Difference between revisions of "Increase Spiritual Power"
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(Created page with "{{Skill Info |class=Mage |class2=Priest |class3=Super Novice |type=Passive |levels=10 |prereqs=None }} '''Increase SP Recovery''' (Alt: ''Increase Spiritual Power'') is a 1<s...") |
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{{Skill Info | {{Skill Info | ||
|class=Mage |class2=Priest |class3=Super Novice |type=Passive |levels=10 |prereqs=None }} | |class=Mage |class2=Priest |class3=Super Novice |type=Passive |levels=10 |prereqs=None }} | ||
− | + | === Description === | |
− | + | ||
− | == | + | |
Enable the natural recovery of additional [[SP]] every 10 seconds while the character is not moving. This skill also increases the effectiveness of the [[Healing Items]] (SP). | Enable the natural recovery of additional [[SP]] every 10 seconds while the character is not moving. This skill also increases the effectiveness of the [[Healing Items]] (SP). | ||
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− | == Notes == | + | === Notes === |
− | *The increased effectiveness of [[Healing Items|items]] is cumulative with the increase gained from [[ | + | *The increased effectiveness of [[Healing Items|items]] is cumulative with the increase gained from [[INT]]. |
*No [[SP]] is restored if normal [[SP Recovery|SP regeneration]] is not permitted (i.e. the character is [[Weight Limit|overweight]]). | *No [[SP]] is restored if normal [[SP Recovery|SP regeneration]] is not permitted (i.e. the character is [[Weight Limit|overweight]]). | ||
− | *[[SP]] will be replenished as long as the character does not move itself from whatever cell it is located at. This means if they use skills against a [[ | + | *[[SP]] will be replenished as long as the character does not move itself from whatever cell it is located at. This means if they use skills against a [[monsters|monster]] for at least ten seconds while staying on the same cell, some of their SP will be restored. |
Latest revision as of 23:04, 18 January 2017
Increase Spiritual Power | |
---|---|
Type: | Passive Skill |
Levels: | 10 |
Prerequisites | |
None |
Description
Enable the natural recovery of additional SP every 10 seconds while the character is not moving. This skill also increases the effectiveness of the Healing Items (SP).
Level | SP Recovery | Healing Value | |
---|---|---|---|
Base Regen | Recovery Bonus | ||
1 | 3 | 0.2% | +10% |
2 | 6 | 0.4% | +20% |
3 | 9 | 0.6% | +30% |
4 | 12 | 0.8% | +40% |
5 | 15 | 1.0% | +50% |
6 | 18 | 1.2% | +60% |
7 | 21 | 1.4% | +70% |
8 | 24 | 1.6% | +80% |
9 | 27 | 1.8% | +90% |
10 | 30 | 2.0% | +100% |
Notes
- The increased effectiveness of items is cumulative with the increase gained from INT.
- No SP is restored if normal SP regeneration is not permitted (i.e. the character is overweight).
- SP will be replenished as long as the character does not move itself from whatever cell it is located at. This means if they use skills against a monster for at least ten seconds while staying on the same cell, some of their SP will be restored.
Mage | |
---|---|
Skills | Cold Bolt • Energy Coat • Fire Ball • Fire Bolt • Fire Wall • Frost Diver • Increase Spiritual Power • Lightning Bolt • Napalm Beat • Safety Wall • Sight • Soul Strike • Stone Curse • Thunderstorm |
Quests | Mage Skill Quest • Mage Training Quest |
Weapons | Rods |