Difference between revisions of "Increase Spiritual Power"
From LeikaRO wiki
Line 47: | Line 47: | ||
== Notes == | == Notes == | ||
− | *The increased effectiveness of [[Healing Items|items]] is cumulative with the increase gained from [[ | + | *The increased effectiveness of [[Healing Items|items]] is cumulative with the increase gained from [[INT]]. |
*No [[SP]] is restored if normal [[SP Recovery|SP regeneration]] is not permitted (i.e. the character is [[Weight Limit|overweight]]). | *No [[SP]] is restored if normal [[SP Recovery|SP regeneration]] is not permitted (i.e. the character is [[Weight Limit|overweight]]). | ||
− | *[[SP]] will be replenished as long as the character does not move itself from whatever cell it is located at. This means if they use skills against a [[ | + | *[[SP]] will be replenished as long as the character does not move itself from whatever cell it is located at. This means if they use skills against a [[monsters|monster]] for at least ten seconds while staying on the same cell, some of their SP will be restored. |
Revision as of 16:13, 26 June 2015
Increase Spiritual Power | |
---|---|
Type: | Passive Skill |
Levels: | 10 |
Prerequisites | |
None |
Increase SP Recovery (Alt: Increase Spiritual Power) is a 1st class passive skill available as Mage, Priest and Super Novice.
Effect
Enable the natural recovery of additional SP every 10 seconds while the character is not moving. This skill also increases the effectiveness of the Healing Items (SP).
Level | SP Recovery | Healing Value | |
---|---|---|---|
Base Regen | Recovery Bonus | ||
1 | 3 | 0.2% | +10% |
2 | 6 | 0.4% | +20% |
3 | 9 | 0.6% | +30% |
4 | 12 | 0.8% | +40% |
5 | 15 | 1.0% | +50% |
6 | 18 | 1.2% | +60% |
7 | 21 | 1.4% | +70% |
8 | 24 | 1.6% | +80% |
9 | 27 | 1.8% | +90% |
10 | 30 | 2.0% | +100% |
Notes
- The increased effectiveness of items is cumulative with the increase gained from INT.
- No SP is restored if normal SP regeneration is not permitted (i.e. the character is overweight).
- SP will be replenished as long as the character does not move itself from whatever cell it is located at. This means if they use skills against a monster for at least ten seconds while staying on the same cell, some of their SP will be restored.
Mage | |
---|---|
Skills | Cold Bolt • Energy Coat • Fire Ball • Fire Bolt • Fire Wall • Frost Diver • Increase Spiritual Power • Lightning Bolt • Napalm Beat • Safety Wall • Sight • Soul Strike • Stone Curse • Thunderstorm |
Quests | Mage Skill Quest • Mage Training Quest |
Weapons | Rods |