Rods
Overview
Rods are used by Priests, Acolytes, Mages, Wizards, Sages, Super Novices, and Soul Linkers. They typically have low ATK but make up for it with high MATK and typically bonuses to INT or DEX. They are usually slotted and many can be purchased from NPCs. They are naturally unbreakable except during upgrade attempts. When Acolytes use rods, they typically refer to the weapon as "staves."
Size | Damage |
---|---|
Small | 100% |
Medium | 100% |
Large | 100% |
Contents
One-Handed Rod
Name | Possible Slots | Level | ATK | MATK | Weight | Additonal Notes |
---|---|---|---|---|---|---|
Novice Rod | 0 | 1 | 15 | 32 | 40 | Novice Only. |
Rod | 3, 4 | 1 | 15 | 30 | 40 | |
Eden Staff I | 0 | 2 | 60 | 125 | 0 | INT +2. Character bound. |
Eden Staff II | 0 | 2 | 60 | 150 | 0 | INT +3. Character bound. |
Staff | 2, 3 | 2 | 40 | 70 | 40 | INT +2 |
Wand | 2, 3 | 2 | 25 | 45 | 40 | INT +1 |
Arc Wand | 1, 2 | 3 | 60 | 95 | 40 | INT +3 |
Croce Staff | 1 | 3 | 30 | 175 | 50 | INT +4, Chance of using Blessing Lv 1, or the user's level if its higher, on the target when Heal is used |
Eden Group Staff III | 0 | 3 | 60 | 170 | 0 | INT +4. Character bound. |
Evil Bone Wand | 0 | 3 | 40 | 110 | 70 | INT +4 |
Healing Staff | 0 | 3 | 10 | 105 | 40 | Each upgrade increases Heal and Sanctuary effectiveness by 1.5% |
Hypnotist's Staff | 1, 2 | 3 | 70 | 120 | 50 | INT +1, Novice/Super Novice-only |
Mighty Staff | 0 | 3 | 130 | 100 | 70 | STR +10, SP -2 each attack |
La'cryma Stick | 2 | 3 | 30 | 180 | 50 | MDEF +1 and Storm Gust damage +1% for each refine rate; Storm Gust cast time -8% if refine rate is = 10 |
Lich's Bone Wand | 2 | 3 | 60 | 170 | 80 | INT +1, DEX +1, LvL 5 Area Curse by chance when hit with chance increased by refine rate, MATK +3% and SP +300 if upgraded to +9 |
Mental Stick | 1 | 3 | 40 | 170 | 50 | Decreases variable casting time and increase damage of Psychic Wave. Increases SP cost. Reduces HP for every upgrade above +6. Drains SP from the user when the weapon is unequipped. Sorcerer Only. |
Mighty Staff | 0 | 3 | 130 | 100 | 70 | Drains SP from the user when physically attacking. |
Piercing Staff | 0 | 3 | 80 | 175 | 50 | INT +4, 10% MDEF bypass, MDEF bypass raised by refine rate |
Release of Wish | 0 | 3 | 30 | 125 | 50 | INT +3, Increase recovery from healing skills by 5%, Chance to restore some HP/SP when magically attacking |
Speedy Recovery Wand | 0 | 3 | 70 | 125 | 0 | INT+ 3. DEX +2. Reduces the skill usage delay. Restores SP to the user every 10 seconds. Character bound |
Strong Recovery Wand | 0 | 3 | 70 | 125 | 0 | Increases the recovery power of the user's healing skills. Restores SP to the user every 10 seconds. Character bound |
Survivor's Rod (DEX) | 0, 1 | 3 | 50 | 120 | 100 | DEX +3, HP +400 (Slotted) / DEX +2, HP +300 (Unslotted) |
Survivor's Rod (INT) | 0, 1 | 3 | 50 | 120 | 100 | INT +3, HP +400 (Slotted) / INT +2, HP +300 (Unslotted) |
Wand of Occult | 0 | 3 | 75 | 105 | 70 | INT +3 |
Warlock's Battle Wand | 0 | 3 | 70 | 125 | 0 | INT +3. DEX +3. Increases magic damage vs. Demi-Human race. Inflict Stun by chance on the target when doing a magical attack. Account bound. |
Warlock's Magic Wand | 0 | 3 | 70 | 125 | 0 | INT +4. DEX +3. Magical attacks bypass the defense of Demi-Human race. Inflicting Stun by chance on the target when doing a magical attack. Account bound. |
Dead Tree Cane Staff | 0 | 4 | 100 | 155 | 10 | INT +4; for each upgrade past +5, INT +1, Max HP -200, Max SP -100 |
Empowered Wand of Affection | 1 | 4 | 30 | 180 | 50 | INT +4. Increase Heal Bonus. Set bonus with Shoes of Affection, Shawl of Affection, Robe of Affection: |
Eraser | 0 | 4 | 80 | 170 | 50 | INT +3, DEX +2, SP regen +8%, 0.5% chance of using Area Soul Drain Lv 1 when doing a magical attack or uses Lv 3 instead if upgraded to +9 |
Gentleman Staff | 1 | 4 | 40 | 124 | 50 | DEX +1; set bonus with Magician Hat: DEX +2, INT +2, SP Regen +5%, each upgrade made to the weapon gives MATK +1%. |
Glorious Arc Wand | 0 | 4 | 80 | 135 | 0 | Increases magic damage vs. Demi-Human. Magical attacks bypass the DEF of Demi-Humans. +6 upgrade bonus: Increases defense bypassing by 5%. |
Glorious Cure Wand | 0 | 4 | 70 | 135 | 0 | Reduces the skill usage delay. Increases the recovery power of the user's healing skills. +6 upgrade bonus: Increases healing bonus bonus by (Upgrade - 5) * 2, up to upgrade of +14. The healing bonus is increased by 5%. Magical attacks bypass the DEF of Demi-Humans. |
Holy Stick | 1 | 4 | 50 | 140 | 50 | Reduces the cast time for Holy Light, Turn Undead and Magnus Exorcismus by 25% |
Recovery Light | 0 | 4 | 30 | 160 | 40 | Increases effectiveness of Heal, Sanctuary, High Heal, and Coluseo Heal skills per refine level. Increases SP cost of Heal by 10, High Heal by 14, and Coluseo Heal by 12 per refine level. Arch Bishop Only. |
Staff Of Bordeaux | 0 | 4 | 30 | 170 | 50 | INT +2,DEX +1; if user has mastered Dragonology, INT +3 and SP cost of skills -15% |
Thorn Staff of Darkness | 0 | 4 | 60 | 160 | 70 | DEX +3, LUK +3, MDEF bypass raised by refine rate, Skill Delay lowered by refine rate |
Wand of Affection | 0 | 4 | 30 | 160 | 50 | INT +2. Increase Heal Bonus. Set bonus with Shoes of Affection, Shawl of Affection, Robe of Affection: |
Wing Staff | 0 | 4 | 60 | 115 | 50 | Cast Time -5% |
Two-Handed Rod
Name | Possible Slots | Level | ATK | MATK | Weight | Additonal Notes |
---|---|---|---|---|---|---|
Dea Staff | 1 | 3 | 30 | 220 | 50 | INT +6, VIT+ 2, chance of 200 SP being restored to the user when Heal is used, each upgrade adds a 1% increase to magic damage |
Soul Staff | 0 | 3 | 25 | 200 | 140 | INT +5, AGI +2, Set bonus with Spiritual Ring |
Aqua Staff | 2 | 4 | 30 | 230 | 90 | INT +3. Increases Cold Bolt and Frost Diver damage. Set bonus with Aqua Shoes, Aqua Orb [1], Aqua Robe: |
Crimson Staff | 2 | 4 | 30 | 230 | 90 | INT +3. Increases Fire Bolt and Fire Ball damage. Set bonus with Crimson Shoes, Crimson Orb [1], Crimson Robe: |
Divine Cross | 0 | 4 | 120 | 210 | 150 | DEX +4, Resist +15% vs. Undead and Demon, MATK +10% DEX +2 Resist +10% vs. Undead and Demon if equipped with Spiritual Ring |
Empowered Aqua Staff | 0 | 4 | 30 | 270 | 90 | INT +5. Increases Cold Bolt and Frost Diver damage. Set bonus with Aqua Shoes, Aqua Orb [1], Aqua Robe: |
Empowered Crimson Staff | 0 | 4 | 30 | 270 | 90 | INT +5. Increases Fire Bolt and Fire Ball damage. Set bonus with Crimson Shoes, Crimson Orb [1], Crimson Robe: |
Empowered Forest Staff | 0 | 4 | 30 | 270 | 90 | INT +5. Increase Earth Spike and Heaven's Drive damage. Set bonus with Forest Shoes, Forest Orb [1], Forest Robe: |
Empowered Golden Rod Staff | 0 | 4 | 30 | 27 | 90 | INT +5. Increase Jupitel Thunder damage. Set bonus with Golden Rod Shoes, Golden Rod Orb [1], Golden Rod Robe: |
Forest Staff | 2 | 4 | 30 | 230 | 90 | INT +3. Increase Earth Spike and Heaven's Drive damage. Set bonus with Forest Shoes, Forest Orb [1], Forest Robe: |
Glorious Destruction Staff | 0 | 4 | 70 | 210 | 0 | Increases magic damage vs Demi-Human. Magical attacks bypass the DEF of Demi-Human. +6 upgrade bonus: Increases magic damage bonus and increases defense bypass. |
Golden Rod Staff | 0 | 4 | 30 | 230 | 90 | INT +3. Increase Jupitel Thunder damage. Set bonus with Golden Rod Shoes, Golden Rod Orb [1], Golden Rod Robe: |
Kronos | 0 | 4 | 30 | 240 | 100 | INT +3, HP +300; for every two upgrades, INT +1, Max SP +50; chance for when dealing magic damage, the user will gain MATK +12% and SP cost of skills will be decreased by 20% for 5 seconds |
Mental Destroyer | 0 | 4 | 100 | 50 | 140 | INT +10. MDEF +20. Decreases targets SP with every magic and melee hit. Increase the SP cost of skill. +6 or higher upgrade bonus: increases the SP drain of attacks. High Wizard Only. |
Staff of Destruction | 1 | 4 | 130 | 280 | 250 | INT +3, AGI +10, Mystical Amplification cast time -50%, MATK +1% per two upgrades, SP cost of skills raised by refine rate, LvL 5 Jupitel Thunder by chance with chance increased by refine rate. |
Vellum Arc Wand | 0 | 4 | 110 | 220 | 80 | Status during WoE & PvP: Increases magical damage against player. Bypasses MDEF. Upgrade bonus: |
Wizardry Staff | 0 | 4 | 120 | 200 | 240 | INT +6, DEX +2, Set bonus with Spiritual Ring |
Equipment | |
---|---|
Headgear | Upper Headgear • Middle Headgear • Lower Headgear |
Other Slots | Armors • Garments • Footgear • Accessories • Shields |
Weapons | Axes • Books • Bows • Daggers • Guns • Huuma Shurikens • Instruments • Katars • Knuckles • Maces • Spears • Staves • One-Handed Swords • Two-Handed Swords • Whips |
Ammunition | Arrows • Bullets • Cannon Balls • Kunai • Shuriken |
Miscellaneous | Cards • Mado Gear • Cute Pets |