launcher}}
|| Set enemies on fire with a flamethrower, has a chance to cause Burning status.. || 3
+
|| Set enemies on fire with a flamethrower, has a chance to cause Burning status. || 3
 
|style="background:#ffcccc"| Offensive
 
|style="background:#ffcccc"| Offensive
 
|-
 
|-
 
| {{Skill List|skill=Front Slide}}
 
| {{Skill List|skill=Front Slide}}
|| Move the Madogear quickly forward. || 1
+
|| Move the Mado Gear quickly forward. || 1
 
|style="background:#ccffcc"| Active
 
|style="background:#ccffcc"| Active
 
|-
 
|-
 
| {{Skill List|skill=Hover}}
 
| {{Skill List|skill=Hover}}
|| Make the Madogear hover over the ground to avoid traps and magic attacks. || 1
+
|| Make the Mado Gear hover over the ground to avoid traps and magic attacks. || 1
 
|style="background:#ccffcc"| Active
 
|style="background:#ccffcc"| Active
 
|-
 
|-
 
| {{Skill List|skill=Ice Launcher}}
 
| {{Skill List|skill=Ice Launcher}}
|| Shoots very cold gas onto enemies to deal damage, has a chance to cause Freezing\Frozen statuses. || 3
+
|| Shoots very cold gas onto enemies to deal damage, has a chance to cause Freezing/Frozen statuses. || 3
 
|style="background:#ffcccc"| Offensive
 
|style="background:#ffcccc"| Offensive
 
|-
 
|-
Line 531: Line 238:
 
|style="background:#ccffcc"| Active
 
|style="background:#ccffcc"| Active
 
|-
 
|-
| {{Skill List|skill=Knuckle Boost}}
+
| {{Skill List|skill=Boost Knuckle}}
 
|| Shoot a rocket fist at a far away enemy || 5
 
|| Shoot a rocket fist at a far away enemy || 5
 
|style="background:#ffcccc"| Offensive
 
|style="background:#ffcccc"| Offensive
 
|-
 
|-
| {{Skill List|skill=Madogear License}}
+
| {{Skill List|skill=Lava Flow}}
|| Decreases the movement speed penalty when operating a Madogear. Increases ATK by a small amount. || 5
+
|| Fixed damage, Stun and can cause Burning. 7*7 area. || 5
 +
|style="background:#ffcccc"| Offensive
 +
|-
 +
| {{Skill List|skill=Mado Gear License}}
 +
|| Mount the Mado Gear. Decreases the movement speed penalty when operating a Mado Gear. Increases ATK by a small amount. || 5
 
|style="background:#cccccc"| Passive
 
|style="background:#cccccc"| Passive
 
|-
 
|-
Line 548: Line 259:
 
|-
 
|-
 
| {{Skill List|skill=Pile Bunker}}
 
| {{Skill List|skill=Pile Bunker}}
|| Attacks the target with many drills to cancel defensive magic. || 3
+
|| Attacks the target with many drills to cancel defensive magic. Requires a Pile Bunker. || 3
 
|style="background:#ffcccc"| Offensive
 
|style="background:#ffcccc"| Offensive
 
|-
 
|-
Line 556: Line 267:
 
|-
 
|-
 
| {{Skill List|skill=Remodel Mainframe}}
 
| {{Skill List|skill=Remodel Mainframe}}
|| Increases DEF and overheat limit while mounted on a Madogear || 5
+
|| Increases DEF and overheat limit while mounted on a Mado Gear. || 5
 
|style="background:#cccccc"| Passive
 
|style="background:#cccccc"| Passive
 
|-
 
|-
 
| {{Skill List|skill=Repair}}
 
| {{Skill List|skill=Repair}}
|| Allows the user to recover HP of any allied Madogear user. || 5
+
|| Allows the user to recover HP of any allied Mado Gear user. || 5
 
|style="background:#ccffff"| Supportive
 
|style="background:#ccffff"| Supportive
 
|-
 
|-
Line 572: Line 283:
 
|-
 
|-
 
| {{Skill List|skill=Vulcan Arm}}
 
| {{Skill List|skill=Vulcan Arm}}
|| Attacks enemies using a large caliber gun mounted on the Madogear.  || 3
+
|| Attacks enemies using a large caliber gun mounted on the Mado Gear.  || 3
 
|style="background:#ffcccc"| Offensive
 
|style="background:#ffcccc"| Offensive
 
|}
 
|}
  
== Related Links ==
 
 
{{Navbox Blacksmith}}
 
{{Navbox Blacksmith}}
{{Navbox Classes}}
+
{{Navbox Jobs}}

Latest revision as of 18:20, 25 October 2017

Mechanic
caption
Job Base(s): Blacksmith
Whitesmith
Job Type: 3-1
Changes At: Prontera
Number of Skills: 31
Total Skill Points: 102
Total Quest Skills: 0
Job Bonuses
STR AGI VIT INT DEX LUK
+9 +6 +8 +6 +5 +6

Overview

The Mechanic is the Third Job of Blacksmiths and Whitesmiths. They have developed their skills beyond forging and basic combat by concentrating on the creation of machines, powered suits, and also improvement on their Axe abilities. Mechanics are given two distinct sides on their skill tree: Mado and Axe. No side needs points from the other to be invested, so pure builds of either Mado or Axe are possible, as well as hybrids.

Mado Mechanics utilize a system called a Mado Gear, enabling them to use ranged damage, party support, massive damage AoE attacks, and a range of WoE skills that make the Mechanic a very formidable foe. The other path is the Axe / CT Mechanic, which continues to use the Whitesmith's buffs and skills to deal massive amount of single target damage, but now with AoE and ranged attacks to control mobs. It is worth mentioning that Cart Termination and Magma Eruption can be used with any weapon, but Axe Tornado, Axe Boomerang and Power Swing cannot. They also have the ability to create Fixed Autonomous Weapons (FAWs) which are capable of physical gunfire, magic attacks and detect hidden enemies.

As is the case with all Merchant Jobs, this Job can be very expensive to play and is not recommended as a beginning character.


Job Change Guide

As soon as a Blacksmith has reached 99/50 or a Whitesmith has reached 99/60, both can change to Mechanic on the Job Changer on Prontera, whoever, it is recommended to reach 99/70 as a Whitesmith to get max value on your skill points, and it's not recommended at all to go straight from Blacksmith to Mechanic.

Builds

CT/Axe:

The evolution of the old Cart Termination spam Whitesmith, thanks to skills like Axe Tornado and Magma Eruption, it is a lot easier to deal with MVPs, as you can easily get rid of the mob and keep focusing the MVP. FAWs can help you tank the damage of Earthquake and, in particular, Magic Decoy can detect hidden enemies around you, making it not only easy to kill monster that like to hide, but makes dangerous players like the Shadow Chaser have a real hard time, as you can Axe Boomerang then away from you and make it hard for then to come near you, as it can immediately be detected and attacked by Magic Decoy.

As Cart Termination is limited to the human capacity of keeping speed and rhythm, 186 ASPD is the maximum recommended. 120 STR is necessary for using the Temporal Boots of Strenght to get its full bonuses, Bear's Power is the preferable last enchant.

Mado Gear:

  • STR: 10x~12x
  • AGI: 54~64 + (6)
  • VIT: 92 + (8)
  • INT: 6x~8x
  • DEX: 100~120 + (5)
  • LUK: 1~44 + (6)

The new thing for the -Smith Jobs is Mado Gear, a power suit focused on support, ranged combat and enemies going "oh no". A high amount of STR is required, since your most important offensive skill, Arm Cannon, is heavily modified by ATK, while DEX and AGI helps Boost Knuckle, a fairly efficient single target skill. both VIT and INT can be boosted to 120~130 to help the skill Suicidal Destruction. Mado Gears cannot be healed by traditional means, so Repair can help a lot. 120 dex with the Temporal Boots of Dexterity will make this build a lot better reducing the fixed cast time of skills like Arm Cannon. Hawkeye is the preferable last enchant to go along spamming Boost Knuckle.

It should also be mentioned that Mado is better for endgame in general, namely things like Ifrit, Beelzebub or anything else that uses Earthquake/Hell's Judgement, the skill Neutral Barrier can block ranged damage, keeping squishier/support Jobs like Sorcerer, Arch Bishop and others safe.

Hybrid

As both Mado and Axe builds are very similar stat wise, talking about Hybrid is talking more about how you put your skill points. Even though Axe builds have an undeniable higher DPS, they're a close range Job that can be totally nullified by a simple Quagmire. With that in mind, you can invest on skills like Arm Cannon and Suicidal Destruction to help against Bosses that have the infamous NPC AGI Up. Other useful route is going to more support, having Neutral Barrier and Analyze can greatly help any party, with those skills and some help from Repair, you are always ready to most MVPs without having to modify your build at all, but that puts you at the mercy of your party, as it is hard to get offensive skills, you're reliant on your party members or Axe Tornado to defend yourself.

Equipment

Headgear

Top

  • Airship Captain's Hat[1]: Prontera Princess item. Increases ranged damage by 7%, +1 DEX and +100 HP. An amazing item for Mado Gear builds that can be shared with a lot of other classes.
  • Rideword Hat: Cash shop item. Grants a 5% chance that 8% of physical attack damage will comeback as HP, also a 1% chance that 4% of physical attack damage will comeback as SP. Only really useful when mobbing, but still amazing.
  • Giant Helm[1]: Cash shop item. When equipped alongside Giant Axe[1], it grants an additional 15% damage on Cart Termination, plus +5% on every refine past 4+ the weapon has. Decent option for leveling with an Axe build.
  • Skymel Helmet[1]: Headgear Connoisseur item. +5 MDEF and +7% ranged damage. If refined +7 or more, adds +3% on ranged damage. If you can get it up +7, it's basically a straight upgrade from Airship Captain's Hat.

Mid

  • Angel/Evil Wing Ears: Quest item. +1 STR.
  • Crow Tengu Mask: Cash shop item. +2% physical damage, +1% physical ranged damage, if STR is 120 or higher it gives a total of +4% physical damage and +3% on physical ranged damage. Affordable option for any build.
  • Robo Eyes: Cash shop item. +2% physical and magic damage and +1 DEX.

Low

  • Gangster's Scarf: Cash shop item. +5 ATK. Ideal choice for Cart Termination, but not much else.
  • Bloodsucker: Cash shop item. Recovers 5% of damage done as HP at a 10% chance, disables natural HP/SP regeneration. Ideal item for survivability and mobbing, it pairs really well with a Rideword Hat, like, a lot.

Weapons

  • Pile Bunker: Quest item. The Mechanic's signature weapon, a mace with a massive 450 ATK. Required to use the skill Pile Bunker.
  • Tornado Axe [1]: Golden Lockbox item. Wind element, reduces the delay of Axe Tornado by one second. Best leveling/farming weapon for Axe Mechanics.
  • Pot Doffle's Axe [3]: Golden Lockbox/quest item. Due to it's (relatively) low ATK of 190, it should always be carded with +% cards like Hydra or Abysmal Knight.
  • Robot's Mechanical Arm [2]: Golden lockbox item. +20 Critical Rate. Decent weapon, but not ideal.
  • Giant Axe[1]: Orc Hero drop, 2H weapon. Increases Cart Termination's damage by 15%. Easy and cheap to get, helps a lot with leveling.
  • Hurricane Fury[1]: Boitata and Gloom Under Night drop, 2H weapon. Reduces damage from medium-sized foes by 10%. Heavy, good for Axe Boomerang.

Defense

Shields

  • Valkyrja's Shield[1]: Valkyrie drop (not the MVP). +5 MDEF, reduces damage from fire, water, undead and shadow properties by 20%.
  • Bradium Shield[1]: Bradium Golem drop. Provides an extra +500 HP and more defense than Valkyrja's, best paired with HP cards like Andre Egg to maximize Suicidal Destruction damage, it also goes really well with Penomena card.

Garment

  • Nidhoggur's Shadow Garb [1]: Nidhoggur's Shadow drop. Reduces damage received from all elements by 7%, increases the SP based on refine level (Base Level / 3) + (Upgrade * 10) and chance to recover SP by %1 of damage done. The standard "go-to" garment.

Shoes

  • Variant Shoes: Beelzebub drop. 20% HP and SP. Somewhat expensive to get, but can be shared with multiple characters.
  • STR/DEX Temporal Boost Old Glast Heim tradeable reward. Best in slot. DEX boots can give you instant cast on Repair and make FAWs lightning quick to be deployed, while STR can massively boost your attack for Cart Termination, but they're still only worth it if you get higher levels of enchantments.

Armor

  • Upgraded Armors[1] Lockbox drop. There's a multitude of these. The only real use is to boost HP even further. Pair with a Peco Peco card.

Mechanic Set

The Mechanic set is a combination of Armor, Garment, Boots and Accessory that provides a high amount of benefits, it is not necessary to wear the whole set to get all the effects, as there are a lot of effects that only needs one or two pieces from the set to be active. All the parts are obtained from Verus monsters.

  • STR Supplement Device[1]: The armor. +5% physical damage, every 4 refines increases the damage the bonus by 1%.
  • VIT Supplement Device[1]: The garment. +6% HP, every 2 refines increase the HP bonus 1%. If refined 9+, it provides +50% HP recover.
  • AGI Supplement Device[1]: The shoes. +5% ASPD, every 4 refines increase the ASPD bonus by 1.
  • DEX Supplement Device[1] The Accessory. Variable Cast Time -10%, After Cast delay -10% and reduces SP consumption by 10%.

Possible bonus

STR + AGI devices: +30ATK

STR + VIT devices: Increases the damage of Axe Tornado by 25%

STR + AGI + VIT + DEX devices: Reduces the cooldown of Axe Boomerang by 2 seconds and increases it's damage by 100%.

Job Data

Leika Custom Changes

LeikaRO has some modifications on Mechanic's skills, a lot of them on either the emulators or official servers, present bugs or poor effects that makes them either bad or just plain useless. To help Mechanics have more combat options, the modifications are:

  • Mado Gear License: Now it's an active skill that lets the Mechanic mounts the Mado from anywhere, except PVP zones, by using 20 fuels. 5 minutes cooldown.
  • Axe Tornado: Can be used on Mado Gear.
  • Axe Boomerang: Can be used on Mado Gear.
  • Power Swing: Can be used on Mado Gear.
  • FAW - Silver Sniper: Increased HP, damage and HIT, uses Gunslinger's skill Tracking from time to time (ignores Flee), cannot be damaged by self or allies and can be used from Mado.
  • FAW - Magic Decoy: Increased HP and damage, detects hidden enemies, cannot be damaged by self or allies and can be used from Mado.
  • Arm Cannon: The official bug that allowed to stack Endow plus Cannonball's element for doubled damage was fixed.
  • Weapon Refine is renamed Equipment Refine and can be used to refine armor as well, going all the way up to +20 (using Bradium and Carnium from +10 and up).

Skills

Skill Description Levels Type
Acceleration-icon.png Acceleration
Increases the Mado Gear's movement speed for a short duration. 3 Supportive
Analyze-icon.png Analyze
Analyze the target's status and decrease its DEF and MDEF 3 Active
Arm Cannon-icon.png Arm Cannon
Fires upon an enemy using a large cannon mounted on the mado gear. 3 Offensive
Axe Boomerang-icon.png Axe Boomerang
Throws an axe at long range dealing damage and knockback. The weight of your axe increases your damage. 5 Offensive
Axe Mastery (Mechanic)-icon.png Axe Mastery (Mechanic)
Increase ATK up to +50 and HIT up to +30 when having an Axe weapon equipped. 10 Passive
Axe Tornado-icon.png Axe Tornado
Spins rapidly like a whirlwind with an axe striking all targets around you. 5 Offensive
Back Slide (Mechanic)-icon.png Back Slide (Mechanic)
Move the Mado Gear quickly backwards. 1 Active
Emergency Cool-icon.png Emergency Cool
Prevent Overheat status from the Mado Gear. 1 Supportive
Divest FAW-icon.png Divest FAW
Allows the user to remove a FAW from the ground. 1 Active
Elemental Shift-icon.png Elemental Shift
Change the Mado Gear's elemental property. 4 Active
FAW Magic Decoy-icon.png FAW Magic Decoy
Construct a FAW which will use long distance magic attacks against enemies. 5 Active
FAW Silver Sniper-icon.png FAW Silver Sniper
Construct a FAW which will use long distance attacks against enemies. 5 Active
Fire Earth Research-icon.png Fire Earth Research
Increase ATK up to +50 and DEF up to +30 against Fire and Earth property monsters. 5 Passive
Flame Launcher-icon.png Flame Launcher
Set enemies on fire with a flamethrower, has a chance to cause Burning status. 3 Offensive
Front Slide-icon.png Front Slide
Move the Mado Gear quickly forward. 1 Active
Hover-icon.png Hover
Make the Mado Gear hover over the ground to avoid traps and magic attacks. 1 Active
Ice Launcher-icon.png Ice Launcher
Shoots very cold gas onto enemies to deal damage, has a chance to cause Freezing/Frozen statuses. 3 Offensive
Infrared Scan-icon.png Infrared Scan
Reveals all enemies in a large area, and may decrease their FLEE. 1 Active
Boost Knuckle-icon.png Boost Knuckle
Shoot a rocket fist at a far away enemy 5 Offensive
Lava Flow-icon.png Lava Flow
Fixed damage, Stun and can cause Burning. 7*7 area. 5 Offensive
Mado Gear License-icon.png Mado Gear License
Mount the Mado Gear. Decreases the movement speed penalty when operating a Mado Gear. Increases ATK by a small amount. 5 Passive
Magnetic Field-icon.png Magnetic Field
Immobilizes all enemies in an area and continuously drains their SP 3 Active
Neutral Barrier-icon.png Neutral Barrier
Protects against ranged physical and magical attacks in an area around the caster. 3 Active
Pile Bunker-icon.png Pile Bunker
Attacks the target with many drills to cancel defensive magic. Requires a Pile Bunker. 3 Offensive
Power Swing-icon.png Power Swing
Strikes a target with an axe dealing damage and stun. There's a low chance to invoke Axe Boomerang. 5 Offensive
Remodel Mainframe-icon.png Remodel Mainframe
Increases DEF and overheat limit while mounted on a Mado Gear. 5 Passive
Repair-icon.png Repair
Allows the user to recover HP of any allied Mado Gear user. 5 Supportive
Stealth Field-icon.png Stealth Field
Gives all targets around the caster Cloaking status. Does not affect the caster. 3 Supportive
Suicidal Destruction-icon.png Suicidal Destruction
Detonates the mado gear causing horrific damage to the surrounding area. Has very long cooldown. 3 Offensive
Vulcan Arm-icon.png Vulcan Arm
Attacks enemies using a large caliber gun mounted on the Mado Gear. 3 Offensive