Difference between revisions of "Rods"
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| {{Item List|id=2008 |item=Aqua Staff|simple=yes}}|| 2 || 4|| 30|| 230 ||90 || [[INT]] +3. Increases [[Cold Bolt]] and [[Frost Diver]] damage.<br /> | | {{Item List|id=2008 |item=Aqua Staff|simple=yes}}|| 2 || 4|| 30|| 230 ||90 || [[INT]] +3. Increases [[Cold Bolt]] and [[Frost Diver]] damage.<br /> | ||
Set bonus with {{item|id=2468 Aqua Shoes}}, {{item|id=2860 Aqua Orb}} [1], {{item|id=15026 Aqua Robe}}:<br /> | Set bonus with {{item|id=2468 Aqua Shoes}}, {{item|id=2860 Aqua Orb}} [1], {{item|id=15026 Aqua Robe}}:<br /> | ||
− | Increase all [[Water]] [[Element]] spell damage. Decreases all [[Wind]] element spell damage and resistance to [[Wind]] attack.<br /> | + | Increase all [[Water]] [[Elements|Element]] spell damage. Decreases all [[Wind]] element spell damage and resistance to [[Wind]] attack.<br /> |
[[Warlock]] Only. | [[Warlock]] Only. | ||
|- | |- | ||
| {{Item List|id=2009|item=Crimson Staff|simple=yes}}|| 2 || 4|| 30 || 230|| 90||[[INT]] +3. Increases [[Fire Bolt]] and [[Fire Ball]] damage.<br /> | | {{Item List|id=2009|item=Crimson Staff|simple=yes}}|| 2 || 4|| 30 || 230|| 90||[[INT]] +3. Increases [[Fire Bolt]] and [[Fire Ball]] damage.<br /> | ||
Set bonus with {{item|id=2469 Crimson Shoes}}, {{item|id=2861 Crimson Orb}} [1], {{item|id=15027 Crimson Robe}}:<br /> | Set bonus with {{item|id=2469 Crimson Shoes}}, {{item|id=2861 Crimson Orb}} [1], {{item|id=15027 Crimson Robe}}:<br /> | ||
− | Increases all [[Fire]] [[ | + | Increases all [[Fire]] [[Elements|Element]] spell damage. Decreases all [[Water]] spell element damage and resistance to [[Water]] attack.<br /> |
[[Warlock]] Only. | [[Warlock]] Only. | ||
|- | |- | ||
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| {{Item List|id=2010 |item=Forest Staff|simple=yes}}|| 2 || 4|| 30|| 230 || 90 || [[INT]] +3. Increase [[Earth Spike]] and [[Heaven's Drive]] damage.<br /> | | {{Item List|id=2010 |item=Forest Staff|simple=yes}}|| 2 || 4|| 30|| 230 || 90 || [[INT]] +3. Increase [[Earth Spike]] and [[Heaven's Drive]] damage.<br /> | ||
Set bonus with {{item|id=2470 Forest Shoes}}, {{item|id=2862 Forest Orb}} [1], {{item|id=15028 Forest Robe}}:<br /> | Set bonus with {{item|id=2470 Forest Shoes}}, {{item|id=2862 Forest Orb}} [1], {{item|id=15028 Forest Robe}}:<br /> | ||
− | Increase all [[Earth]] | + | Increase all [[Earth]] [[Elements|Element]] spell damage. Decreases all [[Fire]] spell element damage and resistance to [[Fire]] attack.<br /> |
[[Warlock]] Only. | [[Warlock]] Only. | ||
|- | |- |
Revision as of 19:35, 5 June 2015
Overview
Rods are used by Priests, Acolytes, Mages, Wizards, Sages, Super Novices, and Soul Linkers. They typically have low ATK but make up for it with high MATK and typically bonuses to INT or DEX. They are usually slotted and many can be purchased from NPCs. They are naturally unbreakable except during upgrade attempts. When Acolytes use rods, they typically refer to the weapon as "staves."
Size | Damage |
---|---|
Small | 100% |
Medium | 100% |
Large | 100% |
Contents
One-Handed Rod
Name | Possible Slots | Level | ATK | MATK | Weight | Additonal Notes |
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0 | 1 | 15 | 32 | 40 | Novice Only. |
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3, 4 | 1 | 15 | 30 | 40 | |
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0 | 2 | 60 | 125 | 0 | INT +2. Character bound. |
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0 | 2 | 60 | 150 | 0 | INT +3. Character bound. |
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2, 3 | 2 | 40 | 70 | 40 | INT +2 |
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2, 3 | 2 | 25 | 45 | 40 | INT +1 |
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1, 2 | 3 | 60 | 95 | 40 | INT +3 |
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1 | 3 | 30 | 175 | 50 | INT +4, Chance of using Blessing Lv 1, or the user's level if its higher, on the target when Heal is used |
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0 | 3 | 60 | 170 | 0 | INT +4. Character bound. |
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0 | 3 | 40 | 110 | 70 | INT +4 |
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0 | 3 | 10 | 105 | 40 | Each upgrade increases Heal and Sanctuary effectiveness by 1.5% |
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1, 2 | 3 | 70 | 120 | 50 | INT +1, Novice/Super Novice-only |
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0 | 3 | 130 | 100 | 70 | STR +10, SP -2 each attack |
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2 | 3 | 30 | 180 | 50 | MDEF +1 and Storm Gust damage +1% for each refine rate; Storm Gust cast time -8% if refine rate is = 10 |
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2 | 3 | 60 | 170 | 80 | INT +1, DEX +1, LvL 5 Area Curse by chance when hit with chance increased by refine rate, MATK +3% and SP +300 if upgraded to +9 |
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1 | 3 | 40 | 170 | 50 | Decreases variable casting time and increase damage of Psychic Wave. Increases SP cost. Reduces HP for every upgrade above +6. Drains SP from the user when the weapon is unequipped. Sorcerer Only. |
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0 | 3 | 130 | 100 | 70 | Drains SP from the user when physically attacking. |
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0 | 3 | 80 | 175 | 50 | INT +4, 10% MDEF bypass, MDEF bypass raised by refine rate |
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0 | 3 | 30 | 125 | 50 | INT +3, Increase recovery from healing skills by 5%, Chance to restore some HP/SP when magically attacking |
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0 | 3 | 70 | 125 | 0 | INT+ 3. DEX +2. Reduces the skill usage delay. Restores SP to the user every 10 seconds. Character bound |
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0 | 3 | 70 | 125 | 0 | Increases the recovery power of the user's healing skills. Restores SP to the user every 10 seconds. Character bound |
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0, 1 | 3 | 50 | 120 | 100 | DEX +3, HP +400 (Slotted) / DEX +2, HP +300 (Unslotted) |
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0, 1 | 3 | 50 | 120 | 100 | INT +3, HP +400 (Slotted) / INT +2, HP +300 (Unslotted) |
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0 | 3 | 75 | 105 | 70 | INT +3 |
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0 | 3 | 70 | 125 | 0 | INT +3. DEX +3. Increases magic damage vs. Demi-Human race. Inflict Stun by chance on the target when doing a magical attack. Account bound. |
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0 | 3 | 70 | 125 | 0 | INT +4. DEX +3. Magical attacks bypass the defense of Demi-Human race. Inflicting Stun by chance on the target when doing a magical attack. Account bound. |
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0 | 4 | 100 | 155 | 10 | INT +4; for each upgrade past +5, INT +1, Max HP -200, Max SP -100 |
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1 | 4 | 30 | 180 | 50 | INT +4. Increase Heal Bonus. Set bonus with Shoes of Affection, Shawl of Affection, Robe of Affection: |
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0 | 4 | 80 | 170 | 50 | INT +3, DEX +2, SP regen +8%, 0.5% chance of using Area Soul Drain Lv 1 when doing a magical attack or uses Lv 3 instead if upgraded to +9 |
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1 | 4 | 40 | 124 | 50 | DEX +1; set bonus with Magician Hat: DEX +2, INT +2, SP Regen +5%, each upgrade made to the weapon gives MATK +1%. |
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0 | 4 | 80 | 135 | 0 | Increases magic damage vs. Demi-Human. Magical attacks bypass the DEF of Demi-Humans. +6 upgrade bonus: Increases defense bypassing by 5%. |
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0 | 4 | 70 | 135 | 0 | Reduces the skill usage delay. Increases the recovery power of the user's healing skills. +6 upgrade bonus: Increases healing bonus bonus by (Upgrade - 5) * 2, up to upgrade of +14. The healing bonus is increased by 5%. Magical attacks bypass the DEF of Demi-Humans. |
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1 | 4 | 50 | 140 | 50 | Reduces the cast time for Holy Light, Turn Undead and Magnus Exorcismus by 25% |
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0 | 4 | 30 | 160 | 40 | Increases effectiveness of Heal, Sanctuary, High Heal, and Coluseo Heal skills per refine level. Increases SP cost of Heal by 10, High Heal by 14, and Coluseo Heal by 12 per refine level. Arch Bishop Only. |
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0 | 4 | 30 | 170 | 50 | INT +2,DEX +1; if user has mastered Dragonology, INT +3 and SP cost of skills -15% |
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0 | 4 | 60 | 160 | 70 | DEX +3, LUK +3, MDEF bypass raised by refine rate, Skill Delay lowered by refine rate |
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0 | 4 | 30 | 160 | 50 | INT +2. Increase Heal Bonus. Set bonus with Shoes of Affection, Shawl of Affection, Robe of Affection: |
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0 | 4 | 60 | 115 | 50 | Cast Time -5% |
Two-Handed Rod
Name | Possible Slots | Level | ATK | MATK | Weight | Additonal Notes |
---|---|---|---|---|---|---|
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1 | 3 | 30 | 220 | 50 | INT +6, VIT+ 2, chance of 200 SP being restored to the user when Heal is used, each upgrade adds a 1% increase to magic damage |
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0 | 3 | 25 | 200 | 140 | INT +5, AGI +2, Set bonus with Spiritual Ring |
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2 | 4 | 30 | 230 | 90 | INT +3. Increases Cold Bolt and Frost Diver damage. Set bonus with Aqua Shoes, Aqua Orb [1], Aqua Robe: |
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2 | 4 | 30 | 230 | 90 | INT +3. Increases Fire Bolt and Fire Ball damage. Set bonus with Crimson Shoes, Crimson Orb [1], Crimson Robe: |
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0 | 4 | 120 | 210 | 150 | DEX +4, Resist +15% vs. Undead and Demon, MATK +10% DEX +2 Resist +10% vs. Undead and Demon if equipped with Spiritual Ring |
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0 | 4 | 30 | 270 | 90 | INT +5. Increases Cold Bolt and Frost Diver damage. Set bonus with Aqua Shoes, Aqua Orb [1], Aqua Robe: |
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0 | 4 | 30 | 270 | 90 | INT +5. Increases Fire Bolt and Fire Ball damage. Set bonus with Crimson Shoes, Crimson Orb [1], Crimson Robe: |
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0 | 4 | 30 | 270 | 90 | INT +5. Increase Earth Spike and Heaven's Drive damage. Set bonus with Forest Shoes, Forest Orb [1], Forest Robe: |
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0 | 4 | 30 | 27 | 90 | INT +5. Increase Jupitel Thunder damage. Set bonus with Golden Rod Shoes, Golden Rod Orb [1], Golden Rod Robe: |
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2 | 4 | 30 | 230 | 90 | INT +3. Increase Earth Spike and Heaven's Drive damage. Set bonus with Forest Shoes, Forest Orb [1], Forest Robe: |
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0 | 4 | 70 | 210 | 0 | Increases magic damage vs Demi-Human. Magical attacks bypass the DEF of Demi-Human. +6 upgrade bonus: Increases magic damage bonus and increases defense bypass. |
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0 | 4 | 30 | 230 | 90 | INT +3. Increase Jupitel Thunder damage. Set bonus with Golden Rod Shoes, Golden Rod Orb [1], Golden Rod Robe: |
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0 | 4 | 30 | 240 | 100 | INT +3, HP +300; for every two upgrades, INT +1, Max SP +50; chance for when dealing magic damage, the user will gain MATK +12% and SP cost of skills will be decreased by 20% for 5 seconds |
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0 | 4 | 100 | 50 | 140 | INT +10. MDEF +20. Decreases targets SP with every magic and melee hit. Increase the SP cost of skill. +6 or higher upgrade bonus: increases the SP drain of attacks. High Wizard Only. |
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1 | 4 | 130 | 280 | 250 | INT +3, AGI +10, Mystical Amplification cast time -50%, MATK +1% per two upgrades, SP cost of skills raised by refine rate, LvL 5 Jupitel Thunder by chance with chance increased by refine rate. |
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0 | 4 | 110 | 220 | 80 | Status during WoE & PvP: Increases magical damage against player. Bypasses MDEF. Upgrade bonus: |
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0 | 4 | 120 | 200 | 240 | INT +6, DEX +2, Set bonus with Spiritual Ring |
Equipment | |
---|---|
Headgear | Upper Headgear • Middle Headgear • Lower Headgear |
Other Slots | Armors • Garments • Footgear • Accessories • Shields |
Weapons | Axes • Books • Bows • Daggers • Guns • Huuma Shurikens • Instruments • Katars • Knuckles • Maces • Spears • Staves • One-Handed Swords • Two-Handed Swords • Whips |
Ammunition | Arrows • Bullets • Cannon Balls • Kunai • Shuriken |
Miscellaneous | Cards • Mado Gear • Cute Pets |