Difference between revisions of "Soul Linker"

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Soul Linkers give up the ways of TaeKwon Do in order to develop and refine their spiritual powers. Calling upon the power of their ancestors, they can use various Spirit Link skills to enhance the abilities of other players as well as use fancy looking offensive and defensive magic.  
 
Soul Linkers give up the ways of TaeKwon Do in order to develop and refine their spiritual powers. Calling upon the power of their ancestors, they can use various Spirit Link skills to enhance the abilities of other players as well as use fancy looking offensive and defensive magic.  
  
Soul Linkers, despite their base being a melee class, are magic casters. Compared to [[Wizard|Wizards]] and [[Sage|Sages]], their spells are severely limited on what they can be used on, however, thanks to [[Mild Wind]] they can use powerful [[Holy]], [[Ghost]], and [[Shadow]] magic attacks, something that Wizards & Sages don't have. Depending on their skill build they must sacrifice something in one aspect or the other of the game, limiting them to only two choices out of [[Glossary#P|PvM]] or [[PvP]] & [[War of Emperium|WoE]] options. Although casters, Linkers, like Sages, can go melee.
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Soul Linkers, despite their base being a melee Job, are magic casters. Compared to [[Wizard|Wizards]] and [[Sage|Sages]], their spells are severely limited on what they can be used on, however, thanks to [[Mild Wind]] they can use powerful [[Holy]], [[Ghost]], and [[Shadow]] magic attacks, something that Wizards & Sages don't have. Depending on their skill build they must sacrifice something in one aspect or the other of the game, limiting them to only two choices out of [[Glossary#P|PvM]] or [[PvP]] & [[War of Emperium|WoE]] options. Although casters, Linkers, like Sages, can go melee.
  
They have relatively low [[HP]], but better [[SP]] than average. Despite the high SP pool, their spells cost a lot of SP, so [[INT]] is often a high priority. On the other hand, many skills do not have extensive cast times (usually at higher levels), resulting in a lower need for [[DEX]] compared to other magic-using classes. With some [[VIT]] and their defensive magic, coupled with [[TaeKwon Kid]]'s [[Tumbling]], they can be quite good tankers.
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They have relatively low [[HP]], but better [[SP]] than average. Despite the high SP pool, their spells cost a lot of SP, so [[INT]] is often a high priority. On the other hand, many skills do not have extensive cast times (usually at higher levels), resulting in a lower need for [[DEX]] compared to other magic-using Jobs. With some [[VIT]] and their defensive magic, coupled with [[TaeKwon Kid]]'s [[Tumbling]], they can be quite good tankers.
  
 
A unique thing about Soul Linkers is that they are naturally immune to [[Dispell]].
 
A unique thing about Soul Linkers is that they are naturally immune to [[Dispell]].
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{{Navbox Soul Linker}}
 
{{Navbox Soul Linker}}
{{Navbox Classes}}
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{{Navbox Jobs}}

Latest revision as of 17:53, 8 April 2016

Soul Linker
caption
Job Base(s): TaeKwon Kid
Job Type: Extended
Changes At: Morroc
Number of Skills: 27
Total Skill Points: 143
Total Quest Skills: 0
Job Bonuses
STR AGI VIT INT DEX LUK
+0 +0 +6 +12 +12 +0

Overview

Soul Linkers give up the ways of TaeKwon Do in order to develop and refine their spiritual powers. Calling upon the power of their ancestors, they can use various Spirit Link skills to enhance the abilities of other players as well as use fancy looking offensive and defensive magic.

Soul Linkers, despite their base being a melee Job, are magic casters. Compared to Wizards and Sages, their spells are severely limited on what they can be used on, however, thanks to Mild Wind they can use powerful Holy, Ghost, and Shadow magic attacks, something that Wizards & Sages don't have. Depending on their skill build they must sacrifice something in one aspect or the other of the game, limiting them to only two choices out of PvM or PvP & WoE options. Although casters, Linkers, like Sages, can go melee.

They have relatively low HP, but better SP than average. Despite the high SP pool, their spells cost a lot of SP, so INT is often a high priority. On the other hand, many skills do not have extensive cast times (usually at higher levels), resulting in a lower need for DEX compared to other magic-using Jobs. With some VIT and their defensive magic, coupled with TaeKwon Kid's Tumbling, they can be quite good tankers.

A unique thing about Soul Linkers is that they are naturally immune to Dispell.

Job Change Guide

Soul Linker Job Change Guide