Difference between revisions of "Guillotine Cross"

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|luk=0}}
 
|luk=0}}
 
== Overview ==
 
== Overview ==
The Guillotine Cross is the third class counterpart for the [[Assassin]] and [[Assassin Cross]]. They retain their class-specific abilities of dual wielding and using katars while also gaining access to an improved stealth, unique poisons, and a wide array of offensive and defensive tools. As with their predecessors, they typically depend on a combination of speed, stealth, and decisive strikes in order to succeed.
+
The Guillotine Cross is the third [[Jobs|Job]] counterpart for the [[Assassin]] and [[Assassin Cross]]. They retain their Job-specific abilities of dual wielding and using katars while also gaining access to an improved stealth, unique poisons, and a wide array of offensive and defensive tools. As with their predecessors, they typically depend on a combination of speed, stealth, and decisive strikes in order to succeed.
  
 
Guillotine Cross is often shortened and abbreviated to "GX", where the "X" represents the Cross, much like it does with Assassin Cross's common abbreviation, "SinX".
 
Guillotine Cross is often shortened and abbreviated to "GX", where the "X" represents the Cross, much like it does with Assassin Cross's common abbreviation, "SinX".
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Guillotine Cross has the potential to display the following strengths:
 
Guillotine Cross has the potential to display the following strengths:
 
* Extremely high physical damage output over time in both single target and AoE.
 
* Extremely high physical damage output over time in both single target and AoE.
* Unexpectedly survivable due to a combination of high base HP and passable defensive skills.
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* Unexpectedly survivable due to a combination of high base [[Max HP]] and passable defensive skills.
* A built-in advantage in movement speed over most other classes.
+
* A built-in advantage in [[Movement Speed]] over most other Jobs.
 
* Access to an array of unique poisons to target the specific weaknesses of enemies.
 
* Access to an array of unique poisons to target the specific weaknesses of enemies.
 
* Offensive skills ranging from melee to 13 cell range.
 
* Offensive skills ranging from melee to 13 cell range.
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'''[[VIT]]'''
 
'''[[VIT]]'''
  
A vital stat for every class, [[VIT]] resists an assortment of status effects and boosts general tankiness. As Guillotine Cross is often without a shield, they need high [[VIT]] to provide padding against lethal strikes, and to avoid being chain stunned. Having at least 90 [[VIT]] will allow you to survive many situations you otherwise would not.
+
A vital stat for every Job, [[VIT]] resists an assortment of status effects and boosts general tankiness. As Guillotine Cross is often without a shield, they need high [[VIT]] to provide padding against lethal strikes, and to avoid being chain stunned. Having at least 90 [[VIT]] will allow you to survive many situations you otherwise would not.
  
 
'''[[INT]]'''
 
'''[[INT]]'''
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|-
 
|-
 
| {{Skill List|skill=Antidote}}
 
| {{Skill List|skill=Antidote}}
|| Can detoxify Guillotine Cross's poison status and 1 target.|| 1
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|| Removes Guillotine Cross poison from 1 target.|| 1
 
|style="background:#ccffcc"| Active
 
|style="background:#ccffcc"| Active
 
|-
 
|-
 
| {{Skill List|skill=Cloaking Exceed}}
 
| {{Skill List|skill=Cloaking Exceed}}
|| Cannot be found by Insect and Demon type monsters. Not released until the caster is hit 3 times. Increase Movement Speed according to Skill Level. || 5
+
|| Hides the Guillotine Cross from other players and non-boss monsters, including Insect and Demon race. Not cancelled until the caster is hit 3 times. Increase Movement Speed according to Skill Level. || 5
 
|style="background:#ccffcc"| Active
 
|style="background:#ccffcc"| Active
 
|-
 
|-
 
| {{Skill List|skill=Counter Slash}}  
 
| {{Skill List|skill=Counter Slash}}  
|| Attack - Deals ATK * ({{gr|4|8}} * BaseLv / 120) damage to foes in a 1-cell radius around the user. Adds AGI * 0.02 + JobLv * 0.04 to damage multiplier. <font color="red">Can only be used after blocking an attack with Weapon Blocking. Half damage multiplier and double SP cost when used with Enchant Deadly Poison.</font> || 5
+
|| Deals {{gr|400|800}}% ATK × (BaseLv/120) damage and knocks enemies back in a 5x5 area around a target up to three cells away. Adds AGI * 0.02 + JobLv * 0.04 to damage multiplier. <font color="red">Can only be used after blocking an attack with Weapon Blocking. Half damage multiplier when used with Enchant Deadly Poison.</font> || 5
 
|style="background:#ffcccc"| Offensive
 
|style="background:#ffcccc"| Offensive
 
|-
 
|-
 
| {{Skill List|skill=Cross Impact}}
 
| {{Skill List|skill=Cross Impact}}
|| Attack - Deals ATK * ({{gr|12|14}} * BaseLv / 100) damage to target foe, 3-cell range. <font color="red">Half damage multiplier and double SP cost when used with Enchant Deadly Poison.</font> || 5
+
|| Deals {{gr|1100|1500}}% ATK × (BaseLv/100) damage to target enemy, 3-cell range. Can be used with any weapon, but equipping a Dagger Right-Hand grants bonus damage. <font color="red">Half damage multiplier when used with Enchant Deadly Poison.</font> || 5
 
|style="background:#ffcccc"| Offensive
 
|style="background:#ffcccc"| Offensive
 
|-
 
|-
 
| {{Skill List|skill=Cross Ripper Slasher}}
 
| {{Skill List|skill=Cross Ripper Slasher}}
|| Attack - Deals ATK * ({{gr|4.8|8}} * BaseLv / 100) damage to target foe, has a range of {{gr|9|13}} cells. Each Rolling Cutter counter adds AGI / 100 to damage multiplier. Consumes the rotation counters accumulated from Rolling Cutter (reset to 0).  || 5  
+
|| Deals {{gr|480|800}}% ATK × (BaseLv/100) damage to target enemy, has a range of {{gr|9|13}} cells. Each Rolling Cutter counter adds AGI / 100 to damage multiplier. Consumes the rotation counters accumulated from Rolling Cutter (reset to 0).  || 5
 +
|style="background:#ffcccc"| Offensive
 +
|-
 +
| {{Skill List|skill=Dark Claw}}
 +
|| Applies a 15 second debuff that amplifies all physical melee damage dealt to a single target by 50%, and then deals {{gr|300|1500}}% ATK damage to the same target. <font color="red">60 second cooldown.</font>|| 5
 
|style="background:#ffcccc"| Offensive
 
|style="background:#ffcccc"| Offensive
 
|-
 
|-
 
| {{Skill List|skill=Dark Illusion}}
 
| {{Skill List|skill=Dark Illusion}}
|| Instantly move to target foe, {{gr|3|7}}-cell range. Deals ATK * 1 damage. Has a {{gr|4|20}}% chance to trigger Cross Impact.|| 5
+
|| Instantly move to target enemy, {{gr|5|9}}-cell range. Deals 100% ATK damage. Has a {{gr|4|20}}% chance to trigger Cross Impact. <font color="red">Disabled in War of Emperium & GvG.</font>|| 5
 
|style="background:#ffcccc"| Offensive
 
|style="background:#ffcccc"| Offensive
 
|-
 
|-
 
| {{Skill List|skill=Hallucination Walk}}
 
| {{Skill List|skill=Hallucination Walk}}
|| For 60 seconds, you have +{{gr|50|300}} Flee and {{gr|10|50}} chance of evading magic attacks. <font color="red">Using the skill consumes 10% of max HP, and when the skill ends your movement speed and attack speed are halved for 25 seconds.</font>  || 5
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|| A 50 second self-buff that grants +{{gr|50|250}} [[FLEE]] and {{gr|10|50}}% damage reduction vs monster magic/dodge chance vs player magic. <font color="red">Using the skill consumes 8% of max HP, and when the skill ends your movement speed and attack speed are halved for 25 seconds.</font>  || 5
 
|style="background:#ccffcc"| Active
 
|style="background:#ccffcc"| Active
 
|-           
 
|-           
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|style="background:#ccffcc"| Active
 
|style="background:#ccffcc"| Active
 
|-           
 
|-           
| {{Skill List|skill=New Poison Research}}
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| {{Skill List|skill=Research New Poison}}
 
|| Allows creation of new poisons. Higher levels of the skill unlock new types of poisons and increases the probability of success. It is necessary to have a Medicine Bottle and a Poison Creation Kit. || 10
 
|| Allows creation of new poisons. Higher levels of the skill unlock new types of poisons and increases the probability of success. It is necessary to have a Medicine Bottle and a Poison Creation Kit. || 10
 
|style="background:#cccccc"| Passive
 
|style="background:#cccccc"| Passive
 
|-
 
|-
 
| {{Skill List|skill=Phantom Menace}}
 
| {{Skill List|skill=Phantom Menace}}
|| Strikes from the shadows to hit all hidden targets in a 7x7 area for 300% damage. Cancels hidden status on all targets that are hit. || 1
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|| Strikes from the shadows to hit all hidden targets in a 7x7 area for 300% ATK damage. Cancels hidden status on all targets in the area. || 1
 
|style="background:#ffcccc"| Offensive
 
|style="background:#ffcccc"| Offensive
 
|-
 
|-
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|style="background:#ccffcc"| Active
 
|style="background:#ccffcc"| Active
 
|-           
 
|-           
| {{Skill List|skill=Poisonous Weapon}}
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| {{Skill List|skill=Poisoning Weapon}}
 
|| For {{gr|60|300}} seconds, coat your weapon with one of the Guillotine Cross poisons. {{gr|4|12}}% chance of applying selected poison to target with each attack. Does not work against Boss monsters. || 5
 
|| For {{gr|60|300}} seconds, coat your weapon with one of the Guillotine Cross poisons. {{gr|4|12}}% chance of applying selected poison to target with each attack. Does not work against Boss monsters. || 5
 
|style="background:#ccffff"| Supportive
 
|style="background:#ccffff"| Supportive
 
|-
 
|-
 
| {{Skill List|skill=Rolling Cutter}}
 
| {{Skill List|skill=Rolling Cutter}}
|| Katar Attack - Deals ATK * {{gr|1.2|2}} damage. Hits foes within a 1-cell radius around you. Each rotation increases your rotation counter, which increases the damage of Cross Ripper Slasher. You can't have more than 10 rotation counters. || 5           
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|| Deals {{gr|100|300}}% ATK damage in a {{gr|3x3|5x5}} area around the user. Each cast increases the rotation counter by 1, which increases the damage of Cross Ripper Slasher. You can't have more than 10 rotation counters, and they are lost on movement. || 5           
|style="background:#ccffcc"| Active
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|style="background:#ffcccc"| Offensive
 
|-
 
|-
| {{Skill List|skill=Venom Impression}}
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| {{Skill List|skill=Venom Impress}}
|| Target foe has -{{gr|10|50}}% poison resistance.|| 5           
+
|| Places a debuff on the target enemy that reduces poison resistance by {{gr|10|50}}% for 50 seconds.|| 5           
|style="background:#cccccc"| Passive
+
|style="background:#ccffcc"| Active
 
|-
 
|-
 
| {{Skill List|skill=Venom Pressure}}
 
| {{Skill List|skill=Venom Pressure}}
|| Attack - {{gr|75|95}}% chance to apply your coated Guillotine Cross poison to target foe if hits (+{{gr|14|30}} Hit). <font color="red">Your current poison coat ends if poison successfully applies to target.</font>  || 5
+
|| Strikes a target enemy for 1000% ATK damage with a {{gr|14|30}} HIT bonus. If the attack lands, there is a {{gr|75|95}}% chance to apply your coated Guillotine Cross poison. <font color="red">Your current Guillotine Cross poison is consumed when it is successfully applied to the target. Can only be used when your weapon is coated with a Guillotine Cross poison.</font>  || 5
 
|style="background:#ffcccc"| Offensive
 
|style="background:#ffcccc"| Offensive
 
|-
 
|-

Latest revision as of 00:40, 12 February 2021

Guillotine Cross
caption
Job Base(s): Assassin
Assassin Cross
Job Type: 3-1
Changes At: Veins
Number of Skills: 17
Total Skill Points: 78
Total Quest Skills: 0
Job Bonuses
STR AGI VIT INT DEX LUK
+6 +7 +5 +4 +7 +0

Overview

The Guillotine Cross is the third Job counterpart for the Assassin and Assassin Cross. They retain their Job-specific abilities of dual wielding and using katars while also gaining access to an improved stealth, unique poisons, and a wide array of offensive and defensive tools. As with their predecessors, they typically depend on a combination of speed, stealth, and decisive strikes in order to succeed.

Guillotine Cross is often shortened and abbreviated to "GX", where the "X" represents the Cross, much like it does with Assassin Cross's common abbreviation, "SinX".

Guillotine Cross has the potential to display the following strengths:

  • Extremely high physical damage output over time in both single target and AoE.
  • Unexpectedly survivable due to a combination of high base Max HP and passable defensive skills.
  • A built-in advantage in Movement Speed over most other Jobs.
  • Access to an array of unique poisons to target the specific weaknesses of enemies.
  • Offensive skills ranging from melee to 13 cell range.
  • The ability to pick and choose fights using their stealth.

While things may seem great for them, almost every strong point of the Guillotine Cross has a converse trade off:

  • Their high physical damage output is dependent on using both their weapon and shield slots on either dual wielding or katar, turning them into a glass cannon.
  • Accordingly, their high survivability is dependent on holding a shield, making them incapable of contributing meaningful damage while tanking.
  • The movement speed advantage rapidly consumes SP to maintain, and is lost when they are knocked out of Cloaking Exceed.
  • Their unique poisons are not universally useful, require preparation prior to use, and can be difficult to apply.
  • Their only truly long range skill is meant to function as a finisher rather than a primary damage skill, leaving them as mostly a melee and medium range specialist.

The Guillotine Cross's appeal lies in their adaptability as they have a theoretical solution for almost any problem. This adaptability is combined with their ability to freely observe the situation using their stealth, letting them make the necessary preparations to excel. Having more active skills available to them than their predecessors while dual wielding allows them to hyper-specialize their main hand and offhand weapons, yet still retain a degree of flexibility.

Job Change Guide

See Guillotine Cross Job Change Guide for detailed information.

Builds

Generally speaking, Guillotine Cross's primary stat is STR. After that, in order of importance comes DEX, AGI/VIT, INT/LUK.

STR

The most important and desirable stat for Guillotine Cross, high STR is needed in order to increase damage output, reach an adequate weight limit, and hit required thresholds for bonuses from gear. It is recommended to aim for 120 base STR.

AGI

Increases ASPD, which in turn can mean a drastically increased DPS for Guillotine Cross. It's important to keep in mind that having too much ASPD can actually increase the difficulty of dancing Cross Impact. AGI directly boosts the damage of Cross Ripper Slasher, and resists both the Sleeping and Bleeding status effects, the former being highly lethal. At least 90 AGI is recommended.

VIT

A vital stat for every Job, VIT resists an assortment of status effects and boosts general tankiness. As Guillotine Cross is often without a shield, they need high VIT to provide padding against lethal strikes, and to avoid being chain stunned. Having at least 90 VIT will allow you to survive many situations you otherwise would not.

INT

A secondary stat for Guillotine Cross, INT is still useful for the increased SP pool and regeneration. It also aids in resisting Blind, Silence, and Chaos. The only skill where INT is a factor is Soul Destroyer, and even there, it isn't of great importance. However, it can be useful for PvP against other Guillotine Crosses, as INT is used to resist the Oblivion Curse poison. Having at least 30 INT will greatly help your SP pool.

DEX

The second most important stat for Guillotine Cross, a high DEX is needed in order to hit most targets, as well as decreasing the cast time on a few skills. It also slightly increases damage output, and boosts the success rate when using Create Deadly Poison and New Poison Creation. Around 90-100 DEX is generally desirable.

LUK

Provides slight resistances against many status effects, and boosts success rate when using Create Deadly Poison and New Poison Creation. Counter Slash is also capable of critting, increasing the value of the CRIT gained through LUK. It is recommended to have at least 30 LUK for general status resist and stat boosting purposes.

Equipment

Job Data

Skills

Skill Description Levels Type
Antidote-icon.png Antidote
Removes Guillotine Cross poison from 1 target. 1 Active
Cloaking Exceed-icon.png Cloaking Exceed
Hides the Guillotine Cross from other players and non-boss monsters, including Insect and Demon race. Not cancelled until the caster is hit 3 times. Increase Movement Speed according to Skill Level. 5 Active
Counter Slash-icon.png Counter Slash
Deals 400~800% ATK × (BaseLv/120) damage and knocks enemies back in a 5x5 area around a target up to three cells away. Adds AGI * 0.02 + JobLv * 0.04 to damage multiplier. Can only be used after blocking an attack with Weapon Blocking. Half damage multiplier when used with Enchant Deadly Poison. 5 Offensive
Cross Impact-icon.png Cross Impact
Deals 1100~1500% ATK × (BaseLv/100) damage to target enemy, 3-cell range. Can be used with any weapon, but equipping a Dagger Right-Hand grants bonus damage. Half damage multiplier when used with Enchant Deadly Poison. 5 Offensive
Cross Ripper Slasher-icon.png Cross Ripper Slasher
Deals 480~800% ATK × (BaseLv/100) damage to target enemy, has a range of 9~13 cells. Each Rolling Cutter counter adds AGI / 100 to damage multiplier. Consumes the rotation counters accumulated from Rolling Cutter (reset to 0). 5 Offensive
Dark Claw-icon.png Dark Claw
Applies a 15 second debuff that amplifies all physical melee damage dealt to a single target by 50%, and then deals 300~1500% ATK damage to the same target. 60 second cooldown. 5 Offensive
Dark Illusion-icon.png Dark Illusion
Instantly move to target enemy, 5~9-cell range. Deals 100% ATK damage. Has a 4~20% chance to trigger Cross Impact. Disabled in War of Emperium & GvG. 5 Offensive
Hallucination Walk-icon.png Hallucination Walk
A 50 second self-buff that grants +50~250 FLEE and 10~50% damage reduction vs monster magic/dodge chance vs player magic. Using the skill consumes 8% of max HP, and when the skill ends your movement speed and attack speed are halved for 25 seconds. 5 Active
New Poison Creation-icon.png New Poison Creation
Create new poison from the list of possible poisons shown according to the level of New Poison Research and the materials you have. 1 Active
Research New Poison-icon.png Research New Poison
Allows creation of new poisons. Higher levels of the skill unlock new types of poisons and increases the probability of success. It is necessary to have a Medicine Bottle and a Poison Creation Kit. 10 Passive
Phantom Menace-icon.png Phantom Menace
Strikes from the shadows to hit all hidden targets in a 7x7 area for 300% ATK damage. Cancels hidden status on all targets in the area. 1 Offensive
Poisonous Smoke-icon.png Poisonous Smoke
With Poisonous Weapon activated, spread a poisonous smoke around 5x5 cells. Enemies in range have a 20% chance of getting poisoned every 2 seconds. 5 Active
Poisoning Weapon-icon.png Poisoning Weapon
For 60~300 seconds, coat your weapon with one of the Guillotine Cross poisons. 4~12% chance of applying selected poison to target with each attack. Does not work against Boss monsters. 5 Supportive
Rolling Cutter-icon.png Rolling Cutter
Deals 100~300% ATK damage in a 3x3~5x5 area around the user. Each cast increases the rotation counter by 1, which increases the damage of Cross Ripper Slasher. You can't have more than 10 rotation counters, and they are lost on movement. 5 Offensive
Venom Impress-icon.png Venom Impress
Places a debuff on the target enemy that reduces poison resistance by 10~50% for 50 seconds. 5 Active
Venom Pressure-icon.png Venom Pressure
Strikes a target enemy for 1000% ATK damage with a 14~30 HIT bonus. If the attack lands, there is a 75~95% chance to apply your coated Guillotine Cross poison. Your current Guillotine Cross poison is consumed when it is successfully applied to the target. Can only be used when your weapon is coated with a Guillotine Cross poison. 5 Offensive
Weapon Blocking-icon.png Weapon Blocking
You have 12~20% chance to block short ranged physical attacks. Whenever you block an attack this way, you can use Counter Slash or Weapon Crush but unable to move or use normal attacks. While it's active it continually drains SP. Re-using the skill cancels the effect. 5 Active
Weapon Crush-icon.png Weapon Crush
When successfully blocking an attack with Weapon Blocking, you can counter using Weapon Crush. When used it divests the attacker's weapon. Increased skill level increases the success rate and duration. 5 Offensive

Job Bonuses

The job levels in which a Guillotine Cross receives a certain bonus:

Stat\Amount +1 +2 +3 +4 +5 +6 +7
STR 4 5 9 16 20 30
AGI 1 10 23 24 35 43 44
VIT 14 15 19 31 42
INT 28 29 41 48
DEX 2 11 25 36 37 49 50
LUK