Difference between revisions of "Magnum Break"
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__NOTOC__{{Skill Info | __NOTOC__{{Skill Info | ||
− | | class = Swordsman | class2 = Super Novice | class3 = Mercenary | type = Offensive | levels = 10 (Fixed) | prereqs = ([[ | + | | class = Swordsman | class2 = Super Novice | class3 = Mercenary | type = Offensive | levels = 10 (Fixed) | prereqs = ([[Swordsman]] & [[Super Novice]]) [[Bash]] Lv. 5 | spcost = 30 | hpcost = 20 ~ 16 | delay = 2 seconds | target = Self | range = Melee | area = 5x5 | knock = 2 | element = Fire }} |
== Description == | == Description == | ||
Causes a fire blast from the user, dealing [[Fire]] property damage to all enemies in a 5x5 [[Area of Effect|area]] around the user and pushing them 2 cells backwards. This skill also adds 20% [[Fire]] property damage to all attacks for 10 seconds. Drains a small amount of [[HP]]. | Causes a fire blast from the user, dealing [[Fire]] property damage to all enemies in a 5x5 [[Area of Effect|area]] around the user and pushing them 2 cells backwards. This skill also adds 20% [[Fire]] property damage to all attacks for 10 seconds. Drains a small amount of [[HP]]. |
Revision as of 22:05, 11 June 2015
Magnum Break | |
---|---|
Type: | Offensive Skill |
Levels: | 10 (Fixed) |
SP Cost: | 30 |
HP Cost: | 20 ~ 16 |
Cast Delay: | 2 seconds |
Target: | Self |
Range: | Melee |
Knock Back: | 2 cells |
Area of Effect: | 5x5 |
Element: | Fire |
Prerequisites | |
(Swordsman & Super Novice) Bash Lv. 5 |
Description
Causes a fire blast from the user, dealing Fire property damage to all enemies in a 5x5 area around the user and pushing them 2 cells backwards. This skill also adds 20% Fire property damage to all attacks for 10 seconds. Drains a small amount of HP.
Level | Damage (ATK) | Hit Bonus | HP Cost |
---|---|---|---|
1 | 120% | 10% | 20 |
2 | 140% | 20% | |
3 | 160% | 30% | 19 |
4 | 180% | 40% | |
5 | 200% | 50% | 18 |
6 | 220% | 60% | |
7 | 240% | 70% | 17 |
8 | 260% | 80% | |
9 | 280% | 90% | 16 |
10 | 300% | 100% |
Applications
PvM
- Other classes without an area skill used to be able to level with Magnum Break accessories. However, this is no longer effective.
- Few Swordsmen use this skill as an AoE leveling skill, such as how Bowling Bash, Brandish Spear, or Grand Cross are used. This skill is not recommended for the purpose of clearing out mobs of monsters.
PvP
- This skill is useful for pushing players out of Pneuma, as it position bugs them, unlike Bowling Bash or Brandish Spear, making it difficult for them to re-Pneuma. This is helpful for aiding long-range party members, or following up with an attack such as Clashing Spiral or Acid Bomb.
- The 10-second buff is not an effective tool for bypassing Ghostring carded armor, even if the user's weapon is not Neutral property. Aspersio, scrolls, endows, Enchant Poison, or Cursed Water are far better methods.
- Because statuses from cards or weapons can be transferred through Magnum Break, this skill can be a mean of inflicting many players at once with statuses. While Brandish Spear has more range and thereby can inflict more people with statuses in precast lines, Mailbreakers and Swordbreakers can be used with this skill. Although, Bowling Bash can also have more range when its "bowling" effect works.
- Many Priests or other classes also use this skill in either PvP or WoE to inflict statuses, such as with a Wrench.
Notes
- It is a common misconception that Magnum Break endows weapons with the Fire property during its ten-second buff. In actuality, this skill adds damage: an additional 20% damage that is of Fire property is gained on top of all normal attacks for ten seconds (It means, if you have Neutral property attack for example, only this portion of bonus will be affect by entity's element).
- statuses from cards and weapons can be transfered through this skill.
- The added damage in Fire element ignores defense. It is also calculated into every hit of this skill (at Level 10, Magnum Break will deal (250% + (20% × 250%)) = 300% damage, but 1/6th of that damage will be of Fire property that bypasses defense).
- Since some skills are pseudo-elemental, the 20% of Fire element bonus is pseudo-elemental too.
Obtainable via
- Marine Sphere Card - Lv. 3