Difference between revisions of "Jupitel Thunder"

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{{Blank}}
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{{Skill Info
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|class = Wizard
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|class3 = Super Novice
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|type = Offensive
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|levels = 10 (Selectable)
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|prereqs = ([[Wizard]]) [[Napalm Beat]] Lv. 1, [[Lightning Bolt]] Lv. 1, ([[Super Novice]]) ''[[Super Novice Expansion Quest|Quest]]''
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|spcost = 17 + (Skill Level × 3)
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|time = {{Tooltip|2+(Skill Level × 0.5)|100% variable}} seconds
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|target = Enemy
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|range = Magic
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|knock=2~7
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|element = Wind}}
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=== Description ===
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Fires a ball of crackling lightning that will damage the target for an amount of hits based on the skill's level, dealing 100% MATK per hit and pushing it back.
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{|class=wikitable
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!Level!!Hits Inflicted!! Damage(MATK)!!Knock Back
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|-
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!1
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|3||300%|| 2 Cells
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|-
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!2
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|4||400%|| 3 Cells
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|-
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!3
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|5||500%|| 3 Cells
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|-
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!4
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|6||600%|| 4 Cells
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|-
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!5
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|7||700%|| 4 Cells
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|-
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!6
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|8||800%|| 5 Cells
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|-
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!7
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|9||900%|| 5 Cells
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|-
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!8
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|10||1000%|| 6 Cells
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|-
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!9
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|11||1100%|| 6 Cells
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|-
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!10
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|12||1200%|| 7 Cells
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|-
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|}
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== Notes ==
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*Has no Cast Delay, making it possible to cast it again right away, with ASPD being the limiting factor.
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*Often used against targets that were frozen by [[Storm Gust]] or [[Frost Diver]]
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{{Navbox Wizard}}
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{{Navbox Super Novice}}

Revision as of 22:21, 18 January 2017

Jupitel Thunder-icon.png Jupitel Thunder
Type: Offensive Skill
Levels: 10 (Selectable)
SP Cost: 17 + (Skill Level × 3)
Cast Time: 2+(Skill Level × 0.5) seconds
Target: Enemy
Range: Magic
Knock Back: 2~7 cells
Element: Wind
Prerequisites
(Wizard) Napalm Beat Lv. 1, Lightning Bolt Lv. 1, (Super Novice) Quest


Description

Fires a ball of crackling lightning that will damage the target for an amount of hits based on the skill's level, dealing 100% MATK per hit and pushing it back.

Level Hits Inflicted Damage(MATK) Knock Back
1 3 300% 2 Cells
2 4 400% 3 Cells
3 5 500% 3 Cells
4 6 600% 4 Cells
5 7 700% 4 Cells
6 8 800% 5 Cells
7 9 900% 5 Cells
8 10 1000% 6 Cells
9 11 1100% 6 Cells
10 12 1200% 7 Cells

Notes

  • Has no Cast Delay, making it possible to cast it again right away, with ASPD being the limiting factor.
  • Often used against targets that were frozen by Storm Gust or Frost Diver