Difference between revisions of "Increase AGI"

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{{Update}}
 
 
{{Skill Info
 
{{Skill Info
| class = Acolyte | class2 = Super Novice | type = Supportive | levels = 10 (Selectable) | prereqs = ([[Acolyte]] & [[Super Novice]]) [[Heal]] Lv. 3 | spcost = 15 + (Skill Level × 3) | hpcost = 15 | time = 1 second | delay = 1 second | duration = 40 + (Skill Level × 20) seconds | target = Self, Enemy or Player | range_x = 9 | s_icon = Increase AGI }}
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|class=Acolyte
== Description ==
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|class2=Super Novice
Temporarily increases [[Movement Speed]] and [[Stats#AGI|AGI]] of a single target.
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|class3=Mercenary
 +
|type=Supportive
 +
|levels=10, selectable
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|prereqs=([[Acolyte]] & [[Super Novice]]) [[Heal]] Lv. 3
 +
|spcost=15 + (Skill Level × 3)
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|hpcost=15
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|time=1 second
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|delay=1 second
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|duration=40 + (Skill Level × 20) seconds
 +
|target=Any entity
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|range_x=9
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|s_icon=Increase_Agility
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}}
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'''Increase AGI''' is a 1<sup>st</sup> class supportive skill available as [[Acolyte]], [[Super Novice]] and some [[Mercenaries|Mercenaries]].
 +
==Description==
 +
Increases a single target's [[Movement Speed]] by 25% and [[Stats#AGI|AGI]] for the skill's duration.
 +
Also removes & replaces [[Decrease AGI | Decrease Agility]].
 +
Every 10 Job Levels increases the stat bonus by 1 if the caster is an [[Arch Bishop]].
  
{| class="wikitable"
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! Level !! [[Stats#AGI|AGI]] Boost !! Duration !! SP Cost
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{|class="wikitable"
 +
!Level!!AGI Increase!!Duration!!SP Cost
 
|-
 
|-
! 1
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!1
| 3 || 60s || 18
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|3||60s||18
 
|-
 
|-
! 2
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!2
| 4 || 80s || 21
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|4||80s||21
 
|-
 
|-
! 3
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!3
| 5 || 100s || 24
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|5||100s||24
 
|-
 
|-
! 4
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!4
| 6 || 120s || 27
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|6||120s||27
 
|-
 
|-
! 5
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!5
| 7 || 140s || 30
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|7||140s||30
 
|-
 
|-
! 6
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!6
| 8 || 160s || 33
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|8||160s||33
 
|-
 
|-
! 7
+
!7
| 9 || 180s || 36
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|9||180s||36
 
|-
 
|-
! 8
+
!8
| 10 || 200s || 39
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|10||200s||39
 
|-
 
|-
! 9
+
!9
| 11 || 220s || 42
+
|11||220s||42
 
|-
 
|-
! 10
+
!10
| 12 || 240s || 45
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|12||240s||45
 
|}
 
|}
  
== Notes ==
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===Notes===
* If the user has less than 16 [[HP]] when casting the skill, it will fail.
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*If the user has less than 16 HP when casting the skill, it will fail.
 
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*To get the maximum effect out of Increase AGI, remember to cast it from an Arch bishop with Job Level 60 for a total of +18 to AGI.
== LeikaRO Custom Changes ==
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*Item or card effects which autocast Increase AGI are also subject to the Arch Bishop Job Level bonus when applicable.
* Increase Agility deals 1 damage to undead targets, so Rogues can copy the skill.
+
  
 +
==Related Items==
 +
*{{item|id=1974 Carrot Whip}} - Autocasts '''Increase Agility''' with a level equal to the Refine Level up to 10 when physically attacking by a low chance.
 +
*{{item|id=2444 Glorious Boots}} - Autocasts Lv.1 '''Increase Agility''' when physically attacked by a low chance.
 +
*{{item|id=2821 Acolyte Manual}} - Enables use of Lv. 1 '''Increase Agility'''.
 +
*{{item|id=4294 Quve Card}} - [ [[Novice]] ] Autocasts Lv.1 '''Increase Agility''' when physically attacked by a chance.
 +
*{{item|id=5378 Bunny Top Hat}} (and {{item|id=5378 Black Bunny Top Hat}} - Autocasts Lv.5 '''Increase Agility''' when physically attacked by a low chance.
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*{{item|id=5496 Dice Hat}} - Autocasts a random Lv. of Heal, Blessing, '''Increase Agility''', Gloria, Magnificat or Assumptio when physically attacking by a chance.
 +
*{{item|id=5499 Plentiful Pizza}} - If Refine Level is +7 or higher; Autocasts Lv.5 '''Increase Agility''' when physically attacked by a low chance.
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*{{item|id=5778 Blue Arara Hat}} - Autocasts '''Increase Agility''' when physically attacked by a low chance. Autocast level is equal to Refine Level up to +10.
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*{{item|id=12216 Increase Agility Scroll}} - Casts level 10 '''Increase Agility'''.
  
 +
*{{item|id=18547 Campus Festival Hat}} - Enables the use of Lv. 1 '''Increase Agility'''.
 +
*{{item|id=20200 White Rabbit Bonnet}} - Autocasts Lv.1 '''Increase Agility''' on self when physically or magically attacking by a chance.
  
 +
== LeikaRO Custom Changes ==
 +
* Increase Agility deals 1 damage to undead targets, so Rogues can copy the skill.
 +
* Increase Agi's bonuses scale with Job Level just like Clementia and Canto Candidus when cast by an [[Arch Bishop]].
 +
*{{item|id=12414 Guarana Candy}} - Only plays the skill animation, does not provide a true '''Increase Agility''' buff, meaning it can't be used to remove and replace [[Decrease AGI | Decrease Agility]] or grant [[AGI]] bonuses.
  
 
{{Navbox Acolyte}}
 
{{Navbox Acolyte}}
 
{{Navbox Super Novice}}
 
{{Navbox Super Novice}}

Latest revision as of 17:44, 23 September 2022

Increase AGI-icon.png Increase AGI
Increase AGI-screen.gif
Type: Supportive Skill
Levels: 10, selectable
SP Cost: 15 + (Skill Level × 3)
HP Cost: 15
Cast Time: 1 second
Cast Delay: 1 second
Duration: 40 + (Skill Level × 20) seconds
Target: Any entity
Range: 9 cells
Status Icon: Increase Agility-status-ico.png
Prerequisites
(Acolyte & Super Novice) Heal Lv. 3

Increase AGI is a 1st class supportive skill available as Acolyte, Super Novice and some Mercenaries.

Description

Increases a single target's Movement Speed by 25% and AGI for the skill's duration. Also removes & replaces Decrease Agility. Every 10 Job Levels increases the stat bonus by 1 if the caster is an Arch Bishop.


Level AGI Increase Duration SP Cost
1 3 60s 18
2 4 80s 21
3 5 100s 24
4 6 120s 27
5 7 140s 30
6 8 160s 33
7 9 180s 36
8 10 200s 39
9 11 220s 42
10 12 240s 45

Notes

  • If the user has less than 16 HP when casting the skill, it will fail.
  • To get the maximum effect out of Increase AGI, remember to cast it from an Arch bishop with Job Level 60 for a total of +18 to AGI.
  • Item or card effects which autocast Increase AGI are also subject to the Arch Bishop Job Level bonus when applicable.

Related Items

  • Carrot Whip - Autocasts Increase Agility with a level equal to the Refine Level up to 10 when physically attacking by a low chance.
  • Glorious Boots - Autocasts Lv.1 Increase Agility when physically attacked by a low chance.
  • Acolyte Manual - Enables use of Lv. 1 Increase Agility.
  • Quve Card - [ Novice ] Autocasts Lv.1 Increase Agility when physically attacked by a chance.
  • Bunny Top Hat (and Black Bunny Top Hat - Autocasts Lv.5 Increase Agility when physically attacked by a low chance.
  • Dice Hat - Autocasts a random Lv. of Heal, Blessing, Increase Agility, Gloria, Magnificat or Assumptio when physically attacking by a chance.
  • Plentiful Pizza - If Refine Level is +7 or higher; Autocasts Lv.5 Increase Agility when physically attacked by a low chance.
  • Blue Arara Hat - Autocasts Increase Agility when physically attacked by a low chance. Autocast level is equal to Refine Level up to +10.
  • Increase Agility Scroll - Casts level 10 Increase Agility.

LeikaRO Custom Changes

  • Increase Agility deals 1 damage to undead targets, so Rogues can copy the skill.
  • Increase Agi's bonuses scale with Job Level just like Clementia and Canto Candidus when cast by an Arch Bishop.
  • Guarana Candy - Only plays the skill animation, does not provide a true Increase Agility buff, meaning it can't be used to remove and replace Decrease Agility or grant AGI bonuses.