Difference between revisions of "Pneuma"

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(Updated skill description, fixed incorrect information, added more notes and mechanics. Removed incomplete & inaccurate list of skills blocked by Pneuma.)
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'''Pneuma''' is a 1<sup>st</sup> class supportive skill available as [[Acolyte]] and [[Super Novice]].
 
'''Pneuma''' is a 1<sup>st</sup> class supportive skill available as [[Acolyte]] and [[Super Novice]].
 
==Effect==
 
==Effect==
Creates a green cloud on a targeted location that blocks every form of Ranged [[ATK|physical damage]], which includes [[Ammunition|projectiles]] from players. Every offensive skill with a range of 4 or more cells counts as being Ranged. This skill cannot be stacked.
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Creates a barrier on the ground that will protect everyone in a 3x3 cell area from Ranged [[ATK|physical damage]], which includes [[Ammunition|projectiles]] from players.
  
===Affected skills===
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Every offensive skill by Monsters with a range of 4 or more cells counts as being Ranged. Attacks from below 4 cells from Monsters will count as Melee, regardless of the skill being innately ranged or not. The only exception is [[Spiral Pierce]].
*[[Acid Bomb]]
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*[[Acid Terror]]
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*[[Arrow Shower]]
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*[[Arrow Vulcan]]
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*[[Blitz Beat]]
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*[[Clashing Spiral]]
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*[[Double Strafe]]
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*[[Dragon Breath]]
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*[[Falcon Assault]]
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*[[Flying Kick]]
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*[[Focused Arrow Strike]]
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*[[Grimtooth]] (level 3 and above)
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*[[Melody Strike]]
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*[[Phantasmic Arrow]]
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*[[Rapid Smiting]]
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*[[Resurrection]] (used as offensive)
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*[[Slinging Arrow]]
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*[[Shield Boomerang]]
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*[[Soul Destroyer]]
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*[[Spear Boomerang]]
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*[[Throw Spirit Sphere]]
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*[[Traumatic Blow]]
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*[[Venom Knife]]
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===Notes===
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This skill cannot be placed if affected cells would overlap.
*This skill cannot be cast on an instance of [[Magnetic Earth]] or [[Safety Wall]]. Likewise, [[Safety Wall]] cannot be cast on an instance of this skill.
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*Only damage is blocked by this skill. Other effects like [[Status Effects#Stun|Stun]] and [[:Category:Knock Back Skills|knockback]] will still occur. It is therefore possible to use [[Arrow Repel]] to knock a player out of a Pneuma and into harm's way.
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===Notes===
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* This skill cannot be cast on an instance of [[Magnetic Earth]] or [[Safety Wall]]. Likewise, [[Safety Wall]] cannot be cast on an instance of this skill.
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* Pneuma blocks all effects of Ranged Physical attacks including innate effects such as knockback and status effects. There are rare exceptions such as [[Knight]]'s [[Charge Attack]] due to the mechanics of the skill.
 
==Applications==
 
==Applications==
*It will be difficult to cast this skill again on the same cell quickly, so it is easier to place 2 Pneumas side-by-side and shift when the time is up. The only delay is in the animation, therefore many Pneumas can be placed to protect many people at once. In a party, remember to place Pneuma on oneself before doing so.
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* It will be difficult to cast this skill again on the same cell quickly, so it is easier to place 2 Pneumas side-by-side and shift when the time is up. The only delay is in the animation, therefore many Pneumas can be placed to protect many people at once. In a party, remember to place Pneuma on oneself before doing so.
*This skill can be used on monsters in PvM to prevent [[Archer]] and [[Gunslinger]] class characters from dealing damage.
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* This skill can be used on monsters in PvM to prevent [[Archer]] and [[Gunslinger]] class characters from dealing damage.
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* It is possible to safely cover an area with multiple Pneumas if placed carefully due to the 3x3 area.
  
 
==Bestowed from==
 
==Bestowed from==

Revision as of 04:40, 25 December 2021

Pneuma-icon.png Pneuma
Pneuma-screen.gif
Type: Supportive Skill
Levels: 1
SP Cost: 10
Cast Delay: ASPD
Duration: 10 seconds
Target: Ground
Range: 9 cells
Area of Effect: 3x3
Prerequisites
(Acolyte & Super Novice) Warp Portal Lv. 4

Pneuma is a 1st class supportive skill available as Acolyte and Super Novice.

Effect

Creates a barrier on the ground that will protect everyone in a 3x3 cell area from Ranged physical damage, which includes projectiles from players.

Every offensive skill by Monsters with a range of 4 or more cells counts as being Ranged. Attacks from below 4 cells from Monsters will count as Melee, regardless of the skill being innately ranged or not. The only exception is Spiral Pierce.

This skill cannot be placed if affected cells would overlap.

Notes

  • This skill cannot be cast on an instance of Magnetic Earth or Safety Wall. Likewise, Safety Wall cannot be cast on an instance of this skill.
  • Pneuma blocks all effects of Ranged Physical attacks including innate effects such as knockback and status effects. There are rare exceptions such as Knight's Charge Attack due to the mechanics of the skill.

Applications

  • It will be difficult to cast this skill again on the same cell quickly, so it is easier to place 2 Pneumas side-by-side and shift when the time is up. The only delay is in the animation, therefore many Pneumas can be placed to protect many people at once. In a party, remember to place Pneuma on oneself before doing so.
  • This skill can be used on monsters in PvM to prevent Archer and Gunslinger class characters from dealing damage.
  • It is possible to safely cover an area with multiple Pneumas if placed carefully due to the 3x3 area.

Bestowed from


LeikaRO Custom Changes

  • Pneuma has a status icon.