Oboro
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Job Base(s): |
Ninja
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Job Type: |
Expanded
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Changes At: |
Amatsu Ninja Guild
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Number of Skills: |
25
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Total Skill Points: |
128
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Total Quest Skills: |
0
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Job Bonuses
|
STR |
AGI |
VIT |
INT |
DEX |
LUK
|
+7 |
+8 |
+6 |
+10 |
+8 |
+4
|
|
Overview
Story
The Kagerou and Oboro clans were once known as the Right and Left hand of the Feudal Lord in Amatsu. They displayed fearsome prowess, completing every task swiftly with precision. Perhaps due to Kagerou and Oboro's outstanding abilities, they were banished from Amatsu by the Feudal Lord who had grown fearful of them. Betrayed by the Feudal Lord, it is said that Kagerou and Oboro have hidden themselves in the shadows of history.
Decades have passed since then.
A new clan calling themselves the "Ninja Clan" have appeared in Amatsu and have steadily gained power over the years. It is rumored that the Jounins of the clan will teach experienced Ninjas, who pass the secret tests, the ways of the Kagerou and Oboro.
Job Change Guide
See Oboro Job Change Guide for detailed information.
Changing into Oboro from a Ninja requires the player to complete a number of tasks:
- Written Test
- A Survival Test
- Test of Weaponry
- Battle Test
After completing these tests, the player will be transformed into a Oboro.
Builds
Magic
- STR: 1 ~ 80
- AGI: 1 ~ 90
- VIT: 80 ~ 100
- INT: 100 ~ 120
- DEX: 1 ~ 110
- LUK: 30 ~ 60
This build is similar to Oboro's predecessor Job, Ninja, and utilizes same offensive magic skills and new supportive type magic skills. INT, DEX and LUK are the primary stat for Magic build to increase MATK output as well as decrease cast time of skills. One can opt to completely drop the DEX stat in favor of other stats such as STR and AGI with the use of Cast Time reduction equipments and the Izayoi skill to gain increased weight capacity as well as increased ASPD. Note: Izayoi skill stacks multiplicatively with all Cast Time reduction skills, equipments, items and stats.
Oboro's primary damage and supportive skills are Freezing Spear, First Wind, Flaming Petals, Exploding Dragon, Soul, Cicada Skin Shed and healthy mix of Ninja 2nd tier magic skills such as Blaze Shield. There are new supportive skills that both Kagerou and Oboro Jobs can get such as Izayoi, Meikyo Shisui, Kahu Enten, Hyouhu Hubuki and Kazehu Seiran that directly or indirectly increase throughput. An Oboro exclusive skill, Zangetsu can also be used to increase MATK substantially.
Throwing
- STR: 90 ~ 110
- AGI: 80 ~ 100
- VIT: 80 ~ 100
- INT: 1 ~ 80
- DEX: 80 ~ 100
- LUK: 1 ~ 80
Throwing builds utilize newly strengthened throwing skills available to Kagerou and Oboro. The main throwing skills that are available are Huuma Shuriken Ranka, Happo Kunai, Bakuretsu Kunai, and Mucha Nage.
With the exception of Mucha Nage, all throwing skills are based on STR to increase ATK, and DEX to increase the skill modifier. In the case of the Huuma Shuriken Ranka skill, it utilizes the AGI stat in its skill modifier formula. Having high amounts of DEX and LUK will allow Oboro to increase HIT and ATK of throwing skills as well as reduce cast time. It's worth noting that Izayoi skill will reduce a significant portion of cast time of all skills so it's recommended that players don't focus too much on the INT stat.
With the combination of old and new supportive skills such as Soul, Cicada Skin Shed, Izayoi, Meikyo Shisui, Dohu Koukai, Kahu Enten, Hyouhu Hubuki, Kazehu Seiran, Zenkai, and an Oboro-exclusive skill Zangetsu, Oboro can deal substantial damage to their foes.
Killing Stroke
- STR: 100 ~ 120
- AGI: 1
- VIT: 100 ~ 120
- INT: 1
- DEX: 40 ~ 100
- LUK: 40 ~ 100
This build focuses on the Ninja's skill Killing Stroke, a mini-Guillotine Fist of sorts. STR and VIT are the two stats driving Killing Stroke's damage and are thus the main stats for this build. DEX and LUK can be used for Mucha Nage skill in conjunction with Killing Stroke to significantly increase the chance of killing your target. DEX also helps marginally with ninja skills cast time, but majority of the cast time will be reduced by Izayoi skill. A pure Killing Stroke Ninja may opt to discard some DEX and LUK in favor of additional STR/VIT for Killing Stroke damage but this is not recommended as the damage gained does not justify losing the benefit of Mucha Nage skill.
Equipment
Oboro cannot wear transcendent-only or 3rd Job-only equipment. They are limited to equipment that is wearable by all Jobs, Ninja, Kagerou/Oboro, and 2nd Job equipment. This means that equipment such as Nidhoggur's Shadow Garb, Variant Shoes and Valkyrian Armor cannot be worn by them.
Job Data
Skills
Skill |
Description |
Levels |
Type
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Embue the ground with Earth, Fire, Wind or Water Property. Each element gives different effects. |
1
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Active
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Deal damage to an enemy and inflict the Cross Wound status. Enemies in Cross Wound status take more damage. |
5
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Offensive
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|
Summon up to 10 earth charms, increasing earth property attacks. Summoning 10 charms will imbue the caster's weapon with earth property. |
1
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Supportive
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|
Summon up to 10 fire charms, increasing fire property attacks. Summoning 10 charms will imbue the caster's weapon with fire property. |
1
|
Supportive
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|
Summon up to 10 ice charms, increasing ice property attacks. Summoning 10 charms will imbue the caster's weapon with ice property. |
1
|
Supportive
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|
Summon up to 10 wind charms, increasing wind property attacks. Summoning 10 charms will imbue the caster's weapon with wind property. |
1
|
Supportive
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Has a chance to switch places with the target and inflict the chaos status on the caster and target. |
5
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Active
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Reduce the HP and stats of the target. Has a low chance to inflict Coma. |
5
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Active
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Creates a Shinobi clone and causes the caster to backslide a certain number of cells depending on the skill level |
5
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Active
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Reduce the target's stats and transform them into a monster. Targets cannot change or remove equipped items. Can only be used during WoE. |
5
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Active
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|
Throw an explosive Kunai and inflict damage all enemies within the area of effect. |
5
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Offensive
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Inflict damage with a kunai to all enemies within a radius around the caster. |
5
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Offensive
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Throw Makibishi on the ground. Enemies that step on the effected area have a chance to become immobilized and stunned. |
5
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Offensive
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The caster is immobilized and rapidly regenerates HP and SP. |
5
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Supportive
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Throw up to 100,000 zeny to deal defense piercing damage to the targets. Damage is divided by all targets in range. |
10
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Offensive
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Release the summoned Talismans to deal damage to the target. |
1
|
Offensive
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Puts the caster in a state similar to the Thief skill Hiding. |
1
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Active
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Deals damage to the target. If the target is under the effect of a Soul Linker Spirit buff, it is forcibly removed and the target takes additional damage. |
5
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Offensive
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Throw the Huuma to deal damage to all enemies in a 7 x 7 area. |
5
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Offensive
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Recovers the damage lost from dual wielding. At level 4 and higher, increases the damage of right hand weapons. |
5
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Passive
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Recovers the damage lost from dual wielding. At max level there is no penalty for dual wielding. |
5
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Passive
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Removed the fixed cast time of all skills, reduces variable cast time by 50%, and increases MATK by a certain amount. |
5
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Supportive
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Changes the target's MATK or ATK based on the target's current HP and SP. |
5
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Active
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The target will take damage when it receives certain HP increasing skills. |
5
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Active
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Randomly restores or drains the target's HP or SP depending on their current HP or SP. Damage received by the target is spread to others nearby. |
5
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Active
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Job Bonuses
Job Bonus
Stat\Amount |
+1 |
+2 |
+3 |
+4 |
+5 |
+6 |
+7 |
+8
|
STR |
8 |
12 |
23 |
31 |
39 |
43 |
48 |
|
AGI |
5 |
13 |
21 |
29 |
41 |
47 |
|
|
VIT |
6 |
17 |
24 |
37 |
|
|
|
|
INT |
3 |
15 |
25 |
32 |
35 |
42 |
|
|
DEX |
1 |
11 |
22 |
27 |
34 |
38 |
45 |
50
|
LUK |
9 |
16 |
23 |
46 |
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External Links