Difference between revisions of "High Heal"
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{{Skill Info | {{Skill Info | ||
− | + | | type = Supportive | levels = 5 (Selectable) | prereqs = ([[Arch Bishop]]) [[Renovatio]] Lv.1 | spcost = 40 + (Skill Level × 30) }} | |
+ | == Overview == | ||
+ | High Heal is an upgraded version of [[Heal]], allowing the user to restore more [[HP]] to a single target with a longer cast time. The amount of HP that can be restored by this depends on the level of the user's [[Heal]] skill. High Heal can also be used offensively against [[Undead]] element targets, dealing half of its HP recovery amount as [[Holy]] element damage. | ||
− | + | The cooldown of this skill can be removed completely with a Light of Cure accessory enchanted with the Cure Lv. 1 enchant from [[Mora]]. The Cast Delay still remains, however. | |
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− | + | ==Mechanics== | |
− | + | '''Recovered HP''': <code>{ [(INT + BaseLv) ÷ 8] × [(HealLv × 8) + 4] × [CardMod + WeapMod] } × HealRate</code> | |
− | {| | + | {| |
− | + | |- style="vertical-align:top;" | |
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− | + | {{Skill Mechanics | |
− | | 200% | + | | time = 1 second (var) | delay = 1 second | cooldown = 3 seconds | target = Self, Enemy or Player |
− | | | + | }} |
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− | + | {{Skill Levels | |
− | | | + | |level1 = 200% healing value of Heal, 70 SP cost |
− | + | |level2 = 230% healing value of Heal, 100 SP cost | |
− | + | |level3 = 260% healing value of Heal, 130 SP cost | |
− | | | + | |level4 = 290% healing value of Heal, 160 SP cost |
− | + | |level5 = 320% healing value of Heal, 190 SP cost | |
− | + | }} | |
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{{Navbox Priest}} | {{Navbox Priest}} | ||
+ | {{Navbox Jobs}} |
Latest revision as of 18:04, 8 April 2016
High Heal | |
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Type: | Supportive Skill |
Levels: | 5 (Selectable) |
SP Cost: | 40 + (Skill Level × 30) |
Prerequisites | |
(Arch Bishop) Renovatio Lv.1 |
Overview
High Heal is an upgraded version of Heal, allowing the user to restore more HP to a single target with a longer cast time. The amount of HP that can be restored by this depends on the level of the user's Heal skill. High Heal can also be used offensively against Undead element targets, dealing half of its HP recovery amount as Holy element damage.
The cooldown of this skill can be removed completely with a Light of Cure accessory enchanted with the Cure Lv. 1 enchant from Mora. The Cast Delay still remains, however.
Mechanics
Recovered HP: { [(INT + BaseLv) ÷ 8] × [(HealLv × 8) + 4] × [CardMod + WeapMod] } × HealRate
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