Safety Wall

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Safety Wall-icon.png Safety Wall
Safety Wall-screen.gif
Type: Supportive Skill
Levels: 10 (Selectable)
SP Cost: 30/35/40
Cast Time: [4.4 − (Skill Level × 0.4)] seconds
Duration: (Skill Level × 5) seconds
Target: Ground
Range: 9 cells
Catalyst: 1 Blue Gemstone
Prerequisites
(Mage & Super Novice) Napalm Beat Lv. 7, Soul Strike Lv. 5
(Priest) Aspersio Lv. 4, Sanctuary Lv. 3

Description

Creates a pink light pillar on the targeted cell that blocks physical attacks until its durability wears off or expires. This skill cannot be overlapped or created on cells that are protected by Pneuma or Magnetic Earth. Consumes a Blue Gemstone.


  • Possible Durability: 7000 × (1 + 0.1 × JobLv ÷ 50) + 300 × SkillLv + 65 × INT + MaxSP
Level Hits Blocked Cast Time Duration SP Cost
1  ? 4.0s 5s 30
2  ? 3.6s 10s
3  ? 3.2s 15s
4  ? 2.8s 20s 35
5  ? 2.4s 25s
6  ? 2.0s 30s
7  ? 1.6s 35s 40
8  ? 1.2s 40s
9  ? 0.8s 45s
10  ? 0.4s 50s

Applications

  • This skill can be used to easily tank low ASPD monsters in PVM environments. High ASPD monsters can also be dealt with if the user is capable of casting this skill fast enough once it is consumed, or by simply casting a new Safety Wall in a neighboring cell and moving when the previous one is about to expire. It is less effective for tanking multiple monsters, as it will quickly consume the Safety Wall. This is highly effective for tanking MVPs, as long as its mob can be tanked by a separate character.
  • In PVP, this skill is useful for tanking offensive melee skills such as Guillotine Fist, Martyr's Reckoning or Sonic Blow boosted with Enchant Deadly Poison. For this to be effective, the user requires sufficient DEX to cast Safety Wall quickly before the attack occurs. Magnetic Earth and Ganbantein can remove Safety Walls.

Notes

  • This skill does not protect against status effects or knock back unless they are side effects of a blocked attack.
  • Against monsters, this skill blocks all regular attacks, melee skills, and some ranged skills when used at close range.
  • A Safety Wall will always block at least one hit because the hit that breaks it will be completely absorbed.