Heal

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Heal-icon.png Heal
Heal-screen.gif
Type: Supportive Skill
Levels: 10, selectable
SP Cost: 10 + (Skill Level × 3)
Cast Delay: 1 second
Target: Any Entity
Range: 9 cells
Prerequisites
(Acolyte & Super Novice) None;
(Crusader) Faith Lv. 10, Demon Bane Lv. 5

Heal is a 1st class supportive skill available as Acolyte, Crusader and Super Novice.

Description

Restores a single target's HP based on skill level, caster's base level, INT and MATK, or damages Undead property targets, inflicting Holy property damage equal to half the amount of the HP restored. This is known as "Offensive Healing" or "Heal Bombing".

Level SP Cost
1 13
2 16
3 19
4 22
5 25
6 28
7 31
8 34
9 37
10 40
HP Restored = [SkillLv × {(BaseLv + INT) ÷ 5} × 3] × [1 + (SkillMod ÷ 100)] + MATK

Notes

Bestowed from

LeikaRO Custom Changes

  • Heal will always use the maximum MATK value. (No variation)
  • Coluceo Heal uses level 10 Heal's value regardless of the learned level.