Difference between revisions of "Skill and Mechanic Changes"

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(Warlock)
(Classes)
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* [[Hovering]] only avoids "ground" based effect such as trap and skills coming from the ground, not those falling from the sky.
 
* [[Hovering]] only avoids "ground" based effect such as trap and skills coming from the ground, not those falling from the sky.
 
* [[Arm Cannon]] had its official element stacking bug (Holy Cannon Ball plus Aspersio or Dark Cannon Ball plus Cursed Water) fixed. Using Soul Cannon Ball fully converts the Weapon ATK portion to Ghost property damage.
 
* [[Arm Cannon]] had its official element stacking bug (Holy Cannon Ball plus Aspersio or Dark Cannon Ball plus Cursed Water) fixed. Using Soul Cannon Ball fully converts the Weapon ATK portion to Ghost property damage.
* FAWs were improved to have good stats and be unable to be attacked by self or allies and use better skills.
+
* FAWs were improved to have good stats and be unable to be attacked by self or allies and use better skills. They cannot be knocked back or moved around.
 
* "Weapon Refine" renamed to [[Equipment Refine]], now works with armor as well and refine level goes up to +20 (using Bradium and Carnium past +10). Same success chance as Job Level 70 Whitesmith for transcendent Mechanics.
 
* "Weapon Refine" renamed to [[Equipment Refine]], now works with armor as well and refine level goes up to +20 (using Bradium and Carnium past +10). Same success chance as Job Level 70 Whitesmith for transcendent Mechanics.
 
* Equipment Refine now grants ranking points for armor refines.
 
* Equipment Refine now grants ranking points for armor refines.

Revision as of 20:31, 28 March 2016

Classes

Some classes skills have been changed here on LeikaRO. All buffs, nerfs, and changes will be listed underneath. Fixes will not be listed. If no change is listed then the skill should be assumed to be working as intended. Inquire and give your suggestions about changes on the forum and IRC.


All

  • Variable cast times of most first and second job skills were drastically reduced and fixed cast time portions either removed entirely or greatly reduced to represent their usage pre-Renewal. This does not include signature powerhouse skills like Acid Demonstration or Asura Strike and certain combat support skills.
  • Crystallization status now fails to apply entirely on targets with 0 SP or below 2% of Max HP instead of ticking once


Arch Bishop


Geneticist

  • Cart Cannon had its official element stacking bug (Holy Cannon Ball plus Aspersio or Dark Cannon Ball plus Cursed Water) fixed. Using Soul Cannon Ball fully converts the Weapon ATK portion to Ghost property damage.
  • Pharmacy grants transcendent Genetics the same success chance as a Job Level 70 Creator would have. The skill no longer consumes Medicine Bowls upon a failure due to the lack of materials.
  • Twilight Alchemy II can now be used to brew Condensed Blue Potions. You may also choose which set of items to make by having only the required materials in the inventory. No longer requires various Jobs in party, just Soul Link.
  • Special Pharmacy can now be used to brew the unimplemented potions: Mana Plus, Full Swing, Falmons and Muramura.
  • Thorn Trap's status effect is now cancelled upon unit's removal.
  • Blood Sucker has status icon.
  • Spore Explosion has status icon.
  • Smoke Powder has status icon.
  • Tear Gas has status icon.
  • Fire Expansion (Lv2) has visual animation.
  • Homunculus Changes


Guillotine Cross

  • Removed Create Deadly Poison's after cast delay.
  • Dark Claw's debuff changed to +50% damage received for 15 seconds.
  • Leech End poison changed to no longer hitlock.
  • Hallucination Walk now reduces magical damage taken by 50% when used against monsters instead of granting a chance to avoid spells.
  • Counter Slash had its area increased to 5x5.
  • Soul Breaker had its formula adjusted again, interaction with Demihuman reductions normalized and is now fully boosted by Lex Aeterna.
  • Cloaking Exceed no longer consumes SP or triggers After-cast delay when used to uncloak.


Kagerou & Oboro

  • Can now reach level 175/60, including custom Job Level stat bonuses and ability to raise a stat to 130.
  • Can wear all Transcendent-only gear and Temporal Boots.
  • Mucha Nage deals half the damage to players but the damage isn't split.


Mechanic

  • Mado Gear License is now an Active skill and can be used to mount your Mado anywhere except PvP/WoE/BG maps at the cost of 20 Mado Gear Fuel, 5 min cooldown.
  • Magnetic Field now works when the caster is under Hovering status.
  • Hovering only avoids "ground" based effect such as trap and skills coming from the ground, not those falling from the sky.
  • Arm Cannon had its official element stacking bug (Holy Cannon Ball plus Aspersio or Dark Cannon Ball plus Cursed Water) fixed. Using Soul Cannon Ball fully converts the Weapon ATK portion to Ghost property damage.
  • FAWs were improved to have good stats and be unable to be attacked by self or allies and use better skills. They cannot be knocked back or moved around.
  • "Weapon Refine" renamed to Equipment Refine, now works with armor as well and refine level goes up to +20 (using Bradium and Carnium past +10). Same success chance as Job Level 70 Whitesmith for transcendent Mechanics.
  • Equipment Refine now grants ranking points for armor refines.


Minstrel & Wanderer

  • Severe Rainstorm is now usable with instruments as well.
  • Gloomy Day is now only usable on enemies, party members and self, and no longer usable on bosses.
  • Harmonize is no longer usable on bosses.


Ranger

  • All Hunter and Ranger traps have had their HP increased by 400%.
  • All Hunter traps no longer have fixed cast time, however, Rogues using Claymore Trap still have to deal with the official fixed cast time.
  • Magenta Trap, Cobalt Trap, Maize Trap, and Verdure Trap have had their catalyst requirements changed to 1 colored Point from 1 Elemental Ore.
  • Camouflage has status icon and no longer consumes SP when used to uncloak and currently has a 2 second cooldown upon leaving the status as a temporary exploit workaround.
  • Falcon Mastery is now an active skill that lets you summon your Falcon, just like Warg Mastery. This requires Falcon Flute.
  • Warg Bite has a visual indication upon success and a status icon.
  • Warg Dash conserves its old behavior (doesn't need room to execute) but had its SP cost increased to 20 and received a 100ms cooldown.
  • Fear Breeze is no longer cancelled upon weapon/arrrow swap or removal.
  • Unlimit halves the damage modifiers of Arrow Storm and Aimed Bolt (similar to Enchant Deadly Poison) and is cancelled upon weapon swap or removal.
  • Upcoming: Aimed Bolt will work on all immobilization statuses, not just the ones applied from Hunter/Ranger skills.


Rebel

  • Can now reach level 175/60, including custom Job Level stat bonuses and ability to raise a stat to 130.
  • Can wear all Transcendent-only gear and Temporal Boots.
  • Increase Accuracy Lasts for 4 minutes.
  • Fling Reduces DEF by 10% per coin (up to 5), half for players.
  • Tracking Ignores Flee and had its cast time greatly reduced.
  • Ground Drift updated to work with new grenade spheres, has 5x5 area, does 50% ATK damage per skill level, properly benefits from ranged damage % effects and is no longer blocked by Auto Guard/Parrying and reduced by Defender, Wall of Fog, and Smoke Powder.
  • Hammer of God has updated animation and deals additional damage from coins to all targets in area.
  • Flicker reveals hidden targets in 5x5 area.
  • Blind Trap no longer boosted by Lex Aeterna and can't be attacked. The slow debuff is cancelled if the target is caught in detonation.
  • Crimson Marker now reduces FLEE by 10% and movement speed decrease no longer works on boss-flagged mobs.
  • Heat Barrel has been visually updated, and its rebound state is now signaled by an emotion.
  • Eternal Chain is no longer cancelled upon weapon/ammo removal or swap and has been visually updated.


Royal Guard


Rune Knight

  • Magnum Break has status icon.
  • Concentration has status icon.
  • Aura Blade has status icon.
  • Frenzy doesn't disable SP regeneration and has status icon.
  • Two-Hand Quicken also grants CRIT and a chance to dodge spell damage (not debuffs).
  • Wind Cutter had its damage boosted, area increased to 7x7 and cooldown reduced to 1s. Deals x1.5 damage with a two-handed sword.
  • Sonic Wave Deals x1.5 damage with a two-handed sword.
  • Storm Blast now has its pre-nerf damage formula while retaining the 1 second cooldown.
  • Rune Mastery displays a fitting visual animation.
  • Crush Strike has status icon.


Shadow Chaser

  • Triangle Shot cast time removed and aftercast delay reduced to 0.5s.
  • Deadly Infect no longer works with certain status effects when used against boss-flagged monsters.
  • Fatal Menace is reworked entirely, no longer has snatch effect but instead does higher damager in a bigger area and hides the caster.
  • Manhole's status effect is now cancelled upon unit's removal and you're immune to reapplication for a second.
  • There's now a visual indication upon successfully memorizing a skill with Plagiarize or Reproduce.


Sorcerer

  • Abracadabra changed to include various new MVPs such as Leak and Boitata.
  • Spellfist has status icon.
  • Insignias increase both physical and magical damage dealt and have status icons.
  • Memorize has status icon.
  • Wall of Fog has status icon.
  • Elemental Spirits Changes.
    • Elemental Spirits were improved stat wise.
    • Elemental Action skills deal increased damage and inflict status effects.
    • Level 1 Passive Mode correctly increases damage of Bolt skills and Spellfist.
    • Elemental Spirit and Insignia buffs are no longer removed by Clearance.
    • Elemental Spirits no longer disappear when entering a portal in Bifrost Tower and other similar maps.


Soul Linker

  • Kaahi now has a proper timer between heals, heal is now done before damage happens, and heals are no longer randomly lost.


Super Novice

  • They can now reach level 175/60, this includes custom Job Level stat bonuses and the ability to raise a stat to 130, just like normal classes.
  • Extended Super Novice received max SP boosts at level 99 and level 150.


Sura


Warlock

  • Safety Wall has status icon.
  • Amplify Magical Power no longer cancels upon non-offensive casts (except Release) and has status icon.
  • Summon Sphere - Release had its damage increased, scaling with base and job levels. The hits are also unleashed in a quick succession, machine gun style.
  • Earth Strain no longer divests if no damage is dealt.
  • Water Ball was reworked to have a consistent hit timer, preventing the caster from moving and pauses if the target goes out of sight (resumes if the target comes back).
  • Hell Inferno now does a single, shadow property hit for full damage.

Game Mechanics

Player

  • Status Effect immunity and resistance caps have been changed to promote usage of pre-Renewal statuses. To reach immunity you must have a total value of 150 in the stat required to resist the intended status.