Difference between revisions of "Heal"

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'''Heal''' is a 1<sup>st</sup> class supportive skill available as [[Acolyte]], [[Crusader]] and [[Super Novice]].
 
'''Heal''' is a 1<sup>st</sup> class supportive skill available as [[Acolyte]], [[Crusader]] and [[Super Novice]].
 
==Effect==
 
==Effect==
Restores HP of a single target. Versus [[Undead]] property targets, inflicts [[Holy]] property damage equal to half the amount of the HP restored. This is known as "Offensive Healing" or "Heal Bombing".
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Restores a single target's HP based on skill level, caster's base level, [[Stats#INT|INT]] and [[MATK|MATK]], or damages [[Undead]] property targets, inflicting [[Holy]] property damage equal to half the amount of the HP restored. This is known as "Offensive Healing" or "Heal Bombing".
  
 
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== LeikaRO Custom Changes ==
 
== LeikaRO Custom Changes ==
 
* Heal will always use the maximum MATK value. (No variation)
 
* Heal will always use the maximum MATK value. (No variation)
 
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*[[Coluceo Heal]] uses level 10 Heal's value regardless of the learned level.
  
 
{{Navbox Acolyte}}
 
{{Navbox Acolyte}}
 
{{Navbox Crusader}}
 
{{Navbox Crusader}}
 
{{Navbox Super Novice}}
 
{{Navbox Super Novice}}

Revision as of 04:22, 25 December 2021

Heal-icon.png Heal
Heal-screen.gif
Type: Supportive Skill
Levels: 10, selectable
SP Cost: 10 + (Skill Level × 3)
Cast Delay: 1 second
Target: Any Entity
Range: 9 cells
Prerequisites
(Acolyte & Super Novice) None;
(Crusader) Faith Lv. 10, Demon Bane Lv. 5

Heal is a 1st class supportive skill available as Acolyte, Crusader and Super Novice.

Effect

Restores a single target's HP based on skill level, caster's base level, INT and MATK, or damages Undead property targets, inflicting Holy property damage equal to half the amount of the HP restored. This is known as "Offensive Healing" or "Heal Bombing".

Level SP Cost
1 13
2 16
3 19
4 22
5 25
6 28
7 31
8 34
9 37
10 40
HP Restored = [SkillLv × {(BaseLv + INT) ÷ 5} × 3] × [1 + (SkillMod ÷ 100)] + MATK

Notes

Bestowed from

LeikaRO Custom Changes

  • Heal will always use the maximum MATK value. (No variation)
  • Coluceo Heal uses level 10 Heal's value regardless of the learned level.