Difference between revisions of "Skill and Mechanic Changes"

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* Can now reach level 175/60, including custom Job Level stat bonuses and ability to raise a stat to 130.
 
* Can now reach level 175/60, including custom Job Level stat bonuses and ability to raise a stat to 130.
 
* Can wear all Transcendent-only gear and Temporal Boots.
 
* Can wear all Transcendent-only gear and Temporal Boots.
* [[Mucha Nage]] deals half the damage to players but the damage isn't split. The same applies to Shadow Chasers using this skill, damage is no longer reduced due to not having Throwing Mastery.
+
* [[Mucha Nage]] deals half the damage to players but the damage isn't split. The same applies to Shadow Chasers using this skill, damage is no longer reduced due to not having [[Throwing Mastery]].
 
* [[Jyumonjikiri]] hits twice if [[Kagemusha]] is active, has status icon.
 
* [[Jyumonjikiri]] hits twice if [[Kagemusha]] is active, has status icon.
 +
* [[Happo Kunai]] has updated damage formula which also scales with base level and is fully ranged.
 
* [[Zenkai]] cannot be stacked.
 
* [[Zenkai]] cannot be stacked.
  

Revision as of 19:28, 30 April 2016

Classes

Some classes skills have been changed here on LeikaRO. All buffs, nerfs, and changes will be listed underneath. Fixes will not be listed. If no change is listed then the skill should be assumed to be working as intended. Inquire and give your suggestions about changes on the forum and IRC.


All

  • Variable cast times of most first and second job skills were drastically reduced and fixed cast time portions either removed entirely or greatly reduced to represent their usage pre-Renewal. This does not include signature powerhouse skills like Acid Demonstration or Asura Strike and most support skills.
  • Crystallization status now fails to apply entirely on targets with 0 SP or below 2% of Max HP instead of ticking once


Arch Bishop


Geneticist

  • Pharmacy can be used to brew Condensed Blue Potions and grants transcendent Genetics the same success chance as a Job Level 70 Creator would have. The skill no longer consumes Medicine Bowls upon a failure due to the lack of materials.
  • Twilight Alchemy II can be used to brew Condensed Blue Potions. You may also choose which set of items to make by having only the required materials in the inventory. No longer requires various Jobs in party, just Soul Link.
  • Cart Cannon had its official element stacking bug (Holy Cannon Ball plus Aspersio or Dark Cannon Ball plus Cursed Water) fixed. Using Soul Cannon Ball fully converts the Weapon ATK portion to Ghost property damage.
  • Special Pharmacy can now be used to brew the unimplemented potions: Mana Plus, Full Swing, Falmons and Muramura.
  • Thorn Trap's status effect is now cancelled upon unit's removal.
  • Blood Sucker has status icon.
  • Spore Explosion has status icon.
  • Smoke Powder has status icon.
  • Tear Gas has status icon.
  • Fire Expansion (Lv2) has visual animation.
  • Homunculus Changes


Guillotine Cross

  • Removed Create Deadly Poison's after cast delay.
  • Soul Breaker properly respects reduction, is fully boosted by Lex Aeterna and fully benefits from weapon's element.
  • Dark Claw does 1500% damage up from 500% and its debuff was changed to +50% damage received for 15 seconds.
  • Hallucination Walk now reduces magical damage taken by 50% when used against monsters instead of granting a chance to avoid spells.
  • Counter Slash had its area increased to 5x5 and now has 1 sec cooldown and 0.5 sec after-caster delay instead of 2 sec after-cast delay.
  • Weapon Blocking doesn't impair movement upon triggering, attacks is impaired for a short while (Parrying style) and you can cancel it for no cost and without triggering after-cast delay.
  • Cloaking Exceed no longer consumes SP or triggers After-cast delay when used to uncloak.
  • Leech End poison changed to no longer hitlock.


Kagerou & Oboro

  • Can now reach level 175/60, including custom Job Level stat bonuses and ability to raise a stat to 130.
  • Can wear all Transcendent-only gear and Temporal Boots.
  • Mucha Nage deals half the damage to players but the damage isn't split. The same applies to Shadow Chasers using this skill, damage is no longer reduced due to not having Throwing Mastery.
  • Jyumonjikiri hits twice if Kagemusha is active, has status icon.
  • Happo Kunai has updated damage formula which also scales with base level and is fully ranged.
  • Zenkai cannot be stacked.


Mechanic

  • Weapon Refine renamed to Equipment Refine, now works with armor as well and refine level goes up to +20 (using Bradium and Carnium past +10). Same success chance as Job Level 70 Whitesmith for transcendent Mechanics.
  • Equipment Refine now grants ranking points for armor refines.
  • Mado Gear License is now an Active skill and can be used to mount your Mado anywhere except PvP/WoE/BG maps at the cost of 20 Mado Gear Fuel, 5 min cooldown.
  • Magnetic Field now works when the caster is under Hovering status.
  • Hovering only avoids "ground" based effect such as trap and skills coming from the ground, not those falling from the sky.
  • Arm Cannon had its official element stacking bug (Holy Cannon Ball plus Aspersio or Dark Cannon Ball plus Cursed Water) fixed. Using Soul Cannon Ball fully converts the Weapon ATK portion to Ghost property damage.
  • Axe Tornado makes you spin, as nature intended.
  • FAWs were improved to have good stats and be unable to be attacked by self or allies and use better skills. They cannot be knocked back or moved around.


Minstrel & Wanderer

  • Severe Rainstorm is now usable with instruments as well and doesn't cause constant attacking motion.
  • Gloomy Day is now only usable on enemies, party members and self, and no longer usable on bosses.
  • Reverberation benefits from ranged damage % increasing effects and both damage portions carry element, doesn't cause attacking motion.
  • Harmonize is no longer usable on bosses.


Ranger

  • Falcon Mastery is now an active skill that lets you summon your Falcon, just like Warg Mastery. This requires Falcon Flute.
  • All Hunter and Ranger traps have had their HP increased by 400%.
  • All Hunter traps no longer have fixed cast time, however, Rogues using Claymore Trap still have to deal with the official fixed cast time.
  • Magenta Trap, Cobalt Trap, Maize Trap, and Verdure Trap have had their catalyst requirements changed to 1 colored Point from 1 Elemental Ore.
  • Camouflage has status icon and no longer consumes SP when used to uncloak and currently has a 2 second cooldown upon leaving the status as a temporary exploit workaround.
  • Warg Bite has a visual indication upon success and a status icon.
  • Warg Dash conserves its old behavior (doesn't need room to execute) but had its SP cost increased to 20 and received a 100ms cooldown, also has a visual effect upon impact.
  • Fear Breeze is no longer cancelled upon weapon/arrrow swap or removal.
  • Unlimit halves the damage modifiers of Arrow Storm and Aimed Bolt (similar to Enchant Deadly Poison) and is cancelled upon weapon swap or removal.
  • Upcoming: Aimed Bolt will work on all immobilization statuses, not just the ones applied from Hunter/Ranger skills.


Rebel

  • Can now reach level 175/60, including custom Job Level stat bonuses and ability to raise a stat to 130.
  • Can wear all Transcendent-only gear and Temporal Boots.
  • Increase Accuracy Lasts for 4 minutes.
  • Gatling Fever Can be canceled without a cast time and after-cast delay.
  • Fling Reduces DEF by 10% per coin (up to 5), half for players.
  • Tracking Ignores Flee and had its cast time greatly reduced.
  • Ground Drift updated to work with new grenade spheres, has 5x5 area, does 50% ATK damage per skill level, properly benefits from ranged damage % effects and is no longer blocked by Auto Guard/Parrying and reduced by Defender, Wall of Fog, and Smoke Powder.
  • Hammer of God has updated animation and deals additional damage from coins to all targets in area.
  • Flicker reveals hidden targets in 5x5 area.
  • Blind Trap no longer boosted by Lex Aeterna and can't be attacked. The slow debuff is cancelled if the target is caught in detonation.
  • Crimson Marker now reduces FLEE by 10% and movement speed decrease no longer works on boss-flagged mobs.
  • Heat Barrel has been visually updated, and its rebound state is now signaled by an emotion.
  • Eternal Chain is no longer cancelled upon weapon/ammo removal or swap and has been visually updated.


Royal Guard

  • Magnum Break has status icon.
  • Devotion changed to 30 level range from 10 level range.
  • Gospel's slowing debuff applies a separate SC status with icon.
  • Shrink only pushes away enemies in melee range.
  • Pinpoint Attack moves you next to the target instead of on top of it.
  • Ray of Genesis is usable normally, ignores FLEE and avoidance effects, correctly benefits from Lex Aeterna and both portions are properly forced Holy.
  • Hesperus Lit is usable normally, dealing 3 hits by default, just like with Inspiration before the change.
  • Upcoming: Inspiration adjustments and changes.


Rune Knight

  • Magnum Break has status icon.
  • Concentration has status icon.
  • Aura Blade has status icon.
  • Frenzy doesn't disable SP regeneration, has status icon and doesn't cancel Two-Hand Quicken, suspending its ASPD bonus instead.
  • Two-Hand Quicken also grants CRIT and a chance to dodge damaging spells (not debuffs).
  • Head Crush has different skill requirements and does x2 damage with a two-handed sword.
  • Joint Beat has different skill requirements and a maximum level of 5. Does more damage.
  • Wind Cutter had its damage boosted, area increased to 7x7 and cooldown reduced to 1s. Deals x1.5 damage with a two-handed sword.
  • Sonic Wave Deals x1.5 damage with a two-handed sword
  • Rune Mastery displays a fitting visual animation.
  • Storm Blast now has its pre-nerf damage formula while retaining the 1 second cooldown.
  • Crush Strike has status icon.
  • Millenium Shield no longer stops the character upon a succesful block, instead displaying two new, separate animations and sound sets, one for block and another for shield shattering. Has status icon.


Shadow Chaser

  • Triangle Shot cast time removed and aftercast delay reduced to 0.5s.
  • Deadly Infect no longer works with certain status effects when used against boss-flagged monsters.
  • Fatal Menace is reworked entirely, no longer has snatch effect but instead does higher damager in a bigger area and hides the caster.
  • Manhole's status effect is now cancelled upon unit's removal and you're immune to reapplication for a second.
  • There's now a visual indication upon successfully memorizing a skill with Plagiarize or Reproduce.


Sorcerer

  • Energy Coat is now canceled upon recast, without any cast time. Cast time is now truly fixed 2 seconds (not reduced by anything) instead of 5 seconds fixed (reduced by items and effects)
  • Abracadabra changed to include various new MVPs such as Leak and Boitata.
  • Land Protector is level selectable.
  • Memorize has status icon.
  • Wall of Fog has status icon.
  • Spider Web has status icon.
  • Spellfist has status icon.
  • Insignias increase both physical and magical damage dealt and have status icons.
  • Elemental Spirits Changes.
    • Elemental Spirits were improved stat wise.
    • Elemental Action skills deal increased damage and inflict status effects.
    • Elemental Spirit modes have correspondent status icons.
    • Elemental Spirit and Insignia buffs are no longer removed by Clearance.
    • Elemental Spirits no longer disappear when entering a portal in Bifrost Tower and other similar maps.


Soul Linker

  • Kaahi now has a proper timer between heals, heal is now done before damage happens, and heals are no longer randomly lost.


Super Novice

  • They can now reach level 175/60, this includes custom Job Level stat bonuses and the ability to raise a stat to 130, just like normal classes.
  • Extended Super Novice received max SP boosts at level 99 and level 150.


Sura


Warlock

  • Energy Coat is now canceled upon recast, without any cast time. Cast time is now truly fixed 2 seconds (not reduced by anything) instead of 5 seconds fixed (reduced by items and effects)
  • Safety Wall has status icon.
  • Water Ball was reworked to have a consistent hit timer, preventing the caster from moving and pauses if the target goes out of sight (resumes if the target comes back).
  • Amplify Magical Power no longer cancels upon non-offensive casts (except Release) and has status icon.
  • Summon Sphere - Release had the damage increased, scaling with base and job levels. The hits are also unleashed in a quick succession, machine gun style and all subhits benefit from Amplify Magical Power.
  • Earth Strain no longer divests if no damage is dealt.
  • Hell Inferno now does a single, shadow property hit for full damage.

Game Mechanics

Player

  • Status Effect immunity and resistance caps have been changed to promote usage of pre-Renewal statuses. To reach immunity you must have a total value of 150 in the stat required to resist the intended status.